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Kasyr Azakhaer

*Titles: Ashen, The Third Promise, Requiem, Daedrias' Blade, Guardian Of Balance
*Class: Kuro No Kensai*
*Sub Class:Daedrias' Paladin
*Position: Abdicated King - Mage Guild Teacher in over his head
*Status: AA Member waiting to happen. (11/25)
*Race: Vampire Revenant? (App:17) {Sired by Terra} [Formerly a Tiefling]
*True Race: Figment Of Balance* 
*Gender: Male
*Age: 28 . . .?{ physically as 22} {Birthday's december 13}
*Height: 5'9 (and not growing an inch more)
*Weight: An approximate of 170~175 lbs

NOTE Due to a pact made with the Ascendi Daedria, Kasyr can't really die in any permanent manner persay. Rather, his soul is bound to a Lyre named Requiem, the likes of which his title is derived from. Both his Soul and that Lyre are bound to the goddess Daedria, essentially ensuring that his soul defies banishment, destruction, or consumption. This comes at the heavy cost of forever being a Vassal to the Ascendi. More dangerous however, is that whoever holds that Lyre is able to control the Kensai, given that it acts as a sort of Phylactery for his soul. And that's if an enterprising soul doesn't decide to both discover and obliterate the item.

Physical Appearance: The (former) Vampire tends towards a somewhat lightly tanned complexion, complemented by a wiry but not overly so build. What really tends to stand out about him however is his eyes, which happen to be a particularily luminescent shade of Amber, having become such after he became a tiefling. After being turned vampiric, they shifted again- Albeit in a more subtle manner, crimson flecking across the amber.

His hair also tends towards being a bit outside of the norm, being a fairly pleasent shade comparable to that of sandalwood, tipped with silver. Kasyrs' most noteworthy trait, however, is his ears. By some odd combination of his abilities, choice of companions, and shenanigans- he somehow managed to develop cat's ears. A pair of perky Calico ears, in fact, the likes of which have never really been explained- although they serve their function as ears admirably. With a matching Calico tail after his rebirth- which had been dubbed closer to a monkey's tail courtesy of Svilfon, and which has proven to be rather durable, despite efforts to remove it. That aside, the most noteworthy element is the slowly growing array of faded scars that litter the swordsmans body, courtesy of a life spent almost perpetually in conflict.

Disposition: Kasyr is, quite frankly, a bit of a jerk. Whilst he is well-intentioned to a degree; given his ingrained desire to be a hero- he doesn't actually see anything wrong in resolving problems through 'alternative' means. These include but are not limited to: Sabotage, Assassinations, Political unrest, Theft, Lying, Manipulation, Spying and Copious amounts of violence- all of which are 'justified' if they help achieve the greater good. This isn't to say his methods don't work- it simply makes him unpleasant to deal with at times. This being said, the hybrid is contrary in this manner- as while he'll go to great lengths to see a just cause succeed, it does not mean he's without compassion. But then, most individuals are stuck dealing with the carefree and 'sociable' self he presents- so it's no wonder that his brooding or contradictory bits of conscience fall beneath notice. Has recently added genocide to the list of War-crimes for the greater good.

The Kit: Kasyr has a certain penchant for black~ From his simple shirt and padded vest, to the loose-fitting (& gravity defying) pants he wears. Even his trenchcoat and scarf are black- but then, the colours serve the swordsman well, given his penchant for clandestine operations. Usefulness is not limited at colour, however- With the Kensai's Fur-trimmed trenchcoat hiding a particular interesting secret. It's armoured- the leather serving as an outer shell to the mithril wire mesh, and plates of preklek armour underneath. Whilst heavy, the Kensai has enough strength to move quickly while wearing it- and the boost that is provided by removing it is enough to offset some opponents.

