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Kasyr Azakhaer

*Titles: Ashen, The Third Promise, Requiem, Daedrias' Blade, Guardian Of Balance
*Class: Kuro No Kensai*
*Sub Class:Daedrias' Paladin
*Position: Former Governor Of Vailkrin's Vampire Districts(App:30) // Caretaker Of The Shattered City///
*Status: Single.
*Race: Vampire Revenant(App:17) {Sired by Terra} [Formerly a Tiefling]
*True Race: Figment Of Balance* [Formerly Of Chaos*]
*Gender: Male
*Age: 25~{ physically as 21} {Birthday happening to be the equivalent of december 13}
*Height: 5'9 (and not growing an inch more)
*Weight: An approximate of 170~175 lbs


Due to a pact made with the Ascendi Daedria, Kasyr can't really die in any permanent manner persay. Rather, his soul is bound to a Lyre named Requiem, the likes of which his title is derived from. Both his Soul and that Lyre are bound to the goddess Daedria, essentially ensuring that the vampires soul cannot be taken and banished, destroyed, devoured or the like. This comes at the heavy cost of forever being a Vassal to the Ascendi. More dangerous however, is that whoever holds that Lyre is able to control the Kensai, given that it acts as a sort of Phylactery for his soul. It's for these very reasons that he does not hold the item.


  • Physical Appearance: The Vampire tends towards a somewhat lightly tanned complexion, complemented by a wiry but not overly so build. What really tends to stand out about him however is his eyes, which happen to be a particularily luminescent shade of Amber, having become such after he became a tiefling. After being turned vampiric, they shifted again- Albeit in a more subtle manner, crimson flecking across the amber. His hair also tends towards being a bit outside of the norm, being a fairly pleasent shade comparable to that of sandlewood, tipped with silver. Kasyrs' most noteworthy trait, however, is his ears. By some odd combination of his abilities, choice of companions, and his former nature as a figment of Chaos- he somehow managed to develop cat's ears. A pair of perky Calico ears, in fact, the likes of which have never really been explained- although they serve their function as ears admirably. Also has developed a Calico tail since his recent rebirth. ...Really. Curiously, this particular addition to the Vampires appearance is exceedingly durable- as the Kensai can attest due to his repeated attempts to hack off, tear out, burn, and otherwise rid himself of the odd 'limb'. To no avail, obviously, since it remains perfectly intact. Divine entities have a sick sense of humour.

  • Disposition: Kasyr is, quite frankly, a bit of a jerk. Whilst he is well-intentioned to a degree; given his ingrained desire to be a hero- he doesn't actually see anything wrong in resolving problems through 'alternative' means. These include but are not limited to: Sabotage, Assassinations, Political unrest, Theft, Lying, Manipulation, Spying and Copious amounts of violence- all of which are 'justified' if they help achieve the greater good. This isn't to say his methods don't work- it simply makes him unpleasant to deal with at times. This being said, the hybrid is contrary in this manner- as while he'll go to great lengths to see a just cause succeed, it does not mean he's without compassion. The Vampiric figment is not without sympathy- even if he does his best to display otherwise. But then, most individuals are stuck dealing with the carefree and 'sociable' self he presents- so it's no wonder that his brooding generally falls beneath notice.

  • Common Garb: Kasyr has a certain penchant for black~ From his simple shirt and padded vest, to the loose-fitting (& gravity defying) pants he wears. Even his trenchcoat and scarf are black- but then, the colours suit the Vampiric Figment. ...And they happen to be quite useful for prowling. Usefulness is not limited at colour, however- With the Kensai's Fur-trimmed trenchcoat hiding a particular interesting secret. It's armoured- the leather serving as an outer shell to the mithril wire mesh, and plates of preklek armour underneath. Whilst heavy, the Vampire has more than ample strength to move quickly while wearing it- and the boost that is provided by removing it is enough to offset some opponents. It's not just the coat that hides a secret, however, as the vampire's scarf also has two things particular about it. One, there's Mithril mesh wire woven through it, making it effective as a garotte. And two, it never stops flowing. The only thing that could actually stop it from flowing in an invisible breeze, would be the presence of an anti-mage. Kasyr really did like the idea of having a scarf heroically fluttering in the wind that much. The enchantment was worth every coin- Moving on. More mundanely, the Vampire wears a pair of fingerless mithril mesh gloves- a small bit of insurance to keep his hands protected. The gloves are accompanied by a pair of seemingly mundane rings, an Amaranth-inscribed band on his right hand (His wedding band), and a plain gold ring on his left hand. The kensai is in possession of a few magical items of note, beyond Gospel. The ring on his left hand, for example, is the Ring of Misinterpreted Sight; a gift from the Ascendi Coreliant- given to him for good service. When active, the ring projects a flawless illusion- the likes of which distorts the vision of those who perceive the Kensai. They still see Kasyr as he 'is', doing whatever it is that the hybrid is doing- however, that 'image' of the vampire is always at the nearest viable position five feet away. The rare times it's been used, it's made the hybrid an utter nuisance to contend with. And speaking of nuisances, whilst the hybrid is swift on his feet to start with- it apparently wasn't enough for him. And so, he went out of his way to get a pair of boots made for him, with a rather simple enchantment placed on them: An augmentation to his movement speed. Lastly, the hybrid's goggles are actually far from mundane. Having visited the underdark numerous times, the hybrid commisioned these goggles from the dwarf Hepti at high cost- with the specifications that they be made exceedingly durable, and with the ability to augment his ability to see in the dark. Asofar, they've worked admirably.

