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This page is a RACE page.

It contains important info about this race.

Race Rules
Unofficial Races Official Races

Races of Hollow

Good Races of Hollow: Centaur; Dwarf; Dryad; Elf; Feline; Minotaur
Neutral/Non-Aligned Races of Hollow: Avian; Draconian; Dragon; Giant; Gnome; Half Elf; Hobbit; Human; Pixie; Troll
Evil Races of Hollow: Drow; Fermin; Lycanthrope; Naga; Ogre; Orc; Preklek; Shadow Gnome; Undead; Vampire

Orc Profile

Life Expectancy: 250 - 320 years.
Homeland: Gualon
Average Height: 6'-8'
Average Weight: Heavy (calculator)
Preferred Classes: Warrior, Death Knight
Classes this race can be: Warrior, Knight, Monk, Death Knight, Thief, Assassin
Preferred Weapons: Club, Axe, Shortsword
Aggression Level: Extremely Aggressive
Intelligence Level:  Low
Magic Rating: Pitiful
Strength Rating: High
Weak Against: Psychological Attack, Fire
Strong Against: Poison, Dark Magic, Physical Attack
Related Races: Goblin, Ogre
Allied Races: Ogre, Minotaur, Goblin Humans
Enemy Races: Humans, Elves, Dwarves

Orc Physiology

Orcs tend to be taller than humans and are much wider and stockier in appearance. Orcs have very large muscular frames, giving them quite a powerful, yet stooped build due to their heads seeming to rest on their shoulders. Orcs have very large heads with thick strong skulls; their eyes tend to be set well back into these skulls providing them with a kind of natural helmet. Orcs have huge jaws filled with sharp teeth that are used to gore opponents. They tend to have an ape-like appearance with long gangly arms coming down almost to their knees; their hands are much larger than their frame would suggest and can be clenched into powerful fists. Orcs tend to have greenish-brown flesh which is thick and becomes gnarled, knobbly and tough with age much like scales. Orcs have thick pungent smelling blood that is sticky and poisonous to most races, especially elves. They also tend to have an unbelievably high pain threshold, and they are not easily thwarted by such non-events as losing a finger or even a limb. Skin grows back quickly and often stronger, and, due to their bodies rarely succumbing to infection, limbs can be replaced with simple wooden or metal replacements.

Orcs reproduce sexually in much the same manner as an elf or human, but their females tend to carry young in a large sac on their backs. Females of the species tend to be slightly smaller but are no less muscular than the men folks. As Orcs become more powerful they build up even more muscle and fat; this makes sure only the strongest are qualified to claim the title of Chieftain. Orcs tend to have dark hair and eyes but Orcs born with yellow eyes are often magically endowed and become powerful shamans. The bone of an Orc is unbelievably hard and takes many years to decompose; it is for this reason that when powerful Orcs die, their family will make artifacts with their bones. The shamans tend to take the skull as it is imbued with powerful magic after an Orc dies. Orcs tend to reach physical maturity round twenty five and can live to be around three hundred, if they are not killed prematurely in battle.

Orc Psychology

Orcs are not as intelligent as some of the more civilized races, though they are extremely intuitive. They pick up on body language and demeanor, using those markers to interact with other species. Some are fluent in marginal common, while others choose not to learn a language outside their own at all. Orcs are often viewed as loners, though they form a tight-knit, inclusive society. Due to easing racial tensions, some Orcs send their children into the city to be mentored in a trade, and occasionally, a human tutor is allowed into the Encampment to help instruct the younger Orcs.

Orcs are taught at a young age that honor and respect come through victory and responsibility. Youths are sent out to face grueling rites of passage, from which some do not return. They regard that circumstance as a divine intervention, meant to weed out the weaker Orcs from among their midst.

Orc Society

Orc society is uncomplicated and pretty much unchanged since the first Orcs marched out of the southern badlands and set up camp in the swamps of Gualon. Orcs are usually arranged into several clans who each have a chief and the chiefs usually owe some kind of loyalty to Orc Chieftain who is an Orc of terrific social standing, low cunning, and gigantic proportions. All other Orcs below the chiefs are arranged into very loose tiers from which the leaders of Orc gangs are near the top and their foot soldiers below; Orcs tend to be too unwieldy to organize into real battalions and units unless propelled by an outside force. The tougher and more successfully violent the Orc is, the higher up the social ladder they will manage to climb. Orcs continuously fight amongst themselves to see who will be leader, who will get a good mate, who gets the most food, or just for pure entertainment.

Virtually every dark army that has savaged the elder races or tried to conquer the lands has contained these savage barbarians as they truly are born to battle. Orcs take care of their own tribe and any outsider that harms a member is then an enemy of the whole tribe, who will, in turn, hunt them down with vicious and violent determination. In the past, Orc Chieftains have rallied the horde to their banner and marched to plunder and pillage the northern lands and it is these times that are fondly remembered by the Orcs usually in the tavern with a mug of fungus beer while waiting for the smithy to sharpen their blade to do it all over again.

Orcs & Religion

Orc religion is a virtual magocracy with the shamans and witch doctors comprising their form of priesthood. Very few Orcs worship in a regular fashion; that work is left to the shamans who perform unusual rights around gigantic and ancient totem poles in their encampment. The ceremonies the shamans perform occasionally involve the sacrifice of captured enemies or known criminals and almost always involved the mass consumption of Orc alcohol, particularly the famous fungus beer. It is quite possible that the drunken state brought on by this mass consumption of booze and the eating of odd mushrooms and meats is what spurs the Shamans visions of events to come, which almost always reflect some brilliant plundering of a city to the north, despite the alliances the city of Gualon has established with those neighboring cities.

Orc History

Orcs settled in the swampy lowlands of Gualon many centuries ago. They settled the area and inhabited it, though it was soon encroached upon by humans, looking to establish trade routes in that area. A series of battles ensued thereafter, each side angling for control of the growing city. The barbaric humans had little regard for the brutish orcs and sought to eradicate them, while the orcs saw precious little worth in the humans, and attempted to do the same to them. After a lengthy and bloody civil war, an agreement was made, a treaty struck. The war ended with after an uneasy truce was declared.

Racial tensions ran rampant throughout the city for the next century, with a few scattered skirmishes occurring. But eventually those tensions eased, and now, Gualon Orcs and the civilized humans are close allies. Humans rely on the Orcs to protect the city, while the Orcs entrust the good of the city to the humans, to make sure commodities are able to flow in and out, and nearby hunting grounds are kept unoccupied and unsettled.

Fully integrated now, Gualonian Orcs treat humans like one of their own. However, this has caused some division in the Orc community. Some factions have splintered off, who disagree with the treaty and the ensuing peace, though they have been excommunicated from Gualon and forced to move elsewhere in the land.

Famous Orcs

See Famous_Players

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