Necromancer's Guild

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About the Necromancer's Guild

The Necromancer's Guild exists in recognition of the highly specialised nature of the magical art of Necromancy, but also as an outlet for those who wish to develop various skills in the dark arts beyond the realm of general learning. Admission is based on dedication to furthering the field of Necromantic endeavours, as well as the applicant’s general potential and attitude. Progression depends on Guild involvement and the members’ capacity to demonstrate a thorough and progressive knowledge of the various sectors of learning.

Admission Requirements

New applicants may contact any guild member who has achieved the rank of Thanadule or higher in their chosen fields to inquire about membership. From there, a time can be scheduled for RP or one via Hmail can be started.

All classes may apply for membership to the Necromancer’s Guild, as the arts of necromancy are just as diverse as the ones for arcane.

The teaching positions made available at Thanadule, as well as Mortiferius, may be open to those that have proven themselves skilled enough in their chosen subclass of necromancy after proper evaluation by the guild leader and deputy leader, or the high-ranking individuals filling in when there is not a leader. There may be more than one teacher per subclass and a single guild member may hold 1 basic and 1 advanced art teaching position.

Guild Items

Guild Locations

  • The Black Spire
    • From Vailkrin Recall
      • 1n, 4e, 1n, 1w
  • The House Of Frozen Souls
    • From Frostmaw Recall
      • 1w, 1s, 1w, 1n, 7w, 1s, 4w, 3s, 2w, 2n, 5w, 1s, 1w, 2n, 2w, 2s, 1w, 1s
      • 1w, use command: climb wyvern, 2s, 1w, 1s, 1w, 2n, 2w, 2s, 1w, 1s
    • From The Black Spire
      • 1d, use command: push gate.
  • The Avenue Of The Guilds
    • From Vailkrin Recall
      • 1n, 3w, 3n, 1w, 1d, 2w, 5n
    • From The Black Spire
      • 1d, 1w

NPC Affiliates

  • Lorkain - Teacher of the Dark Arts, usually the basics. Official liaison between the Necromancer and Mage's Guilds.
  • Kyl'oriel - Academic scholar and information resource. Affiliate of the Mage's Guild.
  • Rhaevyn - Carnomancer and healer. Official liaison between the Necromancer and Healer’s Guilds.
  • Seymour - Teacher of the Dark Arts, capable of offering assistance in more advanced studies.

Rank Advancement

Achieving higher degrees of learning within the guild is based purely on the level of one’s service and dedication to the art of Necromancy, and also on one’s level of service to the Necromancer’s Guild and its members.There are several ways to rank up besides participating in arc or major RPs that relate closely to necromancy or the guild, and they are:

  • Task-based
    • For this, you can find quests for the guild here. Otherwise, you may seek out the guild leader, deputy leader, or even someone at the Provectus Malus rank or higher on the off chance that they may have something for you to work on.
  • Sparring/Dueling
    • This may be achieved by either having a spar set within an RP or participating in one of the two dueling types: battle and timed. Battle requires a word count, while timed requires the number of minutes for each post (using timestamps via the in-game chat preferences). Both are determined and agreed upon by the duelists and do not require judges or stakes unless the participants wish it so. Duels that take place in a tournament that showcases the member’s abilities in necromancy are also accepted.
  • Research and Development/Field Experience
    • Whether with a guildmate or trusted friend, research RPs pertaining to the dark arts are accepted, as well as major involvement in arcs where the member’s abilities and knowledge of necromancy are displayed or utilized in some way may also be submitted.
  • RPs That Are Not Accepted
    • Solo RPs will not be accepted, unless discussed with and given permission by the guild leader, the deputy leader (if there is no guild leader), or the highest ranking members (again, if there is no guild leaders).
    • Meet and greet RPs, while they may happen, are not accepted as RPs that count towards ranking up within the guild.

You must submit RP to the wiki to gain further ranks within the guild. If you are unable to do so, reach out to either the wikiguides or someone comfortable with uploading RPs to get it taken care of.

