Drow

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It contains important info about this race.

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Drow Profile

Life Expectancy: 700 - 2300
Homeland: Trist'oth - The Underdark
Average Height: 4'6" (137.2 cm) - 5'6" (167.6 cm)
Average Weight: 85 lbs. (38.5 kg) - 130 lbs. (59 kg) (calculator)
Preferred Classes: Mage (Male Only), Priestess (Female Only), Assassin
Allowed Classes: Any
Alignment: Lawful Evil, Chaotic Evil
Preferred Weapons: Sword, dagger (male) / Whip (female), Poison
Aggression Level: Extremely Aggressive
Intelligence Level: Superb Intellect
Magic Rating: High
Strength Rating: Moderate (This is compensated for with speed)
Weak Against: Psychological Attack, Light
Strong Against: Poison, Dark Magic
Related Races: Elf
Allied Races: None
Enemy Races: Elf, Dwarf

Physiology

Although they tend to be short compared to humans and elves, drow make up for their lack of height and strength with uncanny speed, dexterity, and cunning. Drow males tend to be slightly shorter and weaker than their female counterparts. Though the drow are technically capable of living over 2,000 years, this is an exceedingly rare event considering the deadly nature of drow society. A well-trained drow living within the Underdark will generally live no more than 700 years.

All drow have dark skin and white hair. The standard eye color for the drow is red. Having yellow eyes would denote some illness or poison. Meanwhile, blue, violet, or green eyes would suggest some sort of anomaly or heritage that is not pure drow. In the darkness, the drow see using Infravision (Vision in Infrared). While necessary in the light-void Underdark, this heightened sensitivity offers one of the drow's biggest weaknesses. Sunlight, or any flash of significant magnitude, will cause great pain and temporary blindness to the eyes of any deep-dwelling drow. For this reason, many drow train in the techniques of blind-fighting, and very few drow choose to leave the Underdark.

All full-blooded drow are born with innate magical abilities:

faerie fire - A green, blue, or violet nonburning magical fire used mostly in combat to outline their opponent with a soft glow, thus rending hiding in shadows or other forms of concealment nearly impossible.

dancing lights - A series of small lights which move upon the caster's will, used for distraction and confusion).

darkness - An orb of magical darkness, impermeable by even their infravision; only a few magical lenses or the sight of an extra-planar being can penetrate the darkness. This is used both defensively and offensively by most drow fighters. The orb's size depends on the drow's practice and natural magical ability.

Drow of noble birth or adopted commoners with particularly powerful House Insignia can also levitate at will; duration, speed, and usage rate depend again on the drow's practice and natural abilities.

Psychology

The drow's psyche is cruel, sick, and twisted in nature. They tend to have an insatiable lust for battle, often seeking to kill, maim, or torture surface dwellers as entertainment. It is not rare to see drow females show off their bodies by removing their clothes. From the drow perspective, this behavior is merely a display of dominance by proudly displaying the fact that she is a woman, the gender which held most, if not all, of the power for hundreds of centuries. Although sadistic by nature, the drow can occasionally develop affection, given certain and extenuating circumstances (e.g., living on the surface). More often than not, emotions are played off as lust to not display an appearance of weakness. Genuine affection is rarely seen coming from a drow. However, when shown, the behavior is most likely a result of favoritism, played out to gain power. For example, the Matron's favorite (her Patron) is often the strongest male in the house or the Weapon's Master. The drow think in a ruthless, self-centered manner; they do not act unless there is a plot within a plot within another plot. These multi-layered plans are found frequently within drow society and are a necessary trait of those who wish to attain or maintain any semblance of power.

Drow Society

For millennia, drow society was famed for its matriarchal nature. The mother matrons reigned supreme, and men were viewed as second-class citizens. Drow society is steeped in customs that have existed for eons; however, one tenet seems to rule all else, "Survival of the Fittest." The drow are naturally evil and vicious beings. Only strong drow survive; the strongest of all the drow being the Matrons and Patrons of the maligned houses. The Matrons generally spend nearly all their time and energy attempting to gain or maintain favor with the Spider Queen The Spider Goddess, from whom they derive their power. The few Patrons who lead Drow Houses generally use a powerful magical ability or notable martial training. Drow males are never allowed to be a priest or cleric to the Spider Queen. Still, they are often servants of the priestesses of The Spider Goddess who are the highest order of the Underdark.

