Devout's Guild

From HollowWiki
Official Devout's Guild Sigil

About The Devout's Guild

Formerly a branch of the Warrior’s Guild, the Devout’s Guild has adapted over time to become a neutral entity within Lithrydel, welcoming those who either seek to eventually choose a deity to follow or has already done so, but wishes to pursue other studies regarding the gods, or for those that hold the gods in high regards, but does not directly follow them, and merely wishes to gain knowledge about them all. With this in mind, some degree of civility must be kept within the guild between each member, no matter what path they’ve taken within the guild. This ounce of respect will help maintain the delicate balance between the light and the darkness and everything between, allowing members to co-exist and go about their own work.

This guild also holds strong ties with the Adventurer's, Necromancer's, and Warrior's Guilds.

Gaining Membership

Gaining membership into the Devout’s Guild is relatively easy, either by seeking out the guild leader (Khitti), the deputy leader (Rorin) or a member at or above the Divine Defender rank.

Anyone with a faith is welcome to join (ie: those that follow the main pantheon, the Ascendi, or those that worship the gods as a single entity, like most witches do) as well as anyone who wishes to make the journey of researching the gods purely for the knowledge of it.

Please note that if your character is devoted to one of the Ascendi, those beings no longer have power and have been sealed away indefinitely (or until such a time as the admin see fit to remove that status) as per their wiki page. They cannot give abilities to their followers or intervene divinely whatsoever anymore.

Rank Advancement

To attain ranks within the guild, there must be obvious character progression. To do so, 2 RPs per month, that are faith-based must be submitted, to the guild leader. Below are the acceptable types of RP that can be submitted:

  • Dueling and Sparring - Dueling/sparring in a timed or word count style or taking part in Redskull Trophy Ring or active tournaments. Whether there are judges or not depends upon the situation and any stakes made must be adhered to.
  • Task-based - Various tasks related to the goings-on in Lithrydel will be posted, allowing the members to choose the way in which they help the guild, as well as the realm. The list of side quests for this type of rank advancement can be found here and will be updated over time as quests are taken and finished.
  • Research and Development/Field Experience - RPing with your fellow players, whether in the guild or not, and even solo RPs are accepted, so long as character development pertaining to the character's faith is obvious and the content is relevant to the guild (like bookwork, healing, combat training; anything to further along your character on their path).

All members are encouraged to take part in active arcs, whether it be global or something on a much smaller scale. If a member cannot complete the 2 RPs required each month, they must get in contact with the guild leader. Failure to do so will result in a possible loss in the member's current rank. Prolonged failure will result in expulsion from the guild.

Please ensure that all uploaded RPs or Duels are tagged with {{Guild:Devout's|RP}}.

NPC Members

Guild Halls

Kelay-Sage

  • Sanctum of the Divine (Main room; open to all) - 1 south, 2 west, 1 south of the Kelay recall (Kelay Tavern).
  • The Sacrosanct (Guild only; requires the guild key item to enter) - 1 south of the Sanctum of the Divine.

Vailkrin

  • Devout’s Guild Recruitment Headquarters (main room; open to all) - 3 west, 3 north, 1 west, 1 down, 2 west, 4 north, 1 east from the Vailkrin recall (Vailkrin City Road).
  • Devout’s Guild Armory and Artifact Storeroom (Guild only; requires the guild key item to enter) - Accessible either by 1 east of the Devout's Guild Recruitment Headquarters or 1 down from The Sacrosanct.

Guild Items

Divine Aura

This aura is gained upon admittance to the guild at the rank of Scion of Faith and is given to the newcomer by either the guild leader, thereby allowing entry into the guild hall.

Elder's Signet Ring

Once a member of the guild has proven themselves worthy of moving up to the Divine Defender rank, they are rewarded with this ring. It’s a small token of appreciation to say thank you for all their deeds done, great and small, as well as a way to let those in Lithrydel know their affiliation with the guild and who they might be able to turn to in order to join or ask for assistance.

Consummate Mastery of Faith

Upon reaching the rank of Tempered Champion, the member’s faith in their god(s) is clear. They serve the their god(s) unerringly, dedicating every aspect of their lives to them..

Guild Heirarchy

Scion of Faith

To understand the god of one’s choosing, one must also learn the ways and beliefs of the others. Why do the other deities believe what they do? Why do their followers sometimes go astray? In addition to learning basic combat and defense techniques, members at this rank will delve into the philosophical aspects of Lithrydel’s gods, for each one deserves their own fair share of respect, just as much as the one a member is beholden to.

Theologian

At this rank, guild members’ studies are turned towards that of their own chosen gods. With basic training completed and a new understanding of other religions filed away in the back of their minds, those here will begin their training anew, pairing that new knowledge with the beliefs of their own god. Here guild members will make their choice: will they continue on this path of knowledge and preach the will of their gods in their temples? Or will they physically show that will to those that dishonor their chosen god(s)? Or will they attempt a middle ground between the two? The choice is theirs and theirs alone.

Divine Defender

This position within the Devout’s Guild is for those that know their path, truly. They use their skills, both in and out of combat, to either help or hinder the masses, depending on one’s moral alignment. With this too comes the responsibility of giving guidance to those in the guild beneath them in rank that might require it, as well as bringing in new members.

Crusader

Battles will be won and lost, this is how the world works, as everyone knows. Crusaders, whether they fight with words or weapons and magic, know to look past the pride that might swell or the feeling of failure that might overwhelm them. They must keep going always. These feelings should not entirely be ignored, for they can provide the fuel needed to overcome many obstacles, but it should be made clear before gaining anymore ranks that they too will not fall to these emotions, as others have done before them.


Tempered Champion

This rank is reserved for the most senior of members, aside from the guild leader and deputy. They have proven that they are a force to be reckoned with, by using their abilities to act as the speakers and hands of their gods.

Sacred Shield

This spot is reserved for the leader and deputy leader of the guild. As sacred shields, the two have taken an oath, whether silent or verbal, to protect those they’ve taken into the guild, to guide them where wisdom is needed, and aid others in learning that all gods can be respected, even if you do not share in their beliefs, for each has their own purpose even if their followers sometimes go astray.

Inactive/Former Members

Scion of Faith Theologian Divine Defender Crusader Tempered Champion Sacred Shield

Rules

  • A lack of activity within the guild, or the game in general, will mean removal from the guild roster unless the guild leader is spoken to--this includes the aforementioned failure to submit the 2 required RPs per month. If you are removed, are in good standing still with the guild, and want to return, simply speak to the leader and you will be reinstated.
  • Each type of devout follower has their own codes, specific to themselves and their gods. These must be respected and in turn they must respect each others, for each serves a purpose and each has their own place in the realm. Failure to do so may lead to disciplinary actions up to and including stripping of rank and removal from the guild.
  • Claiming guild ranks that have not been given, using abilities outside one’s race or class, antagonizing others, using OOC information ICly that your character technically doesn’t know about, and generally causing drama or grief for other players whether they’re in the guild or not won’t be tolerated and you may be removed from the guild.

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