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Combat Style: Summoning and Necromantic Magic
Combat Rating: Low
Magic Style: Curse, Dark Magic, Necromancy, Summoning, Soul Magic
Magic Rating: Mystical
Preferred Races: Human, Drow, Vampire
Preferred Alignment:Any Evil 
Preferred Weapon(s):One-handed Swords, Staffs, Staves
Skills: Firebolt, Chilling Touch, Raise the Dead, Obliterate
Skill Weapon Type: Magic
Skill Centres: Death Cult Temple, Mage's Training Centre
Opposite: Lumomancer
Related/ Similar Classes Lich, Dracolich


Necromancers are mages with a very strong focus on the manipulation of dark magic, death and decay. Most necromancers are capable of animating the dead in the forms of skeletons, zombies, or even spirits and ghosts to do their bidding. The manipulation of the body is much easier than that of the spirit, so most necromancers primarily concentrate on the manipulation of corpses and skeletons. Necromancers often employ these servants in battle, using their undead legions to great effect while unleashing various curses and dark spells upon their foes; however, one must be very practiced in the art of necromancy in order to control these animated dead without effort.

In Hollow, necromancers mainly dwell in the dark lands, especially in the city of Vailkrin, which sometimes called the city of the unquiet dead due to the concentration of dark magic created by these magic users. Necromancers often follow the dark ascendi known as Vakarash, the lord of death. Necromancers often combat strong enemies with their horde of undead minions, raising the enemies from the dead afterward to force them into servitude. Necromancers draw their power from the shadowy, dark and evil places and weave it to their own will in stark contrast to priests of the light who draw their power from the holy light and use it to fulfill the edicts of the powerful gods of good and light. Necromancers in Hollow are almost exclusively of the evil alignment, but a few necromancers may choose to follow a neutral alignment, using their dark powers to fight those of evil alignment as much as those of good alignment.

Along with being a strong magical art, necromancy itself holds deep religious ties. Before the time of the ascendi Vakarash, the hidden followers of the dark way would follow the teaching of Vakmatharas the God of Death (See Gods of Hollow). Few, if any, will openly say that they follow the old religious ways of sacrificial offerings, and speaking with the dead. This makes the faith nearly impossible to learn more about unless one finds a necromancer whom is a follower already. Those whom hold firm belief, believe that through death ultimate power may be achieved. Now, not all who practice the magic of necromancy are in fact religious followers of the Dark Lords of Death, but those who do are said to be the strongest of dark wizards.

See also Mancers

Fighting Style

Necromancers, much like any magic class, require some distance from their opponent and proper time to execute their spells. Almost all necromancers are able to raise dead beings to aid them in battle; these are not limited to humanoids and can also include long dead animals and other beasts. With these rotting, undead beings in place as grotesque distractions, the necromancer is then free to cast more devious spells. All of the necromancers powers are truly dark, calling upon the negative energies of the netherworld to wreak havoc on their opponents bodies -- and in the case of the most trained, adept necromancers -- even a foe's very soul. The most powerful dark mages can even rip the soul from a living being to add to their nefarious collections, leaving their hapless foes to a hollow existence as a mere husk. Many necromancers also employ the use of a staff or other type of magical conduit to assist their effort in snaring these wicked energies to their command. As can be expected, toying with the dark arts is incredibly dangerous to the uninitiated, endangering the body, sanity, and even ones soul - for this reason, necromancy takes several years of careful practice and study in their chosen lairs. This often leaves a necromancer with little physical training, and for this reason, they are very vulnerable at a close range, as with most mages.

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