It's not just the coat that hides a secret, however, as the Kasyr's scarf also has two things particular about it. One, there's Mithril mesh wire woven through it, making it effective as a garotte. And two, it never stops flowing. The only thing that could actually stop it from flowing in an invisible breeze, would be the presence of an anti-mage. He liked the idea of having a scarf heroically fluttering in the wind enough, that he still feels the enchantment was worth every coin. More mundanely, the swordsman wears a pair of fingerless mithril mesh gloves- a small bit of insurance to keep his hands protected. The gloves are accompanied by a plain gold ring on his left hand. That said, The kensai is in possession of a few magical items of note. The ring on his left hand, is in fact the Ring of Misinterpreted Sight; a gift from the Ascendi Coreliant- given to him for good service. When active, the ring projects a flawless illusion- the likes of which distorts the vision of those who perceive the Kensai. They still see Kasyr as he 'is', doing whatever it is that the hybrid is doing- however, that 'image' of the Kensai is always at the nearest viable position five feet away. The rare times it's been used, it's made the hybrid an utter nuisance to contend with.

And speaking of being a complete inconvenience, whilst the hybrid is swift on his feet to start with- it apparently wasn't enough for him. And so, he went out of his way to get a pair of boots made for him, with a rather simple enchantment placed on them: An augmentation to his movement speed. Lastly, the hybrid's goggles aren't just for fashions sake. Having visited the underdark numerous times, the hybrid commisioned these goggles from the dwarf Hepti at high cost- with the specifications that they be made exceedingly durable, and with the ability to augment his ability to see in the dark. Asofar, they've worked admirably.

The Kensai does still wear his Amaranth ring, but it's no longer on his right hand- instead hanging off a simple leather cord buried beneath his scarf.

  • Fighting Styles: The Swordsman has a fairly versatile set of fighting styles at his disposal:

1~His original fighting style is rather peculiar, really- Kasyr having learned to adeptly wield a bastard sword in one hand- if only so he could use its sheathe as an improvised shield, if he absolutely needed to. What was most peculiar about this style however, is that it mostly focused on disabling his foes with the flat of his blade, or while the blade was still within its sheathe. The purpose of the style is simple enough- to win a fight without killing the opponent. It's no wonder, really, that this style's use died along with Kasyr's first Ward, Estbel.

2~Kasyr is actually fairly proficient when it comes to unarmed fighting. Whilst he does not have a monk's lifetime of martial training in the arts of hand to hand combat, what he does have is an intuitive grasp on how to strike properly- along with numerous tips and tricks he's picked up from brawling alongside and against various people. Not all of these tricks are particularily nice, either- as the Vampire doesn't see anything wrong with butting heads, punching kidneys, or Tearing off ears. ...The hybrid also has developed a certain penchant and proficiency for grappling people- and either throwing them around, or slamming them in the ground. At this point, there's likely a sizeable list of people he's thrown off cliffs, or suplex'd.

3~With the Vampire's acquisition of Gospel, he's been able to develop an altogether particular style of fighting- one that relies on not one mastery, but myriad. With the ouroboros weapon able to shift between a Bastard sword, a broad sword, a pair of Katanas, a Nodachi -&- a Gauntlet (all of which have peculiar properties about them), the hybrid was forced to hone himself with these various weapons- until he could finally use them in the destructively offensive style he uses today. Seemingly improvised in nature, the hybrid's technique relies on a particularily aggressive combat stance- using the full range of his weapons to at once defuse his opponent's attacks, and then relentlessly press the openings revealed or created. With a weapon that can change both its effective 'weight' and size, this style does have its advantages- particularily in the element of surprise and adaption.

  • Tendancies of all sorts: Neutral Evil, though he makes attempts at being 'Good'. These attempts at being good are usually morally questionable in one way or another.


Sparky ~ An energetic fox kit, in both the hyper-active and perpetually-emitting-sparks manner. It seems to have taken a liking due to having been 'abandoned', and sensing a kindred spirit in Kasyr due to the hybrids affinities. ...It might just have poor taste in owners.

Casper ~A white coated female cat that hangs around the hybrid. Surprisingly, it manages to escape every single situation involving the Vampire completely unscathed. This seems to indicate either some degree of intelligence or an infinite amount of luck on the cats part. Given it has the common sense to duck back down into the hybrids backpack when things are going wrong, it seems more likely it's the former however. Had a companion in Satoshis' Calico.

