Kelpie (Race)

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This page is an UNOFFICIAL RACE page.

It contains important info about this race. Admin approval is required, those seeking to write a character of this race must first submit an application.

Race Rules
Official Races Unofficial Races
Race Name: Kelpie
Homeland: The Ocean, including the waters between Cenril, Rynvale Island and Chartsend.
Average Height: 5’3 – 6’0 in humanoid and slightly smaller in horse form.
Average Weight:  500 to 800 kg in horse form, 63 – 95kg in humanoid
Preferred Classes: 
Classes this race can be: N/A 
Preferred Alignment: Evil 
Preferred Weapons: Trickery, beguilement, and weapons of stealth
Aggression Level: Highly Aggressive 
Intelligence Level: High 
Magic Rating: Mid
Strength Rating: Dependant on form – normal in humoid form, stronger in horse manifestation 
Weak Against: Fire, heat, dehydration, possibly ice 
Strong Against: Water 
Related Races: Selkie
Allied Races: N/A 
Enemy Races: Humans

Kelpie Physiology

Unlike the selkies, kelpies are seen as devious and dark creatures. While they assume a horse form and look like graceful, even noble beasts, they can never be tamed. The water horses always wear a bridle made of silver and when they lose their bridle, they are forced to remain in human form. Similar to their Selkie (Race) cousins, anyone who is able to claim possession of their watery bridle is able to force the Kelpie to submit to their will. Unwise, in the long term, for Kelpies are cruel and vengeful creatures.

Some rumors suggest that kelpies retain their hooves while in human form, but some would say that’s only a myth. The kelpies are, however, usually lean and dark haired with dark and cruel eyes; looking as though they are always scowling at something.

It is not uncommon to see kelpies on their own or to survive without the help of a group, as they can often be solitary creatures given their wild tempers and mean streaks. In their most natural of shapes, their hooves are reversed in comparison to a regular horse. Though it does not seem to impede their movement, as they are agile in the water. Unlike the selkies, they are cold and calculating: quick to anger and slow to calm. They would likely slay any who stood in their path.

Due to their insatiable appetite for human death, kelpies have been otherwise known as the ‘Spirits of the Dead.’ Kelpie’s are associated with thunder and storms, with many believing that they can predict turns in the weather and others stating that the sound of a kelpie’s tail hitting the water makes a sound akin to thunder.


Seaborn Psychology

Seaborns and landwalkers live in vastly different worlds, which has translated to them having extremely different cultures. There are many things about the landwalkers world that Seaborn do not have a deep understanding of, which has led to many humans judging them has not being exceptionally clever.

They are very protective of not only their territory, but also each other. It is this faithfulness that binds them as a society. If an attack or threat is perceived by one, it is addressed by all. Krakens are typically a peaceful subspecies, but once they go on attack, precious little can be done to stop them until their anger is sated.

They are highly aggressive against all races, though humans have been the race with whom they’ve had the most interaction. Having been hunted by them in the past, for pelts or scales, as trophies, they attack without provocation. Some seaborn who have allied themselves with the outside world have found themselves excommunicated from seaborn society and forced to live with their new allies, and away from their long-time watery homes.

Seaborn Society

The seaborn self-govern themselves. There is a hierarchy amongst the various races. All respect the kraken and see the kraken as a great protector of the seas. For a kraken to go after a human ship, it is to mark that ship as having committed a grievous sin against the seaborn.

Mermaids respect the kraken and themselves. They tolerate the other seakind, but understand themselves to be relatively high in the internal pecking order.

Selkies are generally known to be cautiously social and not as ruthless or vicious when it comes to interacting with races outside their own. They are more independent than the merfolk which is a bone of contention between the two races on occasion, but for the most part, they are the peacemakers of the sea.

Kelpies do whatever they want without rhyme or reason.

There is no governing authority in the sea, no king or queen, no reigning monarch. The sea is not claimable. Early on, the seaborn, having witnessed the wars over land and sky, swore that their new home, depthless and boundless as it was, would have no master.

Seaborn & Religion

Seaborn religion typically revolves around the goddess Selene, although some seaborn are fond of Cyela and Daedria, as both the lesser goddesses’ temples are within the bounds of the sea they call home. They are not especially pious creatures, but they have a deep reverence for the gods, along with the very sea itself. Any affront to the ocean is seen as a direct offense to the gods who created it, and the seaborn are swift to enact retribution for any perceived slight.

Places of Worship

Seaborn History

The seaborn have long been a mysterious force within the land. Very little is known about their history, which has only been communicated orally and never officially put to paper.

Little has been known up to this point regarding the emergence of the seaborn as a race. They’ve chosen to remain closed off from the rest of the world until now. From some estimates, they were born during the saurian empire collapse, when some creatures took to the seas for escape and solace.

Throughout the following years, they kept themselves completely cut off from the rest of population, content to only be known through legend and rumor. Even sailors report few interactions with the species. But any reports are not usually favorable ones.



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