  • Fighting Styles: The Vampire has a fairly versatile set of fighting styles at his disposal:

1~His original fighting style is rather peculiar, really- Kasyr having learned to adeptly wield a bastard sword in one hand- if only so he could use its sheathe as an improvised shield, if he absolutely needed to. What was most peculiar about this style however, is that it mostly focused on disabling his foes with the flat of his blade, or while the blade was still within its sheathe. The purpose of the style is simple enough- to win a fight without killing the opponent. It's no wonder, really, that this style's use died along with Kasyr's first Ward, Estbel.

2~Kasyr is actually fairly proficient when it comes to unarmed fighting. Whilst he does not have a monk's lifetime of martial training in the arts of hand to hand combat, what he does have is an intuitive grasp on how to strike properly- along with numerous tips and tricks he's picked up from brawling alongside and against various people. Not all of these tricks are particularily nice, either- as the Vampire doesn't see anything wrong with butting heads, punching kidneys, or Tearing off ears. ...The hybrid also has developed a certain penchant and proficiency for grappling people- and either throwing them around, or slamming them in the ground. At this point, there's likely a sizeable list of people he's thrown off cliffs, or suplex'd.

3~With the Vampire's acquisition of Gospel, he's been able to develop an altogether particular style of fighting- one that relies on not one mastery, but myriad. With the ouroboros weapon able to shift between a Bastard sword, a broad sword, a pair of Katanas, a Nodachi -&- a Gauntlet (all of which have peculiar properties about them), the hybrid was forced to hone himself with these various weapons- until he could finally use them in the destructively offensive style he uses today. Seemingly improvised in nature, the hybrid's technique relies on a particularily aggressive combat stance- using the full range of his weapons to at once defuse his opponent's attacks, and then relentlessly press the openings revealed or created. With a weapon that can change both its effective 'weight' and size, this style does have its advantages- particularily in the element of surprise and adaption.

  • Tendancies of all sorts: Chaotic Neutral, though he makes attempts at being 'Good'. These attempts at being good are usually morally questionable in one way or another.


    • Sparky ~ An energetic fox kit, in both the hyper-active and perpetually-emitting-sparks manner. It seems to have taken a liking due to having been 'abandoned', and sensing a kindred spirit in Kasyr due to the hybrids affinities. ...It might just have poor taste in owners.
    • Casper ~A white coated female cat that hangs around the hybrid. Surprisingly, it manages to escape every single situation involving the Vampire completely unscathed. This seems to indicate either some degree of intelligence or an infinite amount of luck on the cats part. Given it has the common sense to duck back down into the hybrids backpack when things are going wrong, it seems more likely it's the former however. Has a companion in Satoshis' Calico.
    • An unnamed Frost Dragon Hatchling and an Ice Wyvern hatchling ~ Kasyrs seemingly generic rpg inventory style backpack -somehow- contains both these lizards, the likes of which eagerly eat a fair chunk of the hybrids rations. And whatever leftovers he pours into the pack. He's not even sure why he's carrying around pets that could hurt him if they bled on him.


These days, it can be summed up quite simply as Coven, Coterie, Frostmaw & Vailkrin.

Obviously, ties to both the Triarch upon Shesryn, and Daedria still remain.

History of sorts:: Ask Him?


