Dragon

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This page is an OFFICIAL RACE page.

It contains important info about this race.

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Official Races of Hollow

Avian - Centaur - Draconian - Dragon - Drow - Dryad - Dwarf - Elf - Feline - Fermin - Giant - Gnome - Half Elf - Halfling - High Elf - Human - Jersher - Lycanthrope - Minotaur - Naga - Ogre - Orc - Pixie - Seaborn - Shadow Gnome - Troll - Undead - Vampire



Dragon Profile

Homeland: Xalious Mountain Range
Average Height: Very Tall!
Average Weight: Very Heavy! (calculator)
Preferred Classes: Warrior, Mage
Classes this race can be: Any
Alignment: Depends on Color
Preferred Weapons: Most prefer to use their teeth, claw, and magical breath.
Aggression Level: Extremely Aggressive
Intelligence Level: Superb, however, declines sharply as they enter a berserker state.
Magic Rating: High
Strength Rating: Very Strong
Weak Against: Depends on Color
Strong Against: Depends on Color
Related Races: Draconian
Allied Races: Draconian
Enemy Races: Vampire, Human, Dwarf
Special Qualities
"Blood" - a healing item sought after for its power to heal and destroy undead and vampires. (WARNING: the Actual in-game item, Dragon Blood, is a Dangerous item. DO NOT DRINK)
"Teeth & Bones" - strong material that is stronger than stone or steel and holds a natural edge.
"Scales" - More prized than blood, scales offer more natural protection from magic and physical attacks, both than any material known.
"Transformation" - Most dragons (if not all) at least possess the knowledge to assume a different form, ranging from human to elf, to full-on anthropomorphic dragon.

Physiology

Dragons vary in shape, color, and size depending on their subspecies. Still, most dragons are large scaly creatures with long serpentine necks. Dragons tend to have large horned helms with long snouts and enormous jaws with long pointed fangs. All dragons possess a magical gland within their throat that produces the raw magical material that makes the dragon's familiar magical breath upon connecting with the air. Dragons tend to have four arms and on each are a set of razor-sharp claws; dragons are capable of bipedal movement by standing on their hind legs and using their front arms and claws like a human arm and hand. One of the dragon's iconic features and is common to all subspecies are large leathery wings, which can be used for flight or to whip up winds to confuse the dragon's enemy. The dragon's hide is one of its greatest assets and is hard as steel and hardens over years of age. The most ancient dragons have been known to crash through solid rock without a scratch on them, much to the dismay of the dwarves of Craughmoyle's mining company. Very rarely, dragons can be born with two heads with two different personalities; these dragons are almost always found to be pathological and evil.

Dragons also have one ability in common: the possession of the knowledge to change their shape. Dragons have been known to take on the appearances of any race they deem worthy or (more draconic) variances of said races. Dragons have looked like anything resembling a dragon-winged avian to a shadow gnome.


Psychology

Several aspects make how dragons perceive the world around them very different than most other races.

Their Lifespan - Living for thousands of years means seeing the fall of entire civilizations.

Dragon age chart - Wyrmling 0-5 years, very young 6-15 years, young 16-25 years, juvenile 26-50 years, young adult 51-100 years, adult 101-200 years, mature adult 201-400 years, old 401-600 years, very old 601-800 years, ancient 801-1000 years, wyrm 1001-1200 years, great wyrm 1200+ years.

Their Strength - Dragons are not weak; even the most brittle among them can wreak havoc upon kingdoms.

Their Brood - As a race that reproduces infrequently, relationships between dragons can last from a single meeting to hundreds of years.


Beast Dragons

Many of these dragons have been driven mad by years of hardship. They are simply beasts, little better than animals. They hunt and kill at a whim and barely have any skills of communication. It tends to be these dragons that raid the villages of Sage and carry off what they will. Beast Dragons cannot be trusted or reasoned with; trying to talk to them is the same as talking to any other unintelligent beast.