The Necromancers' Miscellany

The Miscellany contains a partial listing of extant tomes, popular/notorious spells, and notable necromantic figures of the past whose names are often referenced by those studying the dark arts. All information dealing with the basic arts can usually be found within the various libraries open to the public in Lithrydel, though they are not first edition prints. The first editions as well as the material dedicated to the advanced arts are housed within the Black Library, which is preserved and closely guarded by House Mahara's leader Bradyn.

Moving up from Thanadule to Provectus Malus will require each member to submit a work of their own to the Miscellany. This task must be completed in order for any member to move to Provectus Malus. Those exempt from this are those that served as leader or deputy leader, as they will be moved down to Mortiferius. Despite this, they are welcome to continue adding to the guild’s libraries.Those wishing to gain the coveted Mastery of Forsaken Knowledge, after attaining the Edax Obscuritatis rank, must also add yet another text to the Miscellany.

Guild Hierarchy

Thanatos Domini
Translation: The Lords of Death.

  • This rank is reserved entirely for the guild leader. It is unattainable by anyone else until such time as the guild leader steps down, or is removed from office, and another is appointed.
  • Current Guild Leader: Khitt(i)

Noctis Dominus
Translation: The Lord of Night.

  • This rank is reserved entirely for the deputy guild leader. It is unattainable by anyone else until such time as the deputy steps down, or is removed from office, and another is appointed.
  • Current Deputy Leader: None.

Note: Regarding the number of RPs needed, how many RPs are actually needed for rank advancement depends on the quantity of effort/content put into the RPs. This does not necessarily have to include studying RPs. All accepted forms of RP, as well as those that are not accepted, can be found here.

Novus Morior
Translation: The New Death.

  • The first rank of the hierachy and possibly the most important. This is where members will make their decision on their first path through the necromantic arts. Whether they choose an advanced art to work towards, or merely just want to learn the basics, this is typically where members will start out. This is also where new members obtain their copy of the Minor Book of the Dead.
    • Note: Not all basic arts are required to move onto the advanced, merely the ones listed. To find these lists, please find the information on the advanced art that the member wishes to pursue. However, if a member wishes to learn them all regardless of what advanced art they choose, it is not only welcomed, but encouraged.
    • Number of RPs required: 3-5 per Basic Art.
    • Minimum character age: None.

Sceleratus
Translation: Accursed.

  • The second rank of the basic arts. Here is where each member should be really getting into the bone and sinew of the basics they need to pass in order to continue on to the advanced ranks much later.
    • Number of RPs required: 6-10 per Basic Art.
    • Minimum character age: 1 month.

Thanadule
Translation: A state or the cause of suffering or misery in death.

  • The last rank amongst the basic arts. In order to pass this rank, one must not only provide a display of their knowledge in the specific arts needed to move on to the advanced, but also provide a tome of their own writing to be placed in the Necromancers' Miscellany. Exams for each basic art can either be taken all at once or individually. Upon attaining this rank, the guild member will also receive a Skeleton Familiar.
    • Number of RPs required: 12-18 per Basic Art, as well as a tome written by the guild member to be added to the Miscellany. The subject matter can be on either one or several of the basic arts that is required to move on to the member's Advanced Art of choice.
    • Minimum character age: 3 months.

Provectus Malus
Translation: Aged Wickedness.

  • The first rank of the advanced arts, Provectus Malus signifies a powerful necromancer who has achieved enough mastery over the three basic arts needed for their chosen advanced major. This is the first step on the road to mastery of the advanced art the guild member has chosen, and for better or worse it is not likely something that they'll easily forget.
    • Number of RPs required: 21-27 RPs per Advanced Art.
    • Minimum character age: 6 months.

Mortiferius
Translation: Belonging to the bringer of death.

  • The second rank in the advanced arts. Much like the second rank of the basics, this is where one is likely to be getting into the meat of their chosen advanced art of necromancy. In addition to this, after a guild member has given a demonstration of their ability in their chosen major, they will be allowed to become an instructor of that art. This is also the rank in which the guild members receive their Pouch of Assorted Bones.
    • Number of RPs required: 30-40 RPs per Advanced Art.
    • Minimum character age: 9 months.

