Purpose of this Page
This page lists current and past arcs and tournaments. Those looking to engage in active plots should look here to see what's happening in Hollow.
Individual rps, duels, and artifacts should not be listed here. Only those events which bring together multiple players belong on this page.
The world called Hollow never did know peace for long . . .
Among the Guild's of Lithrydel, the Mage's Guild of Xalious stands foremost as an unparalleled institute of education and advancement. The Shining Jewel in the Crown of the Xalious Mountain Range, where those blessed with the gift are promised prestige and power beyond their wildest imaginations. But where there is light, shadow too gathers. Power breeds corruption. Corruption festers, and soon, a rot settles in, sequestered away in the darkness. Where it can spread. Where it can grow.
Where it can wait.
Still reeling from the backlash of the Razurath genocide, The Mage's Guild attempts to consolidate itself, turning in towards its members, weeding out the dissidents and trying to recover from it's weakened state. Meanwhile, research long buried in the Guild's past is uncovered. Research perhaps best left buried.
As the curtain rises on a new Era of the Guild, ancient secrets are set to decide whether we will overcome the past, or succumb to it.
Following the defeat of the false Queen Jaize,
Reginae is left to clean up the mess in Alithrya both literally and figuratively
but something isn't quite right...what happened when Jaize died?
While exploring the length of her metaphorical leash, Eleanor—Fox to her guild-mates—landed herself in hot water with her mistress of the shadows, the All-Seeing Oracle. After finding in her sticky-fingered possession the hag's favored weapon ( her Major Wand of Pain), El knew she had to lay low—at least until she was confident that the wand's forged replacement could fool their discerning eye. Much to the rogue leader's eventual chagrin, The Oracle was very much aware of the swap and had been scheming to humiliate the spell-thieving upstart.
Fox resurfaced several months later, and when the Guild started taking on new clients again, The Oracle ensured the All-Seeing Syndicate made it into their supposed ledger. Furthermore, the hag sent a private client on her behalf to lure the Guild Leader into her complex web. The Guild took the bait and plotted out the contracted hit of Vejemir Stonewall, a dwarven merchant visiting Cenril with his entourage of six kith and kin. What the Guild had not anticipated, however, was that the massacre of all seven dwarves would trigger a curse—and that The Oracle herself had poisoned all of them first to secure this outcome. Ignorant of the fateful evil already starting to work its magic, Eleanor nevertheless felt a growing sense of sickening dread.
When Leoxander came to her and said he needed a job, she knew he was the only one she could trust with the treason she was plotting. She offered him a bounty of 25,000 gold pieces if he could help her pull off the toughest assassination yet: Decapitating the Syndicate at the source. Given how many had already tried to kill The Oracle and wound up dead themselves, a great deal of arguing followed. Tensions escalated, and more of Eleanor's transgressions stumbled from her lying crimson lips. Leo's wolf showed up, and El took a bold chance to lure the human forward in the wolf's skin. Fortune favored her, and she took another risk with the wolf that night. However, she was not yet ready to share her secret weapon.
In the meantime, she waited patiently for the client to reach out. When they suggested the rendezvous take place at the scene of their previous crime, a whole bevy of alarm bells tolled between her temples—gathering up a select few guild-mates, Eleanor dove head-first into an obvious trap. Still, when The Oracle placed her taunts upon the table and then disappeared without a trace, the client and innkeeper in tow, the rogue was left with more questions than answers. It is up to the would-be assassins to unravel the cryptic clues before The Oracle's vindicated path of vengeance destroys everyone.
After the events several years ago in Vailkrin (Unforeseen Consequences) , Iintahquohae's belief she would return to her quieter life of working as a seamstress turns out to be incorrect. After being sired by Kasyr, she frequently finds herself at an unusual crossroads. An illness settles in, prompting terrible bouts of hunger for blood followed by days of sleep at a time. Mother, being a mage herself, hints at some magical prowess that her daughter surely must have sitting dormant and unused. Father encourages her reckless adventure. Her memories fall back to the evening she stitched Vailkrin's Sky together, and the ease with which she manipulated that stone Kasyr tossed her, unbeknownst to her to be a temporal fragment, into the strange, mercurial thread she always keeps in her pocket. Reading the strange journals she has owned and written in since childhood seem to be of more interest to her than ever before. She begins to dabble in magic with frustratingly little success. She understands the workings of enchantments and objects created by Mother with a single touch, but cannot replicate them. Weak imbuing attempts of fabrics at the shop to keep a garment warm. Attempting to light a candle without setting her arm ablaze. Attempting to create a conduit for her magic with wands yields better, albeit terribly weak results. She is certain something is there, but her lack of understanding leads her to find answers within the Mage's Guild.Due to feeling out of the loop on most world events, Iintahquohae is left with questions. Finding few that will present answers to her, she withdraws, deciding it may be for the best to attempt to learn alone instead of potentially becoming the cause of further trouble. Tension within the Mage's Guild prompts her to withdraw even further, deciding that it would be in her best interest to focus on her business and study at her quiet cabin in Frostmaw. The thought of leaving the guild until the dust has settled is briefly floated. She invites her teacher Odhranos to join her both to study and to hopefully gain some perspective on the hornet's nest she has stepped on, and forms a tentative arrangement to become Daath's pupil again.
Pey's Birthday Party
Start by visiting Pey in his tower and saying Hi!
Guilds often have quests for their members to take up. Are you a member of a guild and looking for adventure? Look no further than the Guild Side Quests Central Listing! Are you not a member of a guild? Tag along with a guild member, or join a guild yourself.
Past arcs that have been seen through to completion.
Many arcs are abandoned before completion. If you are curious to see what others have attempted before you, you can browse through the list of inactive arcs. Perhaps you'll be inspired to try something similar.
Titans of Winter Tournaments