Good Dragons

The initial founders of the ancient Dragon Empire and their descendants are well known for their brevity and valor. Though most iconic Golden Dragon attributes to this category, there are known groups of all major varieties. Each believes in cooperation with other races for the greater good than their more viscous brothers. Often, when a dragon of this disposition finds other races and cultures intriguing, many good dragons (Silvers especially, who see the fast-paced Human culture as the most interesting) exist unnoticed in other lands, thanks to the ability to change their form. It is this group that Hollow relies upon in times of crisis for protection, to which they have done their best to protect.

Evil Dragons

Evil dragons epitomize the saurian race's cold-blooded nature. They are cruel and cunning, leading their wicked deeds to become the thing of legends. They loathe kin, seeing them as competition rather than allies, and will often fight them off for the right to lord over other races' lands. They view their rule as a divine right, often forcing those who live nearby to give offerings hoping the dragon will ignore their livestock and towns. Evil dragons have a reputation for caring about themselves above all others, except that of a mother defending her lineage. They are as proud if not more so than more benevolent dragons, seeing themselves as the most remarkable creation with lower races (which means any other race) meant to be enslaved or dominated. Occasionally, a powerful mage or other 'lower' race will best a dragon, forcing it under their command, though most will try to break control or kill their dominator given a chance. Offering large sums of treasure is usually a much better way to ensure a wicked dragon does not do more harm than good.


Neutral Dragons

All for thyself or all for others does not appeal to all dragons. Many watch, and many switch to varying degrees in mentality over their lifespan. This is especially true of the Green Dragon, who is attuned with nature. Rather than side with any particular ideal, they defend the natural world, often attacking other 'good' and 'evil' races that destroy.


Dragon Society

The central unit of dragon society is the brood. The brood is like an extended family that encompasses different groups of dragons into one identity. Dragons very rarely feel the need to band together and tend to live alone, but the dragons can call upon their brood in times of trouble. The head of a brood is usually referred to as the elder or the great elder or great father/mother. Dragons are an ancient race and will not question this. Dragon society has not functioned for several thousand years after the great wars between the dragons and dwarves brought their population down. Before this period, the dragons had their own saurian empire, encompassing all the dragons and many similar draconic races under their emperor. The first dragon emperor was the 'Great Golden One,' and he separated the various sections of the world between the dragon broods so they could live without having to slay each other for food and resources. This empire functioned with little trade with other kingdoms but plenty among the various dragon broods who all owed allegiance to the golden ones, the most potent lineage who always chose one of their own as emperor. Now the broods have been brought to such low-level dragons very rarely see each other, and many have just descended into monstrous barbarians that cannot be reasoned with.


Dragon History

Since there are so many distinct and varying breeds of dragons, a collective history of the race, in general, would be an arduous task.


Famous Dragons

See Famous_Players


Dragon Color Details

Gold Dragons

Breath Attack: Fire

Usual Alignment: Good

Environment: Warm, Tropical Locations

Strong Against: Physical Attack, Holy or Light Magic.

Weak Against: Cold or Ice Magic

Features: Wise, graceful, and ancient, Gold Dragons are among the eldest of their kind and among the most powerful. They are almost always aligned to the forces of light, and these dragons can call upon holy and light magical powers with great ease. They prefer the company of the elder races such as the elves or dryads but find, the newer more industrious races such as the humans more difficult to understand. They hate all evil races and injustice wherever they find it.


Silver Dragons

Breath Attack: Frozen Wind, paralyzing gas

Usual Alignment: Chaotic Good

Environment: Temperate Mountains, Large Human Cities

Strong Against: Physical Attack, Cold or Ice Magic, Telepathy

Weak Against: Fire, Sound

Features: Like Gold Dragons, Silver Dragons believe in justice and good but, unlike their brethren, revel in learning about the younger races. They find humans the most interesting due to having some of the shortest life spans and living their lives dangerously compared to others, such as Elves or Dwarves. When not studying culture first hand, Silver Dragons are most at home in the air and often make their lair at high altitudes to observe all below. During a battle, they prefer to dive down from above, blinding the foe with the reflected silvery light from their metallic scales before skillfully slashing at the enemy with their claws.


Black Dragon

Breath Attack: Acid

Usual Alignment: Any Evil

Environment: Dark Mountains & Swamps

Strong Against: All Magic except holy or light.

