|This page is a RACE page.
It contains important info about this race.
|Unofficial Races||Official Races|
Races of Hollow
|Good Races of Hollow:||Centaur; Dwarf; Dryad; Elf; Feline; Minotaur|
|Neutral/Non-Aligned Races of Hollow:||Avian; Draconian; Dragon; Giant; Gnome; Half Elf; Hobbit; Human; Pixie; Troll|
|Evil Races of Hollow:||Drow; Fermin; Lycanthrope; Naga; Ogre; Orc; Preklek; Shadow Gnome; Undead; Vampire|
|Average Height:||Very Tall!|
|Average Weight:||Very Heavy! (calculator)|
|Preferred Classes:||Warrior, Mage|
|Classes this race can be:||Mage, Warrior, Knight, Paladin, Death Knight, Illusionist, Necromancer, Druid, Monk|
|Alignment:||Depends on Color|
|Preferred Weapons:||Most prefer to use their teeth, claw and magical breath.|
|Aggression Level:||Extremely Aggressive|
|Intelligence Level:||Superb, however it declines sharply as they enter a berserker state.|
|Strength Rating:||Very Strong|
|Weak Against:||Depends on Color|
|Strong Against:||Depends on Color|
|Enemy Races:||Vampire, Human, Dwarf|
Dragons vary in shape, color and size depending on their sub species but most dragons are large scaly creatures, with long serpentine necks. Dragons tend to have large horned helms with long snouts and terrifically large jaws with long pointed fangs within. All dragons possess a magical gland within their throat that produces the raw magical material that when connects with the air produces the dragons familiar magical breath. Dragons tend to have four arms and on each are a set of razor sharp claws; dragons are capable of bipedal movement by standing on their hind legs and using their front arms and claws like a human arm and hand. One of the iconic features of the dragon and is common to all sub species are large leathery wings which can be used for flight or to whip up winds to confuse the dragons enemy. The dragons hide is one of its greatest assets and is hard as steel and hardens over years of age. The most ancient of dragons have been known to crash through solid rock without a scratch on them, much to the dismay of the dwarves of Craughmoyle’s mining company. Very rarely dragons can be born with two heads with two differing personalities; these dragons are almost always found to be pathological and evil.
Dragons also have one ability in common and that is possession of the knowedge to change their shape. Dragons have been known to take on the appearances of any race they deem worthy, or (more draconic) variances of said races. Dragons have looked like anything resembling a dragon-winged avian to a shadow gnome.
Several aspects make how Dragons perceives the world around them very different then most other races.
Their Lifespan - Living for thousands of years means that seeing the fall of entire civilizations.
Dragon age chart - Wyrmling 0-5 years, very young 6-15 years, young 16-25 years, juvenile 26-50 years, young adult 51-100 years, adult 101-200 years, mature adult 201-400 years, old 401-600 years, very old 601-800 years, ancient 801-1000 years, wyrm 1001-1200 years, great wyrm 1200+ years.
Their Strength - Dragons are not weak, even the most brittle among them can wreak havoc upon kingdoms.
Their Brood - As a race that reproduces infrequently, relationships between Dragons can last from a single meeting, to hundreds of years.
Many of these dragons have been driven mad by years of hardship. They are simply beasts, little better than animals. They hunt and kill at a whim and barely have any skills of communication. It tends to be these dragons that raid the villages of Sage and carry off what they will. Beast dragons cannot be trusted or reasoned with, trying to talk to them is the same as talking to any other unintelligent beast.
The initial founders of the ancient Dragon Empire and their descendants are well known for their brevity and valor. Though most attribute the iconic Golden Dragon to this category, there are known groups of all major varieties that each believe in cooperation with other races for greater good as opposed to their more viscous brothers. Often, when a Dragon of this disposition finds other races and cultures intriguing, and many Good Dragons (Silvers especially, who find the fast paced Human culture the most interesting) exist unnoticed in other lands, thanks to the ability to change their form. It is this group that Hollow relies upon in times of crisis for protection, to which they have done their best to protect.