An unnamed Frost Dragon Hatchling and an Ice Wyvern hatchling ~ Kasyrs seemingly generic rpg inventory style backpack -somehow- contains both these lizards, the likes of which eagerly eat a fair chunk of the hybrids rations. And whatever leftovers he pours into the pack. He's not even sure why he's carrying around pets that could hurt him if they bled on him.


The Coterie is gone, The coven has gone quiet, and the Kensai has not been seen properly in Frostmaw or Vailkrin for some time. Whilst it's rumoured he was seen aiding the Drow, it's possible this is simply misinformation. What's laughable, are the rumours of a Spellblade Tutor at the Mage tower matching his description.

Obviously, ties to both the Triarch upon Shesryn, and Daedria still remain.

History of sorts:: Ask Him?

That said, if you linger around the Xalious Mage Tower. The Rumour Mill:: Since Joining the Mage Guild, The Kensai's found himself at the center of the students gossiping grape vine. Hooray. Here's a handful.

Rumor: Kasyr still keeps fanmail from his time as the Vampire King. (Actually true) Rumor: Kasyr has a Larewen voodoo doll (False - what even?) Rumour : The Mage Guild employed a Kasyr-Impersonator to attract new students to the spellblade courses.(False - It's the Genuine Article Kas teaching) Rumour: Kasyr intends on using his ties to the Mage Guild to retake Vailkrin. (False - he can't be damned, currently) Rumour : Kasyr's cat ears are fake. (False - though this is a persistent rumour leading to a number of annoying pranks)


Figment Of Chaos/Balance:: Kasyr was a concept made manifest in the form of a human, actually born of an idea, unbeknownst to even himself. He was born of a flux of those forces of chaos which naturally run their course through the world,and given form to that which was most common in the area, that being a human. Hence, being something unreal made flesh and blood, his aspects tend to be influenced by that which birthed him, a large reason as to why he is so discordant in action, and tends to find himself in conflict after conflict. The presence of a soul within his being kept the greater parts of his being under control, however upon its removal, the reversion towards a truer affinity with his father aspect has now begun, and the corruption the imp also precipitated by corrupting his being from pure human to a human imp hybrid only accelerated that same process.

His nature as demon-tainted, however, meant that he inevitably roused the ire of more celestial forces, which ended up leading back to his his homeland of Shesryn to find a solution with a particular Triarch of entities that reside there. They were able to purge the Kensai of the infernal influence carried within his blood, and even further empower the dark influence running through his veins- but the cost was that he served their agenda, when it came to the politics of his homeland. Thankfully, he's had little cause to return to the island in quite some time, in part due to Riss' dissapearance.

Tiefling:: Kasyr was a half-demon at one point- specifically a demi-imp. This affliction actually managed to worsen itself at one point, after he botched a wish 'granted' by a particular entity. The result was diasasterous- as his nature was shifted from the more mischief oriented mindset of an imp...to the much more subversive mindset of a demi-Incubus. On the bright side, the Figment became -very- cautious about wishes, afterwards.

Kuro No Kensai:: Kensai (meaning Sword Saint) is a word reserved for those who have achieved such skill with the sword that it is considered legendary. This title is applied to swordsman who are peerless in their own era. To such a point, that there should be no more than one Kensai at any given point in time. Which is where this particular derivation of the title comes from. Kuro No Kensai (meaning Dark Sword Saint), A swordsman of legendary proficiency- though the source of that talent is more murky than that of the Kensai- as is the usage of that skill. In this particular instance, it is meant in the particular dichotomy of Riss, and Kasyr's Skills. On one hand, there is Riss: A prodigy of hardwork, with one particular skill acquired at the cost of another. On the other, there's Kasyr: Whilst he has not forsaken hardwork, the path he had taken to achieve his mastery came at a great many costs, and not just to himself. Stealing the knowledge of others when he was able to consume souls, His black blade's affinity to mimic skills that might otherwise be difficult to learn, and even his own gambit to further refine his knowledge by trading a part of his very being just to gain a mastery Equivalent to Riss. All these factors, and what he intends to use these skills for set him as a Kuro No Kensai.

