Necromancer's Guild

From HollowWiki
Official Necromancer's Guild Insignia

About the Necromancer's Guild

The Necromancer's Guild exists in recognition of the highly specialised nature of the magical art of Necromancy, but also as an outlet for those who wish to develop various skills in the dark arts beyond the realm of general learning. Admission is based on dedication to furthering the field of Necromantic endeavours, as well as the applicant’s general potential and attitude. Progression depends on Guild involvement and the members’ capacity to demonstrate a thorough and progressive knowledge of the various sectors of learning.

Admission Requirements

New applicants may contact any guild member who has achieved the rank of Thanadule or higher to inquire about membership. From there, a time can be scheduled for RP or one via Hmail can be started.

The Necromancer’s Guild is now allowing Spell Blades and Death Knights to join, as well as Mages with the want to diversify their arcane studies further by learning the basics of the dark arts. Witches, while they do deal in nature much like druids, also dabble in curses, write incantations, and make poisons and potions. One might find themselves needing to turn to the dark side to achieve their goals and could gain help within the guild. Assassins, Bards, Illusionists, and Rangers may also find that they'd benefit from several of the basic arts. Even Priests, those leaning towards evil side of the moral alignment spectrum, might do well to delve deeper into the necromantic arts to aide in their dark worship. Bear in mind, however, that unless a custom class change is made to necromancer or something along those lines, these classes will not be allowed to rank higher than Thanadule.

Druids are, unfortunately, not permitted to the guild as they utilize natural magic, rather than arcane.

The teaching positions made available at Thanadule, as well as Provectus Malus, may be open to those that have proven themselves skilled enough in their chosen subclass of necromancy after proper evaluation by the Thanatos Dominus or Magister Letum.

Rank Advancement

Achieving higher degrees of learning within the guild is based purely on the level of one’s service and dedication to the art of Necromancy, and also on one’s level of service to the Necromancer’s Guild and its members.There are several ways to rank up besides participating in arc or major RPs that relate closely to necromancy or the guild, and they are:

For this, seek out either the Magister Letum or Thanatos Domina, and they will decided upon what sort of necromancy-related assignment to give you.
This may be achieved by either having a spar set within an RP or participating in one of the two dueling types: battle and timed. Battle requires a word count, and the number of minutes for timed. Both are determined and agreed upon by the duelists and do not require judges or stakes unless the participants wish it so. These spars/duels should not be malicious in nature, and if it is found out to be so, the accused will face disciplinary actions or expulsion, depending on severity.
Research and Development/Field Experience
Whether with a guildmate or trusted friend, research RPs pertaining to the dark arts are accepted. And while we like to promote RP with others, solo RPs are also accepted, so long as it does pertain to necromancy. Likewise, major involvement in arcs where the member’s abilities and knowledge of necromancy are displayed or utilized in some way may be submitted.

The wiki hub for all guild side quests, including the Necromancer's, can be found here. These, of course, count as rank progression.

You must submit RP to the wiki to gain further ranks within the guild. If you would like help uploading any RPs, then feel free to send a log to Khitti, or anyone else with a working knowledge of the wiki, via hmail. Either way, please be sure to submit RPs!

The Necromantic Arts and Associated Teaching Grades

The basic arts of necromancy are open to all in the Necromancer's and Mage's guild (provided that those within the Mage's Guild have gotten proper permission for such from the guild's administrator). A more detailed list of the necromantic arts and their associated teaching positions can be found here.

The Basic Arts

These classes are considered necessary for advancement in the Necromantic Arts and the Guild. Instructors of these skills are limited to the amount of apprentices they are able to adequately teach at any given time. The Thanatos Domina recommends no more than two or three, unless by approval of under special circumstances.

  • Curses, Incantations and Arcane Sigils
  • Poisons & Potions
  • The Black Tides (Shadows, Dark Fire & Dark Ice)
  • Basic Resurrection and Summoning

The Advanced Arts

The following classes are limited to students of Thanadule grade and beyond. Master Titles and Instructor's positions are available only to those who hold the grade of Provectus Malus and above. Instructors of these skills are limited to two apprentices at a time, one neophyte (beginner) and one adept (advanced).

  • Fear Magic
  • Visceromancy, Carnology
  • Advanced Re-animation and Flesh Golems
  • Binding of Souls

Guild Items

Minor Book of (the) Dead

This is the first book students receive upon entering the guild. Filled with the very basics, it's essential for any up and coming student of the dark arts and always proves useful even to the most skilled mages of the dark arts.