Evil Dragons epitomise the saurian races cold blooded nature. They are cruel and cunning, leading their wicked deeds to become the thing of legends. They loathe kin, seeing them as competition rather then allies and will often fight then off for the right to lord over lands of other races. They view their rule as divine right, often forcing those that live nearby give offerings in the hope the Dragon will ignore their livestock and towns. Evil Dragons have a reputation for caring about themselves above all others, with the only exception being that of mother defending her lineage. They are as proud if not more so than more benevolent dragons, seeing themselves as the greatest creation with lower races (which to them, means any other race) meant to be enslaved or dominated. Occasionally, a powerful mage or other 'lower' race will best a Dragon, forcing it under their command, though most will try to break control, or kill their dominator given the chance. Offering large sums of treasure is usually a much better way to ensure a wicked Dragon does not do more harm then good.
All for thyself or all for others does not appeal to all dragons. Many simply watch, and many switch to varying degrees in mentality over their lifespan. This is especially true of the Green Dragon, who is attuned with nature. Rather then side with any particular ideal, they defend the natural world, often time attacking other 'good' and 'evil' races that destroy.
The main unit of dragon society is the brood. The brood is like an extended family that encompasses different groups of dragons into one group with one identity. Dragons very rarely feel the need to band together and tend to live alone but in times of trouble the dragons can call upon their brood. The head of a brood is usually referred to as the elder or the great elder or great father/mother. Dragons are an ancient race and will not question this. Dragon society has not functioned for several thousand years after the great wars between the dragons and dwarves brought their population down. Before this period the dragons had their own saurian empire which encompassed all the dragons and many similar draconic races under their emperor. The first dragon emperor was the ‘Great Golden One’ and it was he who separated the various sections of the world between the dragon broods so they could live without having to slay each other for food and resources. This empire functioned with little trade with other empires but plenty among the various dragon broods who all owed allegiance to the golden ones the most powerful brood who always chose one of their own as emperor. Now the broods have been brought to such a low level dragons very rarely see each other and many have just descended into monstrous barbarians that cannot be reasoned with.
Since there are so many distinct and varying breeds of dragons, a collective history of the race in general would be a very difficult task.
Dragon Color Details
Breath Attack: Fire
Usual Alignment: Good
Environment: Warm, Tropical Locations
Strong Against: Physical Attack, Holy or Light Magic.
Weak Against: Cold or Ice Magic
Features: Wise, Graceful, Ancient, Gold Dragons are among the eldest of their kind and among the most powerful. They are almost always aligned to the forces of light and these dragons can call upon holy and light magical powers with great ease. They prefer the company of the elder races such as the elves or dryads but find the newer more industrious races such as the humans more difficult to understand. They hate all evil races and injustice wherever they find it.
Breath Attack: Frozen Wind, paralyzing gas
Usual Alignment: Chaotic Good
Environment: Temperate Mountains, Large Human Cities
Strong Against: Physical Attack, Cold or Ice Magic, Telepathy
Weak Against: Fire, Sound
Features: Similar to gold dragons silver dragons believe in justice and good but unlike their brethren, revel in learning about the younger races. They find humans the most interesting, due to having some of the shortest life spans and living their lives dangerously compared to others such as Elves or Dwarves. When not studying culture first hand, Silver dragons are most at home in the air and often make there lair at high altitudes so as to observe all below. During a battle they prefer to dive down from a above blinding the foe with the reflected silvery light from their metallic scales before skillfully slashing at the foe with their claws.
Breath Attack: Acid
Usual Alignment: Any Evil
Environment: Dark Mountains & Swamps
Strong Against: All Magic except holy or light.
Weak Against: Physical Attack, Holy or light magic.
