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Skills List

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This is a list of all the skills available, cost, and location. The directions on how to get to where they lie starts out from the Kelay Tavern.

For more information, look at the Skill page.

Everyone

Skill Place Gold Directions
Fish Odd Watering Hole 5 1s 3e 2s 1w 3s 1e 1s
Mine Path to the North 15 1s 8w 1s 1w 4n
Recall (click for list of recall points) Central Training Facility 500 1s 3w 2n 1d
Climb Central Training Facility 15 1s 3w 2n 1d
Swim Sandy Beach 15 1s, 3e, 1s, 8e, 4s, 6e, 1s, 4e.
Push Towering Tenements 15 1s, 3e, 4n, 4w, 3n, 1w.
Pull Towering Tenements 15 1s, 3e, 4n, 4w, 3n, 1w.

Assassin

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Ravage Shadowy Den Free Strength 27 1 ST 1s 3w 2n 1d 1e
Shadow Blast Shadowy Den 300 Strength 50 2 ST 1s 3w 2n 1d 1e
Arrow Rain Shadowy Den 800 Speed and Dexterity 95 5 ST 1s 3w 2n 1d 1e

Bard

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Song of Pain Temple of Music Free Charisma 27 2 MP, 1 ST 1s 3w 2n 1d 1s
Song of Health Temple of Music 300 Charisma -70 2 MP, 3 ST 1s 3w 2n 1d 1s
Song of Death Temple of Music 800 Charisma 94 5 MP, 5 ST 1s 3w 2n 1d 1s
Song of Life Temple of Music 1000 Charisma -100% HP 2 MP & 3 ST per cure 1s 3w 2n 1d 1s

Death Knight

Skill Place Gold Stat Base Max Damage HP/MP/ST Consumption Directions
Berserk Warrior's Training Grounds Free Strength 27 1 ST 1s 3w 2n 1d 1n
Stunning Blow Warrior's Training Grounds 300 Strength 50 2 ST 1s 3w 2n 1d 1n
Unholy Strike Death Cult Temple 800 Strength 99 5 ST 1s 3w 2n 2d

Druid

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Fire Bolt Druid's Eternal Tree Free Intelligence 27 1 MP, 1 ST 1s 1e 3n 1w
Cure Druid's Eternal Tree 300 Intelligence -78 3 MP, 3 ST 1s 1e 3n 1w
Entangle Druid's Eternal Tree 800 Intelligence 94 5 MP, 5 ST 1s 1e 3n 1w
Full Cure Druid's Eternal Tree 1000 Intelligence -100% HP 3 MP and 3 ST per cure 1s 1e 3n 1w

Illusionist

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Fire Bolt Mage's Training Center Free Intelligence 27 1 MP, 1 ST 1s 8w 1s 3w 2n 2up
Chilling Touch Mage's Training Center 300 Intelligence 50 2 ST, 2 MP 1s 8w 1s 3w 2n 2up
Illusionary Flame Mage's Training Center 800 Intelligence 94 5 ST, 5 MP 1s 8w 1s 3w 2n 2up

Knight

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Berserk Warrior's Training Grounds Free Strength 27 1 ST 1s 3w 2n 1d 1n
Stunning Blow Warrior's Training Grounds 300 Strength 50 2 ST 1s 3w 2n 1d 1n
Concentrated Blow Warrior's Training Grounds 800 Strength 99 5 ST 1s 3w 2n 1d 1n

Mage

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Fire Bolt Mage's Training Center Free Intelligence 27 1 MP, 1 ST 1s 8w 1s 3w 2n 2up
Chilling Touch Mage's Training Center 300 Intelligence 50 3 MP, 3 ST 1s 8w 1s 3w 2n 2up
Meteor Shower Mage's Training Center 800 Intelligence 94 5 MP, 5 ST 1s 8w 1s 3w 2n 2up

Monk

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Berserk Warrior's Training Grounds Free Strength 27 1 ST 1s 3w 2n 1d 1n
Stunning Blow Warrior's Training Grounds 300 Strength 50 2 ST 1s 3w 2n 1d 1n
Tiger Strike Warrior's Training Grounds 800 Strength 99 5 ST 1s 3w 2n 1d 1n

Necromancer

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Fire Bolt Mage's Training Center Free Intelligence 27 1 MP, 1 ST 1s 8w 1s 3w 2n 2up
Chilling Touch Mage's Training Center 300 Intelligence 50 3 MP, 3 ST 1s 8w 1s 3w 2n 2up
Raise the Dead Death Cult Temple 800 Intelligence 94 5 MP, 5 ST 1s 3w 2n 2d

Paladin

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Berserk Warrior's Training Grounds Free Strength 27 1 ST 1s 3w 2n 1d 1n
Healing Hands Temple of Light 300 Intelligence -70 3 ST 1s 3w 2n 1d 1w
Holy Smite Temple of Light 800 Strength 99 5 ST 1s 3w 2n 1d 1w
Full Heal Temple of Light 1000 Intelligence -100% HP 3 ST per cure 1s 3w 2n 1d 1w

Priest

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Fire Bolt Mage's Training Center Free Intelligence 27 1 MP, 1 ST 1s 8w 1s 3w 2n 2up
Healing Hands Temple of Light 300 Intelligence -70 3 ST 1s 3w 2n 1d 1w
Wrath of the Gods Temple of Light 800 Intelligence 94 5 ST 1s 3w 2n 1d 1w
Full Heal Temple of Light 1000 Intelligence -100% HP 3 ST per heal 1s 3w 2n 1d 1w