  • Figment Of Chaos:: Kasyr is a concept made manifest in the form of a human, actually born of an idea, unbeknownst to even himself. He was born of a flux of those forces of chaos which naturally run their course through the world,and given form to that which was most common in the area, that being a human. Hence, being something unreal made flesh and blood, his aspects tend to be influenced by that which birthed him, a large reason as to why he is so discordant in action, and tends to find himself in conflict after conflict. The presence of a soul within his being kept the greater parts of his being under control, however upon its removal, the reversion towards a truer affinity with his father aspect has now begun, and the corruption the imp also precipitated by corrupting his being from pure human to a human imp hybrid only accelerated that same process.
  • Figment Of Balance::

  • Tiefling:: Kasyr was a half-demon at one point- specifically a demi-imp, due to the particular meddlings of one Eladamri. This affliction actually managed to worsen itself at one point, after he botched a wish 'granted' by a particular entity. The result was diasasterous- as his nature was shifted from the more mischief oriented mindset of an imp...to the much more subversive mindset of a demi-Incubus. On the bright side, the Vampiric Figment became -very- cautious about wishes, afterwards.

    • Kuro No Kensai:: Kensai (meaning Sword Saint) is a word reserved for those who have achieved such skill with the sword that it is considered legendary. This title is applied to swordsman who are peerless in their own era. To such a point, that there should be no more than one Kensai at any given point in time. Which is where this particular derivation of the title comes from. Kuro No Kensai (meaning Dark Sword Saint), A swordsman of legendary proficiency- though the source of that talent is more murky than that of the Kensai- as is the usage of that skill. In this particular instance, it is meant in the particular dichotomy of Riss, and Kasyr's Skills. On one hand, there is Riss: A prodigy of hardwork, with one particular skill acquired at the cost of another. On the other, there's Kasyr: Whilst he has not forsaken hardwork, the path he had taken to achieve his mastery came at a great many costs, and not just to himself. Stealing the knowledge of others when he was able to consume souls, His black blade's affinity to mimic skills that might otherwise be difficult to learn, and even his own gambit to further refine his knowledge by trading a part of his very being just to gain a mastery Equivalent to Riss. All these factors, and what he intends to use these skills for set him as a Kuro No Kensai.

Veritable Ability List

      • Sword Mastery~A supernatural understanding and talent with swords. The Kensai is able to pick up and use any sword that he comes across... unless, of course, he would be unable due to it being soul bound or otherwise barred from being used by most individuals. Even then, he would be able to both understand why he couldn't use it, and possibly even cajole the sword into being used by him if given enough time. Beyond that, it gives him the ability to comprehend the logic behind attacks that use swords as a medium, by they a blade spell or technique. Given time, and/or ability- this allows the Kensai to mimic almost any technique or skill, and eventually refine to his own ends.
      • Vampiric Taint:~Speed, Strength and Constitution are boosted. Also granted Regeneration as long as he's fed recently. Will regenerate more rapidly the more he's fed, and will regenerate wounds immediately if he's given a chance to feed from something- though he won't draw as much nutrience from it.
      • Empathy~Formerly tied to his nature as a tiefling, Kasyr managed to retain this ability nonetheless- If only because he had stepped into the Obsidian pool to augment it. Whilst it is not as potent as it used to be, the hybrid still retains enough prowess to locate an individual if they were in the same city as him, give or take a small amount of distance. He also still retains the ability to track an individual in this manner, though the trail grows colder all too easily now.
      • Paladin Abilities: ~Protection From Evil, Healing Hands, Minor Blessings & other small miracles of that same sort.
      • Psionic Capability: Able to speak with someone psionically, and stop people from prying into his mind. This is where the hybrid has focused this particular gift.- Forced upon him By Wark- Solely capable of Telepathy for the moment.

Sword Techniques

Abilities Accrued Through Gospel & Kensai Mimicry Shenanigans: Essentially, the skills and techniques the Envious blade has acquired. This can be done by Gospel either bearing the brunt of the techniques force (and thus leeching the spell through application), or simply by Kasyr learning abilities at an accelerated rate due to his nature as a Kensai.

1~Kaze Blade: A relatively simple technique once it had been learned from Sardin's essence, both the blade and the guardian are capable of this ~particular~ trick. It draws in a large amount of air about the blade's edge, compressing it and imbuing it with energy so that with a swipe, it creates a cutting edge in the air, more than capable of rending through flesh, and even steel if enough energy is placed within (or there's just a repeated amount of attacks performed.)