Ability / Knack List

Sword Mastery~A supernatural understanding and talent with swords. The Kensai is able to pick up and use any sword that he comes across... unless, of course, he would be unable due to it being soul bound or otherwise barred from being used by most individuals. Even then, he would be able to both understand why he couldn't use it, and possibly even cajole the sword into being used by him if given enough time. Beyond that, it gives him the ability to comprehend the logic behind attacks that use swords as a medium, by they a blade spell or technique. Given time, and/or ability- this allows the Kensai to mimic almost any technique or skill, and eventually refine to his own ends.

Vampiric Strength:~Speed, Strength and Constitution are boosted. Also granted Regeneration as long as he's fed recently. Will regenerate more rapidly the more he's fed, and will regenerate wounds immediately if he's given a chance to feed from something- though he won't draw as much nutrience from it.

Empathy~Formerly tied to his nature as a tiefling, Kasyr managed to retain this ability nonetheless- If only because he had stepped into the Obsidian pool to augment it. Whilst it is not as potent as it used to be, the hybrid still retains enough prowess to locate an individual if they were in the same city as him, give or take a small amount of distance. He also still retains the ability to track an individual in this manner, though the trail grows colder all too easily now.

Paladin Abilities: ~Protection From Evil, Healing Hands, Minor Blessings & other small miracles of that same sort.

Psionic Capability: Able to speak with someone psionically, and stop people from prying into his mind. This is where the hybrid has focused this particular gift.- Forced upon him By Wark- Solely capable of Telepathy for the moment.

Spiritual Energy Contained

  • Notable ones anywhichway {I'm listing it for Nutritional Value Folks}

Due to his deal with the Figments Of Neutrality, the Kensai no longer contains the consumed souls of countless others- Nor can he eat others. Instead, his body is merely a vessel for the combined knowledge and energy that they were. As it currently stands, the Kensai has full use of the vast reserves of energy within himself. Moreover, despite any of his recent efforts- he seems incapable of garnering any further strength. A fact which frustrates him to no end, especially with the tumult that has erupted into the world.

Readily Useable Spiritual Energy Source:

-Sardin, Psychotic Avian thing:: Inherited a Blade Technique from this, and some Mana.

-Virros, Dwarven paladin {A Unforunate Twist Of Events}:: Inherited some Mana, and some Guilt.

-Wark, Psychic Feline (Technically, it was his essence absorbed after he was ripped to shreds):: Inherited Psionic Potential x.X..His doing not mine.

-Azlue, Vampire {CUUUURB STOMPED}:: Inherited Mana, and A Blade Technique.

-Eljin, Drow Spell Blade {Casualty Of His War Against Everything}:: Inherited a Fair Chunk of Mana, and the ability to speak with Insects.

-Maisyr, Half-Elf Assassin {Made the mistake of hurting a familiar feline~ ..and picking a fight with Kas. In the same instance.}:: Inherited a Fair Chunk of Mana, and an Tenebrous-Ouroboros Tattoo on his Right arm.

-Naeva, Human~ {Keeping promises}:: To ensure that she didn't leave Kasyr alone, she willingly bound her spirit to him- to ensure that he always carried something good with him, through all the tragedies. Whilst this only granted him some mana, it also gave him a...well of happiness, of a sorts.

~Guisetepade, Minotaur, Warrior {Ending Threats On A Whim}}:: Brutally murdered due to his attack on Satoshi, and threat against the Vampire, during their brief fourth encounter. This granted him a minimal amount of mana.

~Althurn, Avian, Spell Blade {Spirit Hidden within another}}:: Having died fighting the drow, Shaele, the Avian found himself bound at a spiritual level with his former friend. Recently, this bind has also coaxed his spirit into captivity with the rest of the souls Kasyr has devoured. This granted Kasyr a Large amount of mana.

-Kemen, Elfen Shaman {Munched On}:: Inherited a Fair chunk of Mana, and Shamanic Potential {...Oh, Joy even more voices}.