Edax Obscuritatis
Translation: Devourer of Obscurity

  • As with all things, there is always room to learn more, in an attempt to fully master one's art. The Edax Obscuritatis is the top of the food chain, and when they've proven their worth in their major, they will receive the Mastery of Forsaken Knowledge.
    • Note: While the guild item will only be received once (as one can only be used at a time anyway), if a member wishes to pursue more than one advanced art, they must climb the ranks as before, and will be recognized for their mastery. Once all basic arts have been learned, members do not need to repeat those ranks again.
    • Number of RPs required to obtain the Mastery of Forsaken Knowledge: 40-50 RPs per Advanced Art, as well as submit another tome to the MIscellany, which must be on the guild member's chosen Advanced Art.
    • Minimum character age: 1 year.

The Necromantic Arts

The Basics

The Basic Arts are just that: the building blocks used to strengthen your arsenal of knowledge within the dark arts. While some necromancers may not find a use for them all, the arts may also suit other classes as well, allowing for more than those that consider themselves necromancers to enter the guild. A member skilled enough in a certain branch of necromancy may also take up the title of instructor; the requirements for such are given below in their designated categories.


Necromantic Spellcrafting And Magical Literacy

Formerly known as “Curses, Incantations and Arcane Sigils”. Spellcrafting and magical literacy is a must for any spellcaster who intends to master their chosen field. Here you will learn runes, how to craft them into sigils, the difference between hexes and curses, how to write your own spells. While this typically focuses on the dark magic side of things, it often overlaps with the arcane (for example: learning an ice rune to help conjure the ice element of the Black Tides). This could benefit anyone, whether they are necromancers, or witches, or even druids.
Knowledge of this art is required to continue on to any of the advanced arts.
Instructor Title: Luctisonus
Current Instructors: Bradyn

Novus Morior Sceleratus Thanadule


Alchemy And Botany

Formerly known as “Poisons & Potions”. Crafting potions, elixirs, and poisons can fill in where spells may fail, or for when a person is unable to cast spells at all. To aid in this endeavor, one must also study botany, to know what plants are harmful and what might help, and use those in conjunction with other alchemical ingredients.
Knowledge of this art is required to continue on to the advanced arts of Phobomancy, the Augury, and Carnology.
Instructor Title: Acerbitor
Current Instructors: Quintessa

Novus Morior Sceleratus Thanadule

The Black Tides

A dark mirror of the arcane elements, the Black Tides is the manipulation of not only shadows, but the dark elements as well. Currently, only access to shadowfire and shadow-ice (also known as dark fire and dark ice) is available, though it is rumored that there are earth and air versions of dark elements as well. These elements are generally different in nature than their arcane counterparts; for example, shadowfire is somewhat colder than real or arcane flames, but still is hot enough to burn objects or people.
Knowledge of this art is required to continue on to the advanced art of Phobomancy and the Augury.
Instructor Title: Umbracryaestor
Current Instructors: Khitt(i)

Novus Morior Sceleratus Thanadule


Revivification

Formerly known as Basic Resurrection and Summoning. This art is what most people know necromancy as: simple reanimation of a corpse and communing with the dead.
Knowledge of this art is required to continue on to the advanced arts of the Augury, Carnology, and Soulbinding.
Instructor Title: Vivus Nex
Current Instructors:

Novus Morior Sceleratus Thanadule

The Advanced

Where there are basics, there will always be more advanced studies. The Advanced arts are the knowledge that true students of the dark arts risk their lives to learn, and risk even more to put them to use. Great caution is advised, but those that lose themselves to these studies only have themselves to blame.

Prerequisites:

  • Reaching Thanadule in the Basic Arts listed as prereqs for the Advanced art you wish to work on.
  • Before reaching Provectus Malus, each member must submit a tome of their own writing (usually on the necromatic art they'd been majoring in, but something else may suffice and should be discussed with the guild leader) to the Necromancers' Miscellany.