2~Wretched Agony: Gathered from a fight against Syadon, the sword gathered the ability to focus its wielders accumulated pain into a attack, gaining power when its wielder is at its weakest (Though in that very same gist, it helps to have a wielder who can endure horrific amounts of damage if only for the ability to hurl it back). Once focused upon, the pain is focused into the blade, appearing as a sort of tenebrous aura about the blade, negative energy at its finest. And then, when the sword is swiped, it bursts forth, splitting off from the blade in innumerable tendrils of darkness which bear down towards the target, poised to coalesce anew when they near the intended victim, to wreak upon them a grievous damage like that which he been dealt to the wielder of this attack.

3~Crematorium: Learned during his final bout against Azlue, it's activated in an altogether simplistic manner. His sword is plunged down into the ground, partially burying the blade, where energy of a pyric nature is then transferred into the earth, if only to be manifested in the ground beneath the chosen target. Varying anywhere between 3 and 12 ruptures, the victim is effectively warned of whats to come by a scent of charred earth, as the ground beneath bubbles and burns- before promptly bursting upwards into a number of short-lived but intense columns of flame.

4~Pyric Cleave: Acquired from the final confrontation with Bane {Yes, that one that ended with him getting killed by being smote by a goddess twice} & recalled upon the weapon gaining more strength, the actual procedure is exceedingly simple. Drawing energy, magical and otherwise, into itself, Gospel simply converts it all into energys of a fiery nature, which coat the very blade {or Gauntlet} itself. This stored energy continues to stoke itself, up until the very moment that the Vampire makes a solid strike. This has two uses; the first is one of a more indirect nature, a trail of flame coming in the wake of every single sword swing... which grants the ability some defensive uses. Secondly, and more a propos, once the blade connects solidly with either flesh or a surface which does not cede under the force of the blow- every single bit of flame mana trapped within the weapon is discharged instantaneously; often resulting in fatal results {One's innards boiling is not healthy, persay}- or the inability to hold a weapon or shield that has suddenly superheated.

5~Field Of Dissonance: This particular ability was acquired from a fight with Kirien- the Kensai having purposefully summoned Gospel into the path of this attack. Pointing his weapon at the intended target, the weapon is thrusted forward with a particularily shrill shriek from the cursed blade. Infused with magical energy, the very essence of that cry is carried down the length of the blade, the sound condensing near the point of the sword before it emerges. Once released, the condensed sonic energy explodes outwards- effectively cascading forward in a wave of force which shakes apart and crushes what it comes into contact. As a general side effect, the actual noise that accompanies this wave is deafening- serving to impair the hearing of those sorry individuals who are in the proximity of the attack.

6~Entropic Edge: During a fight with Desparrow, the Kensai bore witness (and was subject to) an fusion of swordsmanship and entropic energies, courtesy of the Lycanthrope's reliance on magic. Building upon this spur of the moment action, the Kensai focuses on channeling a burst of chaotic magic into his weapon, essentially making his weapon a nexus for entropic force. What this essentially culminates in, is that the Kensais blows are essentially able to heavily reduce or negate most mundane defenses, as those energies will unravel the material it essentially comes in contact with, as well as shearing apart tissue/fabric/material in close proximity to the wound- making stabs far more grievous, and even glancing cuts a far greater hazard than normal. The downside, however, is that if this is channeled into mundane weaponry, or weapons that are not unnaturally durable, there's a great likelihood of the weapon carrying this sort of 'temporary' enchantment to be devoured by the very energies empowering it.

Kuro No Kensai Techniques:

These are essentially abilities the vampire naturally develops as his spiritual reserves of energy return to what they were, and his understanding of swords achieve new heights.

Mirror Stance Style:

Given the particulars of how the Kensai's sword mastery works, it's quite possible for him to acquire a sword skill simply by observing it over time. Due to the fact that they're learned from a source other than self development, they don't continue to advance on their own, habitually.


Darkened Divinity Style: Essentially, these abilities are a fusion of his nature as a Dark Kensai, and those abilities gifted to him by the ascendi Daedria; using both those facets of his being to their utmost to wreak havoc and devastation.

1~ Knell: This technique is peculiar, as it's not exactly readily available for Kasyr to use- especially in the way he would want. The reason why, is that this particular ability requires the user to be using a -holy- blade (something the vampire doesn't exactly carry around), and to then infuse it further with divine energy. The intention is to essentially augment the natural tendency for holy energy to draw things to it, until it essentially creates vaccuum of sorts around the swords edge. Armed as such, the Kensai has a holy aligned weapon that will pull itself into and through the enemy should it meet flesh. It's also quite useful for keeping an enemy blade-locked, if the intention is to stall.

