Arc:Hour of Wolves
If you're interested in joining this arc, contact Hildegarde or Lionel for more info!
Introduction
The City of War and the Hard City have made a tense peace. It is a fragile peace, one that could be easily broken or forged to last a lifetime under the right conditions. Yet evil stirs behind the scenes, waiting to be seen. An ancient evil stretches forth in a vile attempt to tear the peace asunder: a war between the two cities would benefit it well. Or... at least, war within Lithrydel. Frostmaw is a bastion of good and justice. It has to be the first to fall in this here Hour of Wolves.
Chapter One: When The Dust Falls
- Initiations
- In Frostmaw's Employ
- Frozen Flame
- Frostmaw Welcomes Alvina As The New Royal Blacksmith
- Behind Closed Doors
- The Living Dead
- Like We're All Being Herded
- A Disquiet Follows My Soul
- Everyone Loves Tuna
- The Frostmawian Job
- Rules of Acquisition
- Ceremonies of Light and Dark
- Glimmers
- And The Foam On The Shore, Granite
- The Wire
- Loose Ends
- Not Working As Intended
- Suit Up
- Power For Mischief
- In Da Club
- The Linn-le Engineer That Could
- Of Gods and Giants
- A Delivery Made
- Side Effects May Vary
- Closing The Loop
- Returning To The Scene In Frostmaw
- Los Pepes
- Line Of Succession
- RIP The Larket Cartel
The Substances
The Red Dust
The 'red dust' is considered to be an 'upper'. It makes the user feel more energetic and almost gives a sense of invulnerability due to the massive surge in energy. A feeling of unique euphoria, the substance is quite addictive and its lingering good feeling certainly covers up the negative effects it has on the body and the rotting effect it has on the mind.
Ice Spice
'Ice Spice' is an unusual bastardization of the red dust. Infused with the black ice of Frostmaw, this has changed the red dust into a sort of dark blue version of the substance with very different effects. Ice spice has a near numbing effect, causing users to fall into an almost zombie like state of placidity and stillness. However, this stillness and zombie like state does not remain peaceful for very long as it soon causes users to lash out with extreme hostility at those around them. It leaves a gnawing need for more in those that do use it. There is something almost magical and sinister about the substance, so those who consider using it should think carefully before doing so... they may just be taking on more than they can handle.
NPCs in Play
- Lisbeth - Captain of the Queensguard and fiercely loyal to Hildegarde.
- Balgruuf - the failed usurper and permanent "guest" of Frostmaw Fort. Balgruuf is as shady as ever.
- Esche - A foreign, elven follower of Lionel's. Enigmatic and inquisitive, but a veteran of several Lithrydelian engagements.