Skeleton Familiar

Once the basics have been mastered (including basic resurrection and summoning) and the student has been promoted to Thanadule, the ability to have a permanent skeletal summon is granted to the student to use at their leisure.

Mastery Of Forsaken Knowledge

This is more than just a title for those with the utmost dedication to the dark arts. Upon reaching the rank of Thanatos Dominus, and after proving your skill with at least 3 of the basic arts and 2 of the advanced, the recipient of the title 'Master of Forsaken Knowledge' will also receive a medallion. The trinket bears the insignia of the guild and is made of titanium, altered by alchemical means to take on a black hue. The sigils and runes of the insignia are etched deeply enough into the black metal that the silver color titanium typically boasts can be see clearly, and the eyes of the skull are set with rubies. Much like warriors with their badges of honor and valor, the bearer of this medallion may wear it proudly in whatever way they choose (ie: necklace, cloak pin, brooch) to show all of Lithrydel that they are a force to be reckoned with as a master of the dark arts.

Guild Hierarchy

NPC Affiliates

Lorkain - Teacher of the Dark Arts, usually the basics. Official liaison between the Necromancer and Mage's Guilds.
Kyl'oriel - Academic scholar and information resource. Affiliate of the Mage's Guild.
Rhaevyn - Carnomancer and healer. Official liaison between the Necromancer and Healer’s Guilds.
Seymour - Teacher of the Dark Arts, capable of offering assistance in more advanced studies.

Novus Morior

Accepted for teaching by the Necromancer's Guild, the Novus Morior is a probationary student and may be removed by the Magister Letum at any time, with or without reason. A Novus Morior is expected to learn the very basics of the craft of Necromancy from Lorkain at the Death Cult Temple, and is limited to the study of necromantic theory, and the practice of minor spells, potions and cantrips.

Minimum Character Age: None


This grade is primarily concerned with practical necromancy, with a focus on a maximum of two of the basic arts (specialist areas of study, see The Arts of Necromancy).

Minimum Character Age: 1 Month


Necromancers approved for this grade have become adept at, and have displayed advanced skill in, their chosen arts (areas of specialist study), and may admit new members into the guild at the rank of Novus Morior. They may also apply for one of the basic titled teaching positions and has the power to recruit new members to the guild.

Minimum Character Age: 3 Months

Provectus Malus

The grade of Provectus Malus signifies a powerful necromancer who has achieved mastery over at least three of the basic arts and have entered study of at least one of the advanced arts. Once they have mastered a particular advanced art, they may apply to teach it.

Minimum Character Age: 6 Months
  • Khitti - Umbracryaestor, Instructor of the Black Tides
  • Quintessa - Acerbitor, Instructor of Poisons and Potions

Magister Letum

Those seeking entry to the Necromancer's Guild should contact the Magister Letum, as this grade signifies the person responsible for the day to day operation of the Guild. The holder of this grade is the apprentice and successor to the Thanatos Dominus. The Magister Letum has mastered all of the basic, and at least two of the advanced arts.

Minimum Character Age: Upon Admin Approval

Thanatos Dominus

The Thanatos Dominus (or Domina, for a female) is the highest grade of necromancer. They have a natural proclivity toward dark magic, and have mastered all higher and lower arts. They are also willing enter into great personal risk to refine those arts and add to the Guild's bank of necromantic knowledge, and are concerned primarily with matters of global importance. The Thanatos Dominus has final say in all Guild matters.

Minimum Character Age: Upon Admin Approval

Inactive/Former Members

Provectus Malus Thanadule Sceleratus Novus Morior

The Necromancer's Miscellany

The Miscellany contains a partial listing of extant tomes, popular/notorious spells, and notable necromantic figures of the past whose names are often referenced by those studying the dark arts. All information dealing with the basic arts can usually be found within the various libraries open to the public in Lithrydel, though they are not first edition prints. The first editions as well as the material dedicated to the advanced arts are housed within the Black Library, which is preserved and closely guarded by House Mahara's leader Bradyn.


See the Rules pertaining to the Mage's Guild.

Leaving the Guild

Those who leave the guild, either by removal or choice, must return their guild item. Sharing any information learned specifically through guild membership, either before or after leaving, will result in a declaration of treason, which will likely involve being hunted down in perpetuity until adequate punishment is deemed to have been meted out for that crime.

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