2~ Dirge: Much more practical than the last, this ability is precipitated by either infusing darkness into a light blade, Or the inverse. The goal is to fuse the conflicting energies within the blade just as, or moments prior to, the weapon strikes. Whether it's flesh or an opponents weapon, the point is to simply blow them back- the tumultuous meeting of energy resulting in a chaotic explosion of energy emanating from the weapon. This can also be used effectively if the weapon has been impaled into a foe, to cause severe internal injuries.

3~Nocturne: Lastly, there's the ability brought about by enhancing the energies already present in an unholy or dark weapon (Such as gospel). To begin, the individual has to push enough energy into the weapon that it's on the verge of pouring out, or otherwise enchant it so it's essentially seething with darkness. From there, the actual attack begins~ Seemingly simple, it begins with a rather obvious leap forward, blade poised to slam into the target with an overhead slash. Whilst this would seem obvious enough to simply step back from or block~ The purpose of this technique is to infuse whatever the blade hits with the darkness energy that had been pushed into it. From there, it simply detonates it, causing a fair bit of caustic and kinetic damage in the process. This certainly would be effective to strike an individual with it, or their weapon head on, the general target is in fact the ground in the victims vicinity. However, its most effective in wreaking havoc on the unwary, punishing those who narrowly dodge the strike itself, and thus find themself at mercy of the ground beneath their feet as it violently explodes in a spiraling upwards pillar of tenebrous energy and debris- ranging a good five or so feet in all directions from point of impact. Those who move in to counter attack also find themself victimised by this spell. Whilst it can be done from a standing position, this limits the area of destruction to the opponents weapons or body.

Infinite Swords Style:

This 'style' was originally developed by the hybrid as a means of intimidation- using Emperas wires to essentially wield 12 katanas, essentially using them as impromptu bladed wings. The result intrigued the tiefling-at-the-time to look further into the idea, finally finding a means to replicate the process in a much more -natural- manner. By taking a dozen well crafted swords and having them infused with chaotic energy, he hoped to push them to a state of being -almost- energy. More than that, he hoped that his own affinity with chaos would be enough to facilitate the process. As it was, he was only able to finish this experiment when he returned back to Hollow from Shesryn- making the process both easier and harder. Due to his increased understanding of swords, and Gospels own ability- he was able to properly formulate how to absorb the swords themselves into Gospel- essentially having it eat the spiritual strength that had been infused into them with chaos shards. Gospel was than able to mimic them through it's ability to mimic sword related abilities. It was the process of actually calling them out that caused the Kasyr displeasure, as their affinity with Chaos did not sit entirely well with his newfound affinity to balance. Nonetheless, over the course of several months, the Kensai was able to attune himself to the blades- affording himself the ability to summon 12 blades from his person, each one a close replica of Gospel- carrying a similar keenness, though their durability does not quite extend to the same indestructible nature as their originator, only coming close, for practical intents and purposes. Interestingly enough, each sword retains Gospels ability to mimic spells, though they aren't able to replicate Raging Storm techniques- likely due to the physical cost. Another point of interest, is that whilst it's called the Infinite Swords Style, the weapons can, in fact, replicate Gospels form of a glove. There is just almost no point.

1~Infinite Swords (First Stance) [Seraph]: The most basic variation of Infinite Swords. In this stance, twelve swords hover in the tieflings vicinity, each one adopting Gospels current form as their own. The most primal function of this style is to simply wield the blades through the hybrids will, the individual weapons able to be used to block attacks, or swipe, slice and stab as necessary. They can even be projected like an arrow towards a target. Most importantly, however, they can be used to mimic the hybrids blade techniques- allowing him to use several at once, so long as his energies can support it. That being said, the technique to be used will likely be identical amongst all the blades, due to the amount of concentration necessary to co-ordinate such efforts.

2~Infinite Swords (Graveyard): This technique is effectively an extension of the Kensais' sword multiplication technique (Infinite Swords). The technique itself essentially relies upon him anchoring Gospel into the ground, before he uses the Infinite Sword technique to effectively create a barrier of blades around him. Whether he has chosen the katanas, or one of the other variations of the weapon determines whether it will be 24 or 12 swords created. The difference here, is that rather than try and co-ordinate the movements of multiple swords, the Kensai instead focuses upon co-ordinating a specific ability through the created weapons: That of Infinite swords. The resulting massive multiplication results in a field of swords. This is useful in that it effectively allows either an outward nova, or a forward 'wave' of blades to effectively explode out of the ground- Skewering what rests in its area of effect, and limiting the movements of those who survive it or must pass through on foot. The 'graveyard' of blades remains within the area until the anchor {Gospel, as it were}, is removed from the ground.