Weak Against: Physical Attack, Holy or light magic.

Features: Black Dragons are among the darkest and most wicked creatures of the land. These dragons are cunning and cruel and plan their moves with care. Lacking the Red Dragons' strength or the Gold and Silvers' wisdom, these dragons rely on the dark arts to draw power. They like to lie in wait, creating traps for their prey before making their move suddenly and finally. They are well versed in many forms of magic and will use their arcane skill to destroy enemies before they get close to their softer hides. They are often allies with the undead and evil races of the lands.


Red Dragon

Breath Attack: Fire

Usual Alignment: Any Chaotic

Environment: Volcanic Mountains and hot locations.

Strong Against: Fire and Heat, Physical Attack

Weak Against: Cold or Ice Magic, Psychological.

Features: Red Dragons are among the youngest of the dragon species and the most powerful. With a solid body and a large wingspan, these dragons easily dominate the battlefield, raining down a breath of fire upon foes before going in for the kill with sharp teeth and claws. Red Dragons are covetous and often raid civilized societies searching for loot, often gold or precious stones with which they adorn their lairs, usually built within the hearts of scorching hot volcanoes. Confident and aggressive to a fault these dragons have allies with many races over the years, generally searching for more treasure.


Green Dragons

Breath Attack: Acidic (Chlorine) Gas

Usual Alignment: Chaotic Neutral

Environment: Dense Forests

Strong Against: Natural (Druidic) Magic, Psychological Attack.

Weak Against: Cold or Ice Magic, Heat or Fire

Features: Green Dragons were once thought to be mortal Gods by the early elves and were worshiped as such, often given gifts of food from the forest such as small animals, berries, and nuts which they devoured hungrily. Green Dragons share a particular affinity for the forest and protect their deep forest lairs from any entity that seeks to harm the forest. They get along fine with rangers and druids. Green Dragons lack much of the magical skill their fellow dragons have but can use nature as their ally are unparalleled when healing. Green Dragons have enormous ivory-colored horns, which they often decorate with ivy. Their claws often grow long, taking on the color of emeralds and jade. They are not prone to violence but will defend themselves and their forest with deadly results.


Blue Dragons

Breath Attack: Lightning

Usual Alignment: Lawful Evil

Environment: Oceans or Lakes

Strong Against: Water or Ice Magic, Psychological Attack

Weak Against: Heat, Physical Attack

Features: Blue Dragons tend to be one of the smaller varieties of dragons, but they also tend to be the most organized. Often living in small swarms of 10-30 dragons under one "Great Wyrm," Blue Dragons hunt as a pack, usually over the sea, calling on their innate affinity to the ocean to summon up great tempests to sink ships and carry off the cargo to their island lairs. Blue Dragons are fine swimmers and flyers and use this to their advantage to surprise foes with lightning-fast attacks from the side or behind. The swarms are fiercely territorial and often protect their tract of the ocean or seafront or even lake from any outsiders, especially other dragons and humans. Blue Dragons tend to be xenophobic, living amongst their own kind, but have been known to ally with other aquatic creatures and sailors if the price is right.


White Dragons

Breath Attack: Ice Blast

Usual Alignment: Evil

Environment: Cold Areas, glaciers and high snowy mountains.

Strong Against: Cold or Ice Magic, Water, Physical Attack,

Weak Against: Heat, Fire

Features: White Dragons are rare owing to their species hibernating even longer than others of their kin. They mostly live alone, away from other dragons and most living things, preferring solitude. White Dragons are cold and heartless and despise anyone trespassing in their icy lairs, and any who do will often be frozen by their chilling breath and saved for a later meal. White Dragons are almost as cunning as their black counterparts. They are easily as ferocious as Red Dragons; when the battle is met, White Dragons call upon their well-preserved energy from centuries of slumber to engage in vicious berserker attacks slashing the enemy with their spiky tails and icicle-like horns. They fear only fire and heat, and in cold climates, they are all but invincible, their claws tend to be brittle but long and sharp, ideal for slashing, but they may break when slammed into a hardened steel shield. Instead, they use a curved spear-like appendage to their tail, glistening as if made of diamond. The rest of their bodies are hard and frozen solid making them hardy fighters.

