Sea-Gorgon (Race)

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This page is an UNOFFICIAL RACE page.

It contains important info about this race. Admin approval is required, those seeking to write a character of this race must first submit an application.

Race Rules
Official Races Unofficial Races
Race Name: Sea-Gorgon 
Homeland: The Ocean, including the waters between Cenril, Rynvale Island and Chartsend.
Average Height: 5-6.6 ft
Average Weight:  60-150 kg
Preferred Classes: Priest, Mage, Warrior
Classes this race can be: 
Preferred Alignment: Neutral, Evil 
Preferred Weapons: Evil Eye (paralysis), Phobomancy, Spear
Aggression Level: Mid to Very High
Intelligence Level: Mid 
Magic Rating: High
Strength Rating: Low
Weak Against: Fire, heat, dehydration
Strong Against: Water
Related Races: Naga
Allied Races: N/A 
Enemy Races: Humans

Sea-Gorgon Physiology

Sea-gorgons look a lot like their counterparts on land but are intrinsically different in several ways:

In place of serpents where humans have hair, the oceanic gorgon has octopoid tentacles. In most other ways they resemble humans with a slight blue or greenish tint to their skin. Gorgons can survive out of water for longer than most seaborn, having an auxiliary lung for air-breathing and tougher, moisture-retentive skin.

While a very few elder gorgons possess the ‘matiasma’ (or ‘evil eye’, the ability to turn living creatures into stone) gorgons of all ages can cause some level of systemic paralysis via eye contact. This occurs at will, though eye contact with any gorgon carries implicit risk. Note: the ability of matiasma will require admin approval. Approvals are not guaranteed, and will depend on the age of the character and the history of the player.

Female gorgons may trigger their paralysis skill to evolve into a powerful form of ‘second sight’, by accidental or deliberate loss of their physical eyes. This has resulted in entire lineages blinding their offspring at birth to preserve and enhance this trait, a brutal practise which has in modern times mostly fallen out of favour.

Where males simply do not exist among terrestrial gorgons, those of the oceanic variety are born and very occasionally do survive to adulthood-- but rarely far beyond that, as they tend to be so aggressive and combative that elder male gorgons are considered creatures of legend. Males are much larger and heavier of build than females, and physiologically cannot possess the matiasma, paralysis or second sight traits.


Seaborn Psychology

Seaborns and landwalkers live in vastly different worlds, which has translated to them having extremely different cultures. There are many things about the landwalkers world that Seaborn do not have a deep understanding of, which has led to many humans judging them has not being exceptionally clever.

They are very protective of not only their territory, but also each other. It is this faithfulness that binds them as a society. If an attack or threat is perceived by one, it is addressed by all. Krakens are typically a peaceful subspecies, but once they go on attack, precious little can be done to stop them until their anger is sated.

They are highly aggressive against all races, though humans have been the race with whom they’ve had the most interaction. Having been hunted by them in the past, for pelts or scales, as trophies, they attack without provocation. Some seaborn who have allied themselves with the outside world have found themselves excommunicated from seaborn society and forced to live with their new allies, and away from their long-time watery homes.

Seaborn Society

The seaborn self-govern themselves. There is a hierarchy amongst the various races. All respect the kraken and see the kraken as a great protector of the seas. For a kraken to go after a human ship, it is to mark that ship as having committed a grievous sin against the seaborn.

Mermaids respect the kraken and themselves. They tolerate the other seakind, but understand themselves to be relatively high in the internal pecking order.

Selkies are generally known to be cautiously social and not as ruthless or vicious when it comes to interacting with races outside their own. They are more independent than the merfolk which is a bone of contention between the two races on occasion, but for the most part, they are the peacemakers of the sea.

Kelpies do whatever they want without rhyme or reason.

There is no governing authority in the sea, no king or queen, no reigning monarch. The sea is not claimable. Early on, the seaborn, having witnessed the wars over land and sky, swore that their new home, depthless and boundless as it was, would have no master.

Seaborn & Religion

Seaborn religion typically revolves around the goddess Selene, although some seaborn are fond of Cyela and Daedria, as both the lesser goddesses’ temples are within the bounds of the sea they call home. They are not especially pious creatures, but they have a deep reverence for the gods, along with the very sea itself. Any affront to the ocean is seen as a direct offense to the gods who created it, and the seaborn are swift to enact retribution for any perceived slight.

Places of Worship

Seaborn History

The seaborn have long been a mysterious force within the land. Very little is known about their history, which has only been communicated orally and never officially put to paper.

Little has been known up to this point regarding the emergence of the seaborn as a race. They’ve chosen to remain closed off from the rest of the world until now. From some estimates, they were born during the saurian empire collapse, when some creatures took to the seas for escape and solace.

Throughout the following years, they kept themselves completely cut off from the rest of population, content to only be known through legend and rumor. Even sailors report few interactions with the species. But any reports are not usually favorable ones.



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