Almost all drow live in the Underdark under the control of the Matrons or Patrons who lead their respective houses as either a Noble, house brother or sister or as an owned slave of that house. There is little, if any, exception to this. Drow society survives through raiding, conquest, and intelligent use of these ill-gotten gains.

Another vital facet of drow society is the intense hatred for their fair-skinned kin who live upon the surface and the half-blood drow who've chosen to mate with these creatures. Many rituals and celebrations verbally bash their kin and revel in any victory over their fellow elves. The treatment of half-breeds, on the other hand, is delivered only in two ways: death or exile. Regardless of that half-breed's abilities or any feature, those two sentences are carried out without question. The drow tend only to trade amongst themselves. Being a very xenophobic race, many of the drow who venture out of Trist'oth are outcasts or are carrying out missions for their matron mother. Many males who do this are known as "The Rievers." Their relentless and calculating methods are feared by the surface races and much celebrated below amongst the drow who secretly desire their dark skill.

Finally, there is an order of Houses in the Underdark, and that is the House Ranking System. The most powerful House is known as the First House and rules over all the drow and other Noble Houses. They are the envy of every House, and as such, must remain on alert to both allies and enemies plotting against them. All drow secretly wish to usurp the First House and gain the favor which comes along with membership in it.

Drow House System

Drow society is based on the gain of status and the knowledge that only the strong survive in the Underdark.

Families of nobility (the ranking class) are grouped into Houses. The strongest 5 Houses form the Drow Council, which makes decisions regarding larger matters that could potentially affect all of the Houses or the security of Trist'oth from outside sources.

Traditional House Rankings

A traditional Matriarchal House consists of, in the order of rank, as follows:

  1. A ruling Matron Mother.
  2. The Matron's first daughter.
  3. Any daughters in birth order that are in training to become priestesses, or are priestesses.
  4. Any daughters in birth order not in training.
  5. Any priestesses not of the same family.
  6. The Elderboy, oldest living son of the Matron.
  7. The Secondboy, the second oldest living son of the Matron. The third-born son is sacrificed to the Spider Goddess at birth unless one of the first two sons die before he is born.
  8. The Patron, the Matron's current lover.
  9. The House Wizard, if none of the sons have taken the position.
  10. The Weapon's Master, also a position that can be taken by a son.
  11. House Mages
  12. Warriors
  13. Workers and slaves

Non-Traditional House Rankings

Most non-traditional Houses are not ranked according to birth order and gender, but rather in positions earned by proving one's worth. Most non-traditional Houses still have at least the following positions but could have less or more.

  • Ruling Patron or Matron
  • House Wizard
  • Weapon's Master
  • House Mages
  • House Warriors
  • Workers and Slaves

Drow & Religion

Drow religion is primarily monotheistic, with the only allowed goddess being The Spider Goddess, the deity of chaos and survival. The Spider Goddess's teachings fit the drow way of life entirely, and almost all drow worship her in one way or another. Virtually all of Trist'oth and the Underdark's house leaders, known as "The Matron Mothers," have been, or still are, High Priestesses of The Spider Goddess's various religious orders. The Spider Goddess sects are easily the highest order of any drow religion and give members, especially the priestesshood, tremendous social standing, and influence. The Cult of The Spider Goddess is focused on her temple in Trist'oth. At the top of the pyramid-like structure, bloody and oft-times cruel sacrifices are made to the goddess of all chaos. Occasionally some drow necromancers form death cults to worship Vakarash. Still, these tend to be male-dominated sects and are therefore of lower social standing. If ever, the drow rarely allows other races to partake in their religious ceremonies except for sacrifices.

The most important ceremony is "The Night of The Bloody Moon." Upon every sixth full moon, the Spider Goddess's clerics open a sacred channel fashioned from marble. This sends a stream of moonlight down into Underdark, and as the light travels through a pane of thick red glass, it lands on a white marble circle within the temple. When this process is complete, sacrifices are brought to the circle in multiples of six and stabbed numerous times with curved blades, their blood flowing outward from the bloody moon circle like ominous sanguine rivers. This ceremony recreates their bloody pact with the Spider Goddess and empowers the priestesses with powerful magic.

Due to Ginger's control of the Spider Queen's temple, and the reign of House D'Artes, this ritual has been neglected by the drow priestess for many years. The lack of this ritual's performance has made it exceedingly difficult for the Matriarchal Houses to gain meaningful amounts of The Spider Goddess's favor and the power which accompanies it. Near the time of Ginger's death, Tiphareth D'Artes regained the keys to the temple and has since been working to transform the temple into a shrine of his newly found God, Vakmatharas.