Other species of Dragon

Bone Dragon - The most simple of dragon undead to call upon is that of the Bone Dragon. Like a skeleton, this type of dragon is an undead being unwillingly brought back to fight for a necromancer. Sadly, these forms of dragons do not do anything other than physical attacks like any other necromancer's creation.

Cave Dragon - One of the most elusive dragon species, given their tendencies toward solitude and their excellent camouflage ability, not too much is known about Cave Dragons other than they are somehow related to the Deep Dragons.

Deep Dragon - Not much is known about the Deep Dragons because they mostly lay hidden underground to avoid even the contact of the Drow. Being one of the first dragons upon the plane, they are one of the most intelligent dragons but are as evil as they are ancient. There are very few dragons of this type left due to the further expeditions of the deep Dwarves and Drow.

Dracolich - As the name suggests, a Dracolich is a mighty dragon that has made itself a member of the undead.

It can only become part of the undead if a potent witch, wizard, or warlock helps create it.

Only an evil dragon and a powerful wizard or sorcerer can create a Dracolich. The dragon and the spell caster must be in agreement that the transformation will take place.

The corpse has to accept the spirit of the evil dragon. One it has, the Dracolich transformation is complete.

It is not a natural creature. It is created by evil, and its creation is quite complicated.

Dragon Turtle - This odd-looking relative of the dragon race is perhaps one of the most feared water creatures upon the plane of Hollow. Like a turtle, this dragon lives mostly in water and travels through it at speeds equal to a flying dragon. Though the Turtle Dragon has no known breath attack, they have a significant amount of power in their jaws and claws. The jaws are the most feared because, like several types of dogs, the turtle's jaw clamps down and locks, causing the effect of a pair of razor-sharp scissors.

Gem Dragons - There is a long-lost race of dragons only known through the legend of the eldest of metallic dragons. It is said that these mystical beings are like the walls of long lost mines. Not much more is known about them. However, it is said that there is some connection to the Gold and Silver Dragons.

Crystal Dragon - Crystal Dragons are akin in a small fashion to Gem Dragons in that they tend to share both food and living environments, but that is where the similarity ends. Crystal Dragons have two preset personality spectrums. The clear Crystal Dragon tends to loaf inside their caves, only leaving when searching for a mate, and tend to have a nonchalance outlook on everything generally. On the other hand, the red-shaded Crystal Dragons are thought to be without a cave home, as they are never seen in one unless searching for food but are very aggressive and look upon the world with their own personal passion. Crystal Dragons are highly adaptable in magical arts, most deriving their power from crystals, and absorb most forms of magic.

Shadow Dragon - Relatively self-explanatory, Shadow Dragons are essentially Black Dragons, though they sometimes are found to dwell in the realm between planes. They have a breath attack akin to a powerful shadow-blast, but other than that, little is known about these mysterious creatures. [Must be played as tangible creations.]

Sand Dragon - These incredibly rare dragons are at one with the element they were named after. Sand Dragons have complete control over sand, having the same skill and abilities as any highly-trained terramancer. They frequently inhabit the desert and often, from the color of the sand that they use, be identified to which desert they call home. They are entirely in tune with their own colored element and have the same breath powers. Their base is usually that of the Red Dragon, fire being their primary element, allowing them to adjust to their newfound ability quickly. Sand Dragons have incredible power over the sands, allowing them to use them as weapons, shields, and other objects. A Sand Dragon's unique characteristic is the sheer volume of sand between its scales, effectively bringing its element with it wherever it travels. This allows one to know a Sand Dragon by the sand that falls when a shadow flies over, signaling its impending approach.

Sand Wyrm - Found rampant in the deserts of Hollow, Sand Wyrms are a wingless breed. This wingless adaptation is relative to the Wyrm's need to escape the blistering hot sun by burrowing in the dunes. They often are covered in poison-tipped quills that protrude from their body when they feel sufficiently threatened. Otherwise, it merely looks like long hairs on the back of the dragon.


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