-Shaele, Drow Mage {The Nihilists Finale}:: Thrown into the agreement by Kasandra, the Chaos Mage Turned Lecherous Drunken Addict also became a part of the odd pact. Thus, for all his wrongdoing, he did in fact avoid obliteration- albeit by becoming a part of the Vampire's power. This granted the hybrid a large amount of mana. It may have also given him a tendancy towards Pixie dust, but shhh....

-Kasandra, Vampiric Illusionist {Further Arrangements}:: Knowing that she would be subject to the same dissapearance Iskaldor predicted, Kasandra chose to undermine the machinations of those higher powers- entering the same pact Iskaldor had with Kasyr, to ensure that the Shattered City didn't fall prey to the machinations of others. In return, Kasyr gained a large amount of mana.

-Eladamri, Brat Impress:: Inherited Wisp Magic & Impish Magic From this, as well as large amounts of Mana

-Talia The Mage:: Inherited a large Chunk of Mana.

-Dace The Necromancer:: Inherited a large Chunk of Mana.

-Vesyn, Human Mage {Mage made Food}:: Inherited a large Chunk of Mana.

-Iskaldor, Vampiric Archmage {A Peculiar Arrangement}:: With Iskaldor having predicted that he would dissapear from the lands, he gave the Kasyr his soul so long as certain conditions were met. These conditions were: To make sure that no creature {including Kasyr} laid claim to the shattered city, or attempted to restore it. In return, Kasyr gained a massive amount of mana.

~Zeran, Ancient Black Dragon, Failed Diplomat {Botched Negotiation, Meets a Tiefling & Betrayal By Kindred):: Having Pursued leadership of the Shattered city, the dragon came into conflict with Kasyr. It was not the hybrid that killed him however; the Diplomat instead being slain by a trusted 'Companion' of his. The Kensai simply didn't let the meal go to waste. This Granted Kasyr a Large Amount Of Mana.

-Ahkall, The Wyrm {A Violent Rivalry Ends!! Climatic Cliffside Combat Turned Soul Nomming}:: Inherited a Massive amount of energy from the beast; due to the energies it had siphoned from Khasad & The Obsidian pool. The only remaining vestige of Khasads' curse.

Figment Essence

~Kasyr, As Himself, What Was Always There:: Kasyrs natural blessing as being a figment of chaos was an increased resistance against magic. The particular form this took, was a partial absorption of the energy he came into contact with- the likes of which was then converted and absorbed by his body. Since becoming a vampire, this ability has all but ceased functioning. (The reason, in fact, being less tied to his nature as a vampire, and more due to matters more related to the manner in which he had effectively broken the limits of his own mana reserves.

~Estbels, 'Human' Illusionist, Essence Gained when she died, due to her existance as a figment of Chaos:: Due to her having been close to another figment of chaos when he perished, she gained his energies- hence resulting in Kasyr inheriting their combined Mana. Furthermore, Estbels innate affinity with Illusions was gained, which had been subconsciously trained during the hybrids time serving Coreliant.

~The other ability accrued was the one Estbel herself had unwittingly accrued, that being a catlike grace and sense of Equilibrium. It's actually a large part of -why- he's developed the feline ears.

~Ekaitz, Feline Assassin, Essence gained when he was killed by Kasyr, due to his existance as a Figment Of Order:: Generally more powerful than the Figments of Chaos, due to the figments of Order becoming stronger the less of them there are, there was a particular bit of power gained from this particular victory. Especially granted that Ekaitz particular Boon inherant to his nature was Electrokinesis. The greatest treasure remains the weapon he once held, albeit it's reluctance to aid Kasyr.

Fun facts

  • Kasyr was 5'5 and about the ...140-150 ish mark? when he first arrived..und 18 (early 18, as I recall).
  • Acquired Empera over Ekaitz's Cold, Dead Body.
  • Came back a Kensai, & a Revenant
  • In charge of Vailkrin for the second time now. Dreading the paperwork that comes with the responsibility. Enough to eventually abidcate.

Satirical Entrys, Based on actual Rp: ~ http://www.hollowgame.com/wiki/Bulfyn_Day