Ranger

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Magic Arrow Ranger's Camp Free Intelligence 27 1 MP, 1 ST 1s 5w 3s 2e
Cure Ranger's Camp 300 Intelligence -78 3 MP, 3 ST 1s 5w 3s 2e
Arrow Rain Ranger's Camp 800 Speed and Dexterity 95 5 ST 1s 5w 3s 2e
Full Cure Ranger's Camp 1000 Intelligence -100% HP 3 MP & 3 ST per cure 1s 5w 3s 2e

Spell Blade

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Fire Bolt Mage's Training Center Free Intelligence 27 1 MP, 1 ST 1s 8w 1s 3w 2n 2up
Stunning Blow Warrior's Training Grounds 300 Strength 50 2 ST 1s 3w 2n 1d 1n
Enchant Weapon Warrior's Training Grounds 800 Intelligence 99 5 MP, 5 ST 1s 3w 2n 1d 1n

Thief

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Ravage Shadowy Den Free Strength 27 1 ST 1s 3w 2n 1d 1e
Quick Slash Shadowy Den 300 Strength 50 2 ST 1s 3w 2n 1d 1e
Arrow Rain Shadowy Den 800 Strength 95 5 ST 1s 3w 2n 1d 1e

Warrior

Skill Place Gold Stats Base Max Damage HP/MP/ST Consumption Directions
Berserk Warrior's Training Grounds Free Strength 27 1 ST 1s 3w 2n 1d 1n
Stunning Blow Warrior's Training Grounds 300 Strength 50 2 ST 1s 3w 2n 1d 1n
Cleave Warrior's Training Grounds 800 Strength 99 5 ST 1s 3w 2n 1d 1n

Cross-Class Skill

Currently one cross-class skill can be bought at the cost of 100,000 gold, providing that the character buying the skill has reached at least 4,500 HP and is older than six months. Players may choose any skill otherwise inaccessible to their class and should not necessarily feel compelled to choose song of life.

Requests should be hmailed to Customs.

Statting Made Easier

Tips and advice on efficient statting for each tier of class.


Non-Magic Healers

Paladin and Priest are rather easy classes to heal and stat with. They heal with only stamina and when statting, Paladins only use stamina, but Priests use magic. The max damage they are able to do, with Holy Smite and Wrath of the Gods, which is a melee attack, is 99 damage. One of the highest attacks. Paladins and Priests are also one of the best healers within the game. Though, they are unable to heal themselves, which is one of their only draw backs during statting. Because they only use stamina to heal, they don’t have to waste an extra 40 gold at the healer. A skill that you must pick up before healing is ’full heal’. It uses all of your stamina at once, to heal someone and is much quicker than the normal skill of healing. Priests have to worry about keeping their magic and stamina around the same amount, which is another draw back for healing and statting. There are many different ways to go about healing and one of the easiest, in my opinion, is using the copy and paste system. You simply copy the command ‘cast full heal on’ and then the person’s name. Then, after every attack they do, paste the command and press enter. It’s an easy way to keep a good rhythm going while healing, but it does leave you very unable to do much else while sitting at the computer or at your laptop or whatever you may be using. Another method is using the Recover feature offered in the game. You type the command ‘cast full heal on’ then the persons name. You press enter, and then position the pointer of the mouse over the Recover feature and then click on it. The command typed earlier will show up, which is the healing command. Once it shows up and the person has attacked, you press enter. And you do this over and over again. The copy and paste method, from experience, is much more efficient.

When you’re starting out healing, using herbs, sage mixtures, is the best way to go. Once you reach 160 stamina, using herbs will cost you much more gold than visiting the healer. Herbs are much quicker and if you’re lucky enough to have somebody give you herbs, then use them. But if you’re buying everything yourself, then get it all done the cheapest way possible. It takes a bit more time, sure, but it does work much better.

Non-Magic Fighters (Melee)

All of these classes are basically the same thing. None of them use magic. Only stamina. The only real different between them is the max damage they all do. And the damage done by the attacks are listed above, along with the cost to use each attack. Also, like with Paladins, once you reach 160 stamina, it’s time to move on to the healer.

Magic Healers

These are some of the better classes to solo stat with. Each of them are able to heal themselves. Bards, are the best class to stat with. Period. They can heal themselves. Heal others. And when they heal themselves, they gain experience from it. None of the other healing classes are that lucky. To see the different ways of healing, refer back to the Paladin section of this page. It will show you the different and better used ways of healing. Just like with the Magic users, you need to keep your magic and stamina as close as possible. Can’t stress that enough. At least, not for solo statting.

Magic Fighters

For these classes, when statting, you have to worry about magic. Obviously, since they are the magic users. Even still, using herbs while statting, at the beginning, is going to be the cheapest way to go about it. 160 stamina, hit up the healer. Once you get over 80 Magic Points, it is also time to move onto the healer. There are herbs that will be cheaper, but will only be cheaper for another 20-30 Magic Points. It’d be best to get familiar with where the healers are in-game than worry about wasting too much gold on herbs. To keep your Stamina and Magic Points close to the same level, you’ll want to use whatever the free move is that you’ll learn, which increases Magic Points. If your Stamina gets ahead of your Magic, then going back to the free move is best. Keeping them even as possible is a very hard thing to do, but it’s possible, with time and effort.