Raging Storm Style:

This style is essentially a fusion of the applied knowledge he's gained as a kensai, and the affinity to lightning that Kasyr gained when he consumed Ekaitz. Consisting of quick but hardhitting skills, which can be used to both effectively deal with crowds or duel a skilled opponent- the style itself is both flexible and powerful. Too powerful, in fact, as the skills cause the kensai to lose a portion of himself whenever these skills are activated. Channeling too much of the very lightning he seeks to harness to his own ends, the Kensai ends up ionizing a part of himself- the amount ranging on the severity of the skill. The most basic skills can be as minimal as a small patch of skin, with the more costly skills causing the loss of something the size of a finger. The most severe skills this style contains would undoubtedly cost the Kensai his life. This style -can't- be mirrored by the Infinite swords style.

1~Thunderclap: The kensai leaps up, than slams his blade into the ground point first. Resonating out from this point comes a powerful shockwave of force, serving to both push back and knock over anything near him. The force carried by this wave is enough to knock over an average minotaur, and to stagger a more powerful one. Not overly offensive, this ability is mainly used to defuse situations, and create openings. Cost: Small patch of skin (skin from the digit of a finger, for example)

2~Lightning wheel: The kensai leaps up, than slams his blade into the ground point first. Rather than a concussive wave of force, a nova of electrical energy bursts out from the Kensais position. Moreover, if the Kensai draws the sword out and twirls it, a second smaller nova will be produced from the residual energy. Essentially an offensive version of Thunderclap. Cost:Large patch of skin ( Such all the skin from the palm of ones hand or the back), Alternatively, a condensed area, like the digit of ones finger might be ionize instead.

3~Lightning Strike: Charges sword with lightning, Than rapidly dashes in a straight line towards the target. Can either end as a slash, or a thrust. Slash has large radius, and the lightning arcs- but thrust moves straight forward- and impalation means immediate discharge of all energy. Lightning strike can be used in leaping or fall attacks, but just as it's ground based variants- the attack moves in a straight line. This means the hybrid will continue to travel upwards until the energy dissipates. Or, alternatively, will continue to plummet downwards, without something between himself and the ground. As before, the attack can end as a slash or a thrust. Both follow their previous rules, although it should be noted that if the slash is done, the additional momentum gained will dissipate with the loss of energy, whereas- if the vampiric Kensai impales the target, the immediate discharge will actually accelerate their upwards or downwards momentum. Cost: A fist sized chunk of flesh. Deeper than the other costs, it will take chunks of muscle with it.

4~Chain Lightning:Charges the sword with lightning, than uses the accumulated energy to burst into the air. From there, he can proceed to redirect himself in various directions, maintaining altitude, ascending or descending as needs be. Given that the burst of lightning is what carries the Kensai up, it can be used offensively against an enemy to strike into them and carry them up with Kasyr, before subjugating them to a flurry of strikes as they fall. Incidentally, the move does not necessarily have to be used on the ground. For instance, if he was in the air for long enough, he could charge the move and use it to hurtle straight towards the ground- possibly with the intent to impale someone- though, it does have a secondary function in this case. If it's used to descend- should the ground be reached before the technique is finished, falling damage can be minimized by virtue of momentary self ionization. Cost: It ionizes a fist sized chunk of the Kensais body, as an initial cost, and than gradually consumes more flesh along the afflict area as the attack continues..

5~Storm Rising: Builds an ambient charge of energy within the Kensais body. This charging serves several purposes, as it allows him to subtly prepare for the useage of more powerful abilities, choose the area which is ionized due to the invocation of his abilities- and grant him the ability to generate a focused charge of electrical energy from either his body -or- his sword. Lastly, the ratio of bodymass ionized when invoking his abilities is reduced for the Kensai so long as he chooses to initate abilities through this technique. Cost: The Gradual ionization of a portion of his flesh that he chooses.