Phobomancy

Formerly known as “Fear Magic”. Phobomancy is the manipulation of mind and emotions to create paralyzing levels of fear in a subject. Holding both positive and negative applications, the knowledge and application of Fear Magic requires some psychic skill and is particularly suited to Illusionists, Shadowmancers, or Telemancers, though it is not at all limited to those classes.
Prerequisites: Necromantic Spellcrafting And Magical Literacy, Alchemy and Botany, and the Black Tides
Instructor Title: The Atrocitas
Current Instructors:

Provectus Malus Mortiferius Edax Obscuritatis

The Augury

Formerly known as “Visceromancy, Carnology”. Divination is used by many spellcasters, but there are some forms that not every magic user is willing to perform. Things like scrying in blood, throwing bones, or searching entrails for signs of the past, present, and future all fall here in this category, amongst others. More advanced users may be able to acquire memory remnants from the dead, via specific organs like the brain or even muscle tissue.
Prerequisites: Necromantic Spellcrafting And Magical Literacy, Alchemy And Botany, and Revivification.
Instructor Title: The Haruspex
Current Instructors:

Provectus Malus Mortiferius Edax Obscuritatis


Carnology

Formerly known as “Advanced Re-animation and Flesh Golems”. Carnology is the art of flesh magic whether it's used for manipulation, destruction, golem making, or even healing, and typically requires an expert knowledge on the body's make-up and its functions. Because of the utter havoc one could wreak with this art, it's typical for carnologists to often be under scrutiny.
Prerequisites: Necromantic Spellcrafting And Magical Literacy, Alchemy And Botany, and Revivification.
Instructor Title: The Necrophidius
Current Instructors:
OOC Note: Using Carnology IC requires admin approval. Please hmail the admin about your ideas re: using Carnology for your character, and then send a screenshot to the guild leader of said approval to prove that you have done so.

Provectus Malus Mortiferius Edax Obscuritatis

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Soulbinding

One of the more problematic of the advanced arts (along with Carnology), binding a soul is not always as simple as putting it back into a body (whether former or otherwise). It is also binding a spirit to inanimate objects as well, usually with the intention of a person wielding whatever innate abilities come with that spirit or forcing the spirit to do their bidding. For this reason, those interested in Soulbinding are occasionally monitored.
Prerequisites: Necromantic Spellcrafting And Magical Literacy, The Black Tides, Revivification.
Instructor Title: The Animus Ligeratus
Current Instructors: Bradyn
OOC Note: Using Soulbinding IC requires admin approval. Please hmail the admin about your ideas re: using Soulbinding for your character, and then send a screenshot to the guild leader of the approval to prove that you have done so.

Provectus Malus Mortiferius Edax Obscuritatis

Rules And Leaving The Guild

All members of the Necromancer's Guild are players of reputable standing in Hollow and will abide by some basic rules if they wish to maintain membership. These rules outline the basic facets of being a respectful player with proper RP etiquette.

  • Necromancer's Guild Members will NOT:
    • Claim Guild ranks they have not been promoted to by the leadership.
    • Claim other titles beyond their skill or willingness to back up.
    • Claim or use abilities outside of their race or class without a damn good reason.
    • Antagonize those they are unwilling to fight.
    • Publicly complain about, or challenge, a Judge's duel decision.
    • Use OOC information to influence IC actions.
    • Take IC words and actions as representing the thoughts or feelings of the OOC player.
    • Cause or attempt to cause any OOC Drama involving other Guild Members.
  • Necromancer's Guild members WILL:
    • Follow all game rules posted in the Rules of behaviour and General Policies.
    • Abide not only by the wording, but the spirit of agreed upon stakes if/when they lose a duel.
    • Remaining active in RP.
    • Attempt to maintain a cordial OOC relationship with other Guild members.
    • Remember that this is a GAME, intended to be fun. Work to make/keep it fun for yourself and other players.


Those who leave the guild, either by removal or choice, must return their guild item(s). Sharing any information learned specifically through guild membership, either before or after leaving, will result in a declaration of treason, which will likely involve being hunted down in perpetuity until adequate punishment is deemed to have been meted out for that crime.

Inactive/Former Members

Provectus Malus Thanadule Sceleratus Novus Morior

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