Drow History

Many chroniclers of Hollow history have debated whether or not the drow, or Dark Elves as they are sometimes known, are one of the elder races such as the Dragons, Dwarves and other Elves. All that can be certain is there is some connection between the drow and other elves that neither side wish to discuss. A famous fairytale is that the elven race was as one at the start of the golden age, and by the end, some terrible schism split not only the elves but their very core. After that time, many tribes of elves departed the sacred groves of Sage and forged their own destiny as the Sea Elves of Rynvale did. It is quite possible a tribe of elves left Sage and became the race now known as drow. Still, what transformed them into the dark-skinned, white-haired, wicked, and sadistic race they have become is a mystery. Some elves claim the drow have sold their souls to dark powers, and their dark skin and snow-white hair mark them out for doing so.

A notable exception to the drow's isolation took place just before the time of the Dark Immortals when the drow allied with the shadow gnomes in a private war against their elven cousins and their pixie allies. Ultimately though, their above-ground brethren won out. This may be why they isolated during this period up until the drow resurgence after the grand cataclysm.

During most of Hollow's history, the drow have remained secluded in the Underdark, with only a few left to explore the surface world. It was only after the cataclysm that led to Cenril's rebuilding and the decline in the Dread Lords Kaizer and Solaris's power that the drow became known as a race to be reckoned with. Raiding out from the virtually impregnable Underdark, the drow were poised to become a vital threat to every surface race. This is especially true of the elves of Sage, for which they hold a bestial animosity that borders on insanity. However, when the Dark Immortals, Elazul and Khasad, returned to reclaim Hollow once again, they invaded the Underdark, killing many drow in Trist'oth in their campaign to free the Dragon Lord Karueborn from his enchanted prison. Many drow joined the armies of Elazul and attacked the surface of Hollow. Still, a small sect set up a secret base under Gualon, becoming separate from the Matron Mother's rule.

After the dark immortals' disappearance, the hordes of the Underdark slowly returned to their subterranean lair. However, no rest was to be offered. An invasion by the Archmosian Empire into the Underdark soon followed, once again bringing war to Trist'oth. Vuryal's forces overcame the recovering city and inserted its own leadership. The Provisional Governor ruled with an iron fist until the eventual fall of the Archmosian Empire some time later. After the Empire's fall, and with the Matriarchy's numbers and support weakened significantly by the subsequent two invasions, their attempt at retaking Trist'oth was only moderately successful. The Spider Queen Astrala had long been vacant from gracing her Temple's chambers, further lending to the Matrons' problems. Upon seeing this as their only chance to strike a meaningful blow, the remaining drow within Gualon, as well as House D'Artes, were led by Keter into war with supporters of the 'old ways'. He challenged all those who wished to retain traditional female control and male servitude, defeating all drow who stepped forward to defend the Matriarchy. House D'Artes eventually took control as First House of Trist'oth. Though most houses remain under a traditional hierarchy, none have challenged the rogue House's position, thus paving the way for all drow males of sufficient power to rise against their oppressors.

Drow Training

All drow who belong to a noble family are directed on a specific path very early in life. Their official structured training generally begins at or near the age of 25. Commoners will rarely have these opportunities unless they catch a noble's eye through uncanny skill in a particular area.

Magthere d'Malarin (The Warrior's Academy)

  • Overseen by General Shavv under the guidance of the Drow Council.

All drow males of noble houses will start their training at Magthere d'Malarin. Their aptitude is judged over five years, after which they are sent to be further tested at the Wizard's Academy. Most will return to continue their development here, as only the most promising students are chosen to stay in the Mage's training. Their training will consist of various melee weapons, poison use, stealth, vital points, and utilization of their spell-like abilities in battle. Adept students will also receive training in blind fighting and two-handed fighting techniques, both skills of great importance to traditional Drow combat. The warrior's training is mostly intended to enable the males to properly defend their House. Females are rarely sent to the Warrior's Academy, as nearly all noble houses direct their females to the Priestess Temple to gain favor with The Spider Goddess. While a female attending the Warrior's Academy is not impossible, it is exceedingly rare, even more so than wizard training.


Arcania (The Wizard's Academy)

  • Overseen by Master Trivacea under the guidance of the Drow Council.

