Character Attributes

From HollowWiki

Character attributes are a measure of how strong your character is in when determining PvP gameplay and against generated monsters.

Health

Health is gained from experience via battling players and monsters. Health determines how much damage your character will take before they die. Each hit from a mob or a player will take off some health from your character until they die.

While not engaged in combat, health can be restored in one of three ways:

  1. Utilize health restoring items.
  2. Cast a healing skill on yourself, or request a player with a healing skill use it on you.
  3. Use the Rest feature in game. This restores 3 units of health per minute. If Quick Rest is enabled, this restores 6 units per minute.

Magic

Magic determines how many spells a magic-user can cast, and is increased through experience gained by casting.

Base classes that do not use magic spells will not gain magic points, even if a cross-class skill is purchased.

The following classes do not use magic for statting purposes: Warrior, Thief, Monk, Knight, Death Knight, Assassin

While not engaged in combat, magic points can be restored in one of two ways:

  1. Utilize magic restoring items.
  2. Use the Rest feature in game. This restores 3 units of magic per minute. If Quick Rest is enabled, this restores 6 units per minute.

Stamina

Stamina is gained from experience in combat and mining. Stamina determines how many actions a character can take in a battle; for example, an attack may take one stamina point. When the stamina reaches 0, the player cannot act. Stamina also determines if a player can mine. If they have 50 stamina, they may mine fifty times before needing to rest. (Up to a maximum of 750 a day).

While not engaged in combat, stamina can be restored in one of two ways:

  1. Utilize stamina restoring items.
  2. Use the Rest feature in game. This restores 3 units of stamina per minute. If Quick Rest is enabled, this restores 6 units per minute.

Strength

Strength is gained from experience in combat. Strength determines how much damage is dealt by the player to another player or to a monster. The higher the strength, the more damage is dealt via melee skills.

Strength is currently capped at 75 points; however, equipping armored weapons labelled as melee weapons can increase your total damage output.


Dexterity

Dexterity is gained from experience in combat. Dexterity determines how much damage is dealt by the player to another player or to a monster via how many ranged attacks can be fired in one shot. The higher the dexterity, the more damage is dealt via missile skills.

Dexterity is currently capped at 75 points; however, equipping armored weapons labelled as missile weapons can increase your total damage output.


Intelligence

Intelligence is gained from experience in combat via casting spells as well as curing outside of battle. Intelligence determines how much damage is dealt by the player to another player or monster via magical skills. The higher the Intelligence, the more damage is dealt via magic spells. Intelligence also determines how much health is replenished when casting curing skills such as healing hands and cure.

Intelligence is currently capped at 75 points; however, equipping armored weapons labelled as magical weapons can increase your total damage output.


Speed

Speed is gained from experience in combat through any attack. Speed determines how much additional damage is dealt by a player using certain ranged or strength-based skills. Speed also influences the likelihood of whether certain attacks will land before their opponent moves out of the way. The higher the Speed, the less likely an attack will fail during combat.

Speed is currently capped at 75 points.


Wisdom

Wisdom is gained from experience in combat via casting spells. Unlike Intelligence, using spells outside of combat such as healing spells will not increase Wisdom experience. Wisdom influences the likelihood of a spell being successfully cast. The higher the Wisdom, the less likely a spell will fail during combat.

Wisdom is currently capped at 75 points.


Charisma

Charisma is gained from experience in combat via casting bardic spells as well as curing outside of battle. Intelligence determines how much damage is dealt by the player to another player or monster via musical skills. The higher the Charisma, the more damage is dealt via magic spells. Charisma also determines how much health is replenished when casting curing skills such as Song of Life.

Charisma is currently capped at 75 points; however, equipping armored weapons labelled as musical weapons can increase your total damage output.