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Combat Style: Magic Combat Rating: Decent Magic Style: Elemental magic, Flora & Fauna Magic Rating: High Preferred Races: Elf, Half Elf Human, Pixie, Lycan, Dryad Allowed Races: Race-Class Table Preferred Weapon Types: Staffs, wands or branches. Skills: Firebolt, Cure , Entangle Skill Weapon Type: Magical Skill Centers: Druid's Eternal Tree
Druids could possibly best be described as "priests of nature", along with the four archetypical elements used by Arcane mages, they generally also believe in a divine "5th element" known as Akasha or Spirit. It is through a lifetime of dedication to self-discovery and understanding the balance of nature, that Druids become attuned to this energy that flows through all things natural. The very presence of this divine energy is what allows Druids to control the flora and fauna, imparting the Druid's will into normally instinctual creatures. This control allows Druids to manipulate many forms of plant life, from moss to trees, and animals from the smallest insect to the largest beasts. Generally, the larger the creature and greater its will, the harder it will be to control. This is also the same energy source which gives experienced Druids the understanding needed to assume animal forms with which they have great familiarity. Generally, druids can control only animals that are instinctual in nature; those with sentience and self-awareness are not typically swayed by the Akasha energy to any meaningful degree.
Most druids live a life of balance, and appear to be rather peaceful due to their neutral manner; others may take a path seen by outsiders as 'good' or 'evil', although most druids don't describe the world using those terms. Those who place more importance on nature's life energies are typically viewed by others as "good", while druids that find interest in the way nature kills and destroys indiscriminately are viewed as "evil". Druids are typically talented healers, though they can also prove a dangerous adversary for one who stands in opposition to them.