6~Lightning Storm: A highly advanced technique of the Raging Storm Style developed by the Kensai, it requires the user to focus an intense amount of energy inwards. After all, it is limited by the fact that it can only be unleashed when the wielder has generated enough energy. Once that threshold has been obtained, the built up energy can be spent at will to invoke this technique - the 'storms' initiation heralded by an abrupt and violent surge of lightning from the Kensai's body. That released energy is then harnessed to allow the user to unleash a blindingly swift series of strikes upon on a target (Or targets) within his immediate vicinity. Effectively, his blade will become a nigh imperceptible blur for a few moments- the sole thing betraying its' passage being a rapidly thickening cobweb of electrical arcs that detail the path its followed. Cost: Must be used out of Storm Rising:: The equivalent of both his wings in flesh, or a limb (the including the muscle and bone)

7~Tempests' End: A counter offensive technique by nature. After a sufficient amount of energy has been 'gathered' by the Kensai, A variant of the 'Lightning Wheel' Technique is initiated- essentially a tight knit series of circular slashes meant to fend off incoming attacks and lace the air with a number of quickly created arcs of electricity. This is done to create a spherical 'barrier', the likes which is then amplified by pouring the Kensais energy into the existing field- thereby expanding radius and intensity. Cost: Must be used out of Storm Rising:: The equivalent of one wing in flesh, or all the flesh from a limb.

Grand Cataclysm Style:

This style is essentially the crux of the Kensai abilities, compromised of exceeding powerful but costly abilities that pull from his other styles. Each one is meant to utterly obliterate whatever he's fighting.


Spiritual Energy Contained

  • Notable ones anywhichway {I'm listing it for Nutritional Value Folks}

Due to his deal with the Figments Of Neutrality, the Kensai no longer contains the consumed souls of countless others- Nor can he eat others. Instead, his body is merely a vessel for the combined knowledge and energy that they were. As it currently stands, the Kensai has full use of the vast reserves of energy within himself. Moreover, despite any of his recent efforts- he seems incapable of garnering any further strength. A fact which frustrates him to no end, especially with the tumult that has erupted into the world.

Readily Useable Spiritual Energy Source:

-Sardin, Psychotic Avian thing:: Inherited a Blade Technique from this, and some Mana.

-Virros, Dwarven paladin {A Unforunate Twist Of Events}:: Inherited some Mana, and some Guilt.

-Wark, Psychic Feline (Technically, it was his essence absorbed after he was ripped to shreds):: Inherited Psionic Potential x.X..His doing not mine.

-Azlue, Vampire {CUUUURB STOMPED}:: Inherited Mana, and A Blade Technique.

-Eljin, Drow Spell Blade {Casualty Of His War Against Everything}:: Inherited a Fair Chunk of Mana, and the ability to speak with Insects.

-Maisyr, Half-Elf Assassin {Made the mistake of hurting a familiar feline~ ..and picking a fight with Kas. In the same instance.}:: Inherited a Fair Chunk of Mana, and an Tenebrous-Ouroboros Tattoo on his Right arm.

-Naeva, Human~ {Keeping promises}:: To ensure that she didn't leave Kasyr alone, she willingly bound her spirit to him- to ensure that he always carried something good with him, through all the tragedies. Whilst this only granted him some mana, it also gave him a...well of happiness, of a sorts.

~Guisetepade, Minotaur, Warrior {Ending Threats On A Whim}}:: Brutally murdered due to his attack on Satoshi, and threat against the Vampire, during their brief fourth encounter. This granted him a minimal amount of mana.

~Althurn, Avian, Spell Blade {Spirit Hidden within another}}:: Having died fighting the drow, Shaele, the Avian found himself bound at a spiritual level with his former friend. Recently, this bind has also coaxed his spirit into captivity with the rest of the souls Kasyr has devoured. This granted Kasyr a Large amount of mana.

-Kemen, Elfen Shaman {Munched On}:: Inherited a Fair chunk of Mana, and Shamanic Potential {...Oh, Joy even more voices}.

-Shaele, Drow Mage {The Nihilists Finale}:: Thrown into the agreement by Kasandra, the Chaos Mage Turned Lecherous Drunken Addict also became a part of the odd pact. Thus, for all his wrongdoing, he did in fact avoid obliteration- albeit by becoming a part of the Vampire's power. This granted the hybrid a large amount of mana. It may have also given him a tendancy towards Pixie dust, but shhh....

-Kasandra, Vampiric Illusionist {Further Arrangements}:: Knowing that she would be subject to the same dissapearance Iskaldor predicted, Kasandra chose to undermine the machinations of those higher powers- entering the same pact Iskaldor had with Kasyr, to ensure that the Shattered City didn't fall prey to the machinations of others. In return, Kasyr gained a large amount of mana.