All Drow males of a noble house attend Arcania for at least five years after their stint in the Warrior's Academy to 1.) hone their natural drow abilities, and 2.) gauge their prowess in the arcane arts. Depending on their performance at the Wizard's Academy and their House leadership's will, they will either stay in the Wizard's Academy or return to the Warrior's Academy for further training. The most elite of candidates will be allowed to remain, training in various schools of magic for the next thirty years. They will focus significantly on the precision of their magical strikes. The confined tunnels of the Underdark would prove most deadly to one's own forces should a mage not fully control a spell's area of effect. Highly skilled students will eventually graduate and be given positions as House Mages, with a very select few rising all the way to House Wizard. Those who have excelled as House Wizard among Drow Houses' most potent may be asked back to the Wizard's Academy to instruct students in the arcane arts. Females are generally not sent to the Wizard's Academy, as nearly all noble houses direct their females to the Priestess Temple to gain The Spider Goddess's favor. Much like the Warrior's Academy, a female attending the Wizard's Academy is not impossible, though it is exceedingly rare.


Spider Queen's Temple (Priestess Academy)

  • Currently sealed off both physically and magically. The current holder of the Temple's key is unknown since the death of its former holder, the necromancer Ginger.

Traditional Drow Houses gain the majority of their power through favor with the Spider Queen. They will do almost anything to please The Spider Goddess. Thus, most noble females are sent to be Priestesses of The Spider Goddess. Those particularly cruel, savvy, and most of all, loyal to The Spider Goddess, will gain the Spider Goddess's favor, thus increasing the station of their House. Males are never allowed into the Temple unless as a sacrifice.


Drow Magical Items

The drow's unique culture, environment, and religion has led to the creation of several magical items crafted only by these denizens of the Underdark utilizing the mysterious supernatural force inherent within the cavern walls known as Faerzress. Nearly all drow magical things deteriorate rather quickly in the sunlight due to their dependence on this energy, becoming utterly useless after about two weeks. Most items can survive trips to the surface. However, this is predicated on, at most, fleeting contact with the sun and a rapid return to the Underdark for extended exposure to the native force. Here are some of the items you'd be likely to see, should you spend any significant time within a Drow city.

House Insignia
The magical insignia which denotes one's membership of a particular noble House. Not all insignia of one House is precisely the same. Nevertheless, they are at least recognizable as being representative of that individual House. The insignia is generally worn in a pouch about the neck and is most often enchanted with many useful arcane spells to aid the wearer in battle.


Piwafwi
A magically imbued cloak, enabling the wearer an uncanny ability to hide effortlessly in shadows. This garment is made of ensorcelled spider silk and itt hides one's heat signature, therefore rending detection by a drow's natural infravision much more difficult and further enabling their stealthy maneuvers. Some rarer piwafwis are also enchanted with a high level of fire resistance.


Drow-chain
Very similar in construction to the storied Elven-chain, this enchanted armor is even more lightweight and can, in some cases, be even stronger. The unique Drow armor resembles a dull black tunic, crafted from a secret alloy of adamantite and mithril. It's enchantment is most effective while in the confines of the Underdark, as this powerful mail deteriorates rather quickly with exposure to the sun.


Driftdisc
A levitating disk, usually of a soft azure glow, on which Matron's float as a sort of mobile throne. Anyone seen on one of these items is obviously a very high station. Its use is most often seen in glory parades after a victorious battle or when traveling on historical conquests.


Light Pellets
Light Pellets are simply small pieces of glass, rock crystal, or igneous rock which are ensorcelled with a Daylight spell and subsequently coated with grease and covered with clay, then baked until hard. When thrown, a Light Pellet shatters on impact, activating a spell that releases a brilliant light. This temporarily blinds any light-sensitive creature or serves as a distraction against a typical surface denizen.


Assassin bow
The drow assassin's bow is a most odious magical implement, shrouding each bolt cast from the bow with a dark arcane force, the result of which causes a type creeping paralysis upon contact, similar in effect to the infamous drow poison. Such effects will spill little blood and allow the target to be killed in any method of choice and the body to be disposed of at the assassin's leisure.


Matron's scourge
An ominous whip with multiple viper-headed falls, each writhing and striking independently, following the wielder's will. These whips are carried by priestesses of The Spider Goddess. The number of vipers upon the scourge often denoting the priestesses rank.

Played Drow Houses

Drow Council

  1. House D'Artes
  2. House D'l'Sel D'issan
  3. House D'Jiv'undus
  4. House Orbb Quar'Valsharess
  5. House Stavret

Unranked



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