Features: Black dragons are among the darkest and most wicked creatures of the land. These dragons are cunning and cruel and plan their moves with care. Lacking the strength of the Red Dragons or the Wisdom of the Gold and Silver these dragons rely on the dark arts to draw strength from. They like to lie in wait creating traps for their prey before making their move suddenly and finally. They are well versed in many forms of magic and will use their arcane skill to destroy enemies before they get close to their softer hides. They are often allies with the undead and evil races of the lands.
Breath Attack: Fire
Usual Alignment: Any Chaotic
Environment: Volcanic Mountains and hot locations.
Strong Against: Fire and Heat, Physical Attack
Weak Against: Cold or Ice Magic, Psychological.
Features: Red Dragons are among the youngest of the dragon species but also the most powerful. With a solid body and a large wing span these dragons easily dominate the battlefield raining down breath of fire upon foes before going in for the kill with sharp teeth and claw. Red Dragons are covetous and often raid civilized societies in search of loot, often gold or precious stones with which they adorn their lairs, usually built within the hearts of scorching hot volcanoes. Confident and aggressive to a fault these dragons have allies with many races over the years usually in the search for more treasure.
Breath Attack: Acidic (Chlorine) Gas
Usual Alignment: Chaotic Neutral
Environment: Dense Forests
Strong Against: Natural (Druidic) Magic, Psychological Attack.
Weak Against: Cold or Ice Magic, Heat or Fire
Features: Green Dragons were once thought to be mortal Gods by the early elves and were worshiped as such, often given gifts of food from the forest such as small animals, berries and nuts which they devoured hungrily. Green Dragons share a special affinity for the forest and will protect their deep forest lairs from any entity that seeks to greatly harm the forest which it protects. They get along fine with rangers and druids. Green dragons lack much of the magical skill their fellow dragons have, but can use nature as their ally are unparalleled when it comes to healing. Green dragons have enormous ivory colored horns which they often decorate with ivy. Their claws often grow long, taking on the color of emeralds and jade. They are not prone to violence but will defend themselves and their forest with deadly results.
Breath Attack: Lightning
Usual Alignment: Lawful Evil
Environment: Oceans or Lakes
Strong Against: Water or Ice Magic, Psychological Attack
Weak Against: Heat, Physical Attack
Features: Blue Dragons tend to be one of the smaller varieties of dragon but they also tend to be the most organized. Often living in small swarms of 10-30 dragons under one “Great Wyrm”, Blue Dragons hunt as a pack usually over the sea calling on their innate affinity to the ocean to summon up great tempests to sink ships and carry off the cargo to their island lairs. Blue Dragons are fine swimmers as well as flyers and use this to their advantage to surprise foes with lightening fast attacks from the side or behind. The swarms are fiercely territorial and often protect their tract of ocean or sea front or even lake from any outsider especially other dragons and humans. Blue Dragons tend to be xenophobic living amongst their own kind but have been known to ally with other aquatic creatures and sailors if the price is right.
Breath Attack: Ice Blast
Usual Alignment: Evil
Environment: Cold Areas, glaciers and high snowy mountains.
Strong Against: Cold or Ice Magic, Water, Physical Attack,
Weak Against: Heat, Fire
Features: White dragons are rare owing to their species hibernating even longer than others of their kin. They mostly live alone away from other dragons and most living things preferring solitude. White Dragons are cold and heartless and despise anyone trespassing in their icy lairs and any who do will often be frozen by their chilling breath and saved for a later meal. White dragons are almost as cunning as their black counter parts and are easily as ferocious as Red Dragons, when battle is met White Dragons call upon their well preserved energy from centuries of slumber to engage in vicious berserker attacks slashing the enemy with their spiky tails and icicle like horns. They fear only fire and heat and in cold climates they are all but invincible, their claws tend to be brittle but long and sharp ideal for slashing but they may break is slammed into a hardened steel shield. Instead they use a curved spear like appendage to their tail which glistens as if made of diamond. The rest of their bodies are hard and frozen solid making them hardy fighters.
