|This page is an OFFICIAL RACE page.
It contains important info about this race.
|Official Races||Unofficial Races|
Official Races of Hollow
|Good Races of Hollow:||Centaur - Dwarf - Dryad - Elf - Feline - High Elf - Jersher - Minotaur|
|Neutral/Non-Aligned Races of Hollow:||Avian - Draconian - Dragon - Giant - Gnome - Half Elf - Hobbit - Human - Pixie - Seaborn - Troll|
|Evil Races of Hollow:||Drow - Fermin - Lycanthrope - Naga - Ogre - Orc - Preklek - Shadow Gnome - Undead - Vampire|
Life Expectancy: 800 - 1000 Homeland: Gamorg & Gualon Average Height: 16' - 20' Average Weight: Heavy! (calculator) Preferred Classes: Warrior Classes this race can be: Race-Class Table Preferred Alignment: Chaotic Evil Preferred Weapons: Hammer, Club, Axe Aggression Level: Extremely Aggressive Intelligence Level: Very low Magic Rating: Low Strength Rating: Very Strong Weak Against: Water, Psychological Attack Strong Against: Thunder, Physical Attack Related Races: Giant, Orc Allied Races: Orcs, Goblins, Trolls Enemy Races:Humans, Elves
Ogres are very large muscular humanoids, far taller than an average human but not as tall as a giant and of a more stocky build than Orcs. Many ogres have a similar stooped look, one that they share with their greenskin brethren. Ogres tend to have very large heads with long, protruding teeth that are often sharpened for goring opponents in fights. Their ears are large and pointed like an elf's and, in some cases, flop down against their face. Ogres tend to have very small beady eyes for such large heads, together with a large, hulking brow. This often affects their vision negatively. Ogres tend to wear their hair long or completely shaven off. If it is long it is often very dirty and shaggy as Ogres do not value appearances as the more civilized races do. Ogre arms tend to be longer one would expect and have large hands that are ideal for hurling large objects or picking up enemies. An ogre's skin can tell a lot about where they live; swamp ogres tend to have a green-brown tinge, and ogres that live in human society tend to be pink and ruddy, similar to a Dwarf. Ogre Magi always tend to have a blue tinge to their skin as this means they have been blessed by the lords of magic with their powers. A fairly unique feature to ogres is that they may be born with two heads, often with completely different personalities; however, this often tends to lead to lower intelligence. A second unique feature to ogres is their digestion. Ogres can if necessary digest anything with their powerful stomach and stomach acids. Some ogres have even been known to bring up this vile and vicious fluid to aid in battle. Ogres tend to be very strong and hardy with leather like bumpy skin that gives them excellent protection. All of these factors together make them very hardy fighters.
Ogre psychology is rather simple. Ogres tend to live for survival and conquest. Ogres enjoy fighting but tend to be rather dim so they tend to smash things they cannot understand, and may gain a limited understanding from searching the debris - much like a young child. Ogres equate size with power and success, so eating and fighting for exercise take up a great deal of their free time. Ogres value food highly and are very gluttonous; they have even been known to raid and pillage villages because they had something that the ogres found tasty. Ogres have no manners and very few customs, but their pecking order is very important to their psyche; they would not dream of challenging anyone higher up the chain of command than themselves - unless they had gotten bigger and could beat them in a fight. Ogres believe anybody smaller than them is weaker but some have begun to realize anyone wielding magic is not to be trifled with.
Ogres live in a tribal structure with the current warchief as head of all. A warchief that is powerful may command more than one clan. Ogres live in clans and tribes, and the largest and most powerful male tends to be leader of the clan, but may answer to a greater warchief, if a number of clans have banded into a tribe. Ogres tend to move from place to place to settle and consume resources, but the ogres that are ‘native’ to Rynvale have become settled. This is because their leader Gruz had a vision of his tribe conquering a land to the far west and sailed across and settled in what is now Gamorg on northern Rynvale. Currently the Gamorgian Ogres pillage the nearby city, village and wilds for food. Ogres always have to follow orders from anyone higher up unless they could feasibly defeat them and take their place. The only real customs the ogres tend to have is passing down powerful weapons to their offspring and holding large banquets before and after a battle. Ogres tend to enjoy getting drunk and, after a hard day of fighting, hunting, or in rare cases building, they tend to get drunk and pass out in their hut, ready for another day of the same.
Order of Power
- The Warchief
- The Shamans & Magi
- The Warchief's Bodyguard
- Everyone else
Ogres & Religion
Ogres tend not to be particularly religious, but do have their own beliefs. Ogres believe in Gods, especially battle Gods such as Aramoth. They also have their own god who dwells within the earth. No ogres have ever drawn what this God looks like, but he is always depicted as a great black hole, because the ogres worship their underworld God through large gaping chasms, into which they throw bones and carcasses and other offerings to appease their God. Ogres often do this to aid them in a specific cause, such as a battle and, if successful, always give the God an offering of something with twice the value.
Ogre history in Hollow begins around 60’000 years ago. Like many of the larger humanoids ogres, are not indigenous to Hollow and came to Hollow through a great dimensional rift shortly before their realm was destroyed. The ogres immediately saw similarities with themselves and the Orcs and settled in Gualon with them, and much of their history is intertwined with that of the greenskins. The ogres were forced out of Gualon when the humans first spread across the lands and this has led to ages of animosity between the human and horde races, especially the ogres, minotaur, and giants, who felt they had been robbed of their homes twice after having to leave their home realm. After having to evacuate twice the numbers of ogres plummeted, but they did not take their fate lying down and often raided the human lands with their horde brethren. During this period many ogres joined the army of Kaizer and Solaris and were there during their attack on Senal on the fateful day they met the dark immortals Elazul and Khasad.
At the start of the Dark age the ogres fought alongside Arrecation together with the orcs, and fought in many of the apocalyptic battles that took place in the south, including the sacking of the human kingdom of Gualon. After Arrecations defeat the ogres settled once again into the swampy lands of Gualon. Toward the end of the Dark Age. The ogres who had not settled in Gualon made a stunning re-emergence. After settling far across the ocean in a far less hospitable land the Warchief Gruz laid siege to Rynvale harbour and astounded the locals when he broke through and did not sack the town but instead settled his tribe on the north of the island after defeating the elven city there, known as the Sylvan Concordat.
Now that the ogres have a homeland, many have have flocked to Gruz’s banner and the ogre race has become a more powerful player in the politics of the horde races, especially after their sacking of the Pixie kingdom.
See Famous Players
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