-Eladamri, Brat Impress:: Inherited Wisp Magic & Impish Magic From this, as well as large amounts of Mana

-Talia The Mage:: Inherited a large Chunk of Mana.

-Dace The Necromancer:: Inherited a large Chunk of Mana.

-Vesyn, Human Mage {Mage made Food}:: Inherited a large Chunk of Mana.

-Iskaldor, Vampiric Archmage {A Peculiar Arrangement}:: With Iskaldor having predicted that he would dissapear from the lands, he gave the Kasyr his soul so long as certain conditions were met. These conditions were: To make sure that no creature {including Kasyr} laid claim to the shattered city, or attempted to restore it. In return, Kasyr gained a massive amount of mana.

~Zeran, Ancient Black Dragon, Failed Diplomat {Botched Negotiation, Meets a Tiefling & Betrayal By Kindred):: Having Pursued leadership of the Shattered city, the dragon came into conflict with Kasyr. It was not the hybrid that killed him however; the Diplomat instead being slain by a trusted 'Companion' of his. The Kensai simply didn't let the meal go to waste. This Granted Kasyr a Large Amount Of Mana.

-Ahkall, The Wyrm {A Violent Rivalry Ends!! Climatic Cliffside Combat Turned Soul Nomming}:: Inherited a Massive amount of energy from the beast; due to the energies it had siphoned from Khasad & The Obsidian pool. The only remaining vestige of Khasads' curse.

Figment Essence

~Kasyr, As Himself, What Was Always There:: Kasyrs natural blessing as being a figment of chaos was an increased resistance against magic. The particular form this took, was a partial absorption of the energy he came into contact with- the likes of which was then converted and absorbed by his body. Since becoming a vampire, this ability has all but ceased functioning.

~Estbels, 'Human' Illusionist, Essence Gained when she died, due to her existance as a figment of Chaos:: Due to her having been close to another figment of chaos when he perished, she gained his energies- hence resulting in Kasyr inheriting their combined Mana. Furthermore, Estbels innate affinity with Illusions was gained, which had been subconsciously trained during the hybrids time serving Coreliant.

~The other ability accrued was the one Estbel herself had unwittingly accrued, that being a catlike grace and sense of Equilibrium. It's actually a large part of -why- he's developed the feline ears.

~Ekaitz, Feline Assassin, Essence gained when he was killed by Kasyr, due to his existance as a Figment Of Order:: Generally more powerful than the Figments of Chaos, due to the figments of Order becoming stronger the less of them there are, there was a particular bit of power gained from this particular victory. Especially granted that Ekaitz particular Boon inherant to his nature was Electrokinesis. The greatest treasure remains the weapon he once held, albeit it's reluctance to aid Kasyr.

Fun facts

  • Kasyr was 5'5 and about 10-13 pounds lighter when he first arrived..und 18 (early 18, as I recall) >.> Ch'eah! Is 23 as of the 13th of december 2011. >.> ...wow <.<;
  • Acquired Empera over Ekaitz's Cold, Dead Body.
  • Came back a Kensai, & a Revenant
  • In charge of Vailkrin for the second time now. Dreading the paperwork that comes with the responsibility.

Creative Property Of Malicean Asorial Arlyeon/J. No touchy damnit! Character made....>.> well this incarnation anyways...I'd assume somewhere like Febuary 2007 >.> Like I really know.

P.S. Quinton told your clan, "ooc: Roffle. The Kasyr Pokemon. This Pokemon utilizes its uncanny understanding of the French language and unrivaled semi-psychotic personification to gain a foothold on the enemy's psychological state before unleashing several strikes with his blade whilst declaring all sorts of longwinded and unrelated things in a flurry of craziness. Psychic/French type." <.<...That is all.

DISCLAIMERS Oocly: The Shesryn {Figment of Chaos/Order} Rp -IS- my brain child as is the weapon of Virtue and Ouroboros rp's =). So, I claim responsibility for Indignation & Gospel. I incidentally aided in the creation of Requiem. Yes, I realise a lot of the things I do have religious backgrounds- but it's my sense of humour, being agnostic and all, and the general idea of mysticism in all it's forms fascinating me. Any other Weapon of Sin or Virtue is also my doing >>. You'll be able to tell, my name'll be scrawled somewhere around there.

Satirical Entrys, Based on actual Rp: ~ http://www.hollowgame.com/wiki/Bulfyn_Day

Writings and such: Kasyr @ Deviantart.com