Other species of Dragon
Bone Dragon - The most simple of dragon undead to call upon is that of the bone dragon. Like a skeleton, this form of dragon is an undead being brought back against his will so to fight alongside a necromancer. Sadly, these forms of dragon do not do anything other than physical attacks like that of any other necromancer’s creation.
Cave Dragon - One of the most illusive species of dragon, given their tendencies toward solitude and their great ability of camouflage, not too much is known about Cave Dragons other than they are somehow related to the Deep Dragons.
Deep Dragon - Not much is known about the deep dragons, because they mostly lay hidden far underground to avoid even the contact of the Drow. Being one of the first dragons upon the plane, they are one of the most intelligent dragons, but are as evil as they are ancient. There are very few dragons of this type left due to the further expeditions of the deep Dwarves and Drow.
Dracolich - A very powerful dragon who, as the name suggests, is a dragon who has made themselves a member of the undead.
It can only become part of the undead if a really powerful witch, wizard or warlock helps create it.
Only an evil dragon and a powerful wizard or sorcerer can create a dracolich. The dragon and the spell caster must be in agreement that the transformation will take place. The corpse has to accept the spirit of the evil dragon. One it has, the dracolich transformation is complete.
It is not a natural creature. It is created by evil and its creation is quite complicated.
Dragon Turtle - This odd looking relative of the dragon race is perhaps one of the most feared water creature upon the plane of Hollow. Like a turtle, this dragon lives mostly in water and travels through it with speeds equal to that of a flying dragon. Though the turtle dragon has no known breath attack, they do have a great amount of power in their jaws and claws. The jaws are the most feared because, like several types of dogs, the turtle’s jaw clamps down and locks causing the effect of a pare of razor sharp scissors.
Gem Dragons - There are a long lost race of dragons only known through legend of the eldest of metallic dragons. It is said that these mystical beings are like the walls of long lost mines. Not much more is known about them. It is however said that there are some connection between the gold and silver dragons and the dragons of the gems...
Crystal Dragon - Crystal Dragons are akin in a small fashion to Gem Dragons, in that they tend to share both food and living environments, but that is where the similarity ends. Crystal Dragons have two preset personality spectrums, the clear Crystal Dragon tends to loaf inside their caves, only leaving when in search of a mate and tend to generally have a nonchalance outlook on everything. The red shaded Crystal Dragons on the other hand are thought to be without a cave home, as they are ever seen in one unless on the search for food but are very aggressive and look upon the world with their own personal passion. In general Crystal dragons are highly adapt in magical arts, mostly deriving most of their power from crystals, and are known to be able to absorb most forms of magic.
Shadow Dragon - Rather self-explanatory, Shadow Dragons are essentially Black Dragons, though they sometimes are found to dwell in the realm between planes. They have a breath attack akin to a powerful shadowblast but other than that, little is known about these mysterious creatures. [Must be played as tangible creations.]
Sand Dragon - These incredibly rare dragons are at one with the element they were named after. Sand dragons have complete control over sand, having the same skill and abilities as any highly-trained terramancer. They frequently inhabit the desert and can often, from the color of the sand that they use, be identified to which desert they call home. They are completely in tune with their own colored element and have the same breath powers. Their base is usually that of the red dragon, fire being their main element, allowing them to easily adjust to their newfound ability. Sand dragons have incredible power over the sands, allowing them to use it as weapons, shields, and other different objects. A unique characteristic of a sand dragon is the sheer volume of sand that lies in between its scales, effectively bringing its element with it wherever it travels. This allows for one to know a sand dragon by the sand that falls when a shadow flies over, signaling its impending approach.
Sand Wyrm - Found rampant in the deserts of Hollow, Sand Wyrms are a wingless breed. This wingless adaptation is relative to the Wyrm's needs to escape the blistering hot sun by burrowing in the sand dunes. They often are covered in poison-tipped quills that protrude from their body when they feel sufficiently threatened. Otherwise, it simply looks like long hairs on the back of the dragon.