Talk:Lich

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All this phylactery business is nonsense. Just creates God Mod and powerplaying for the ones who don't know how to handle it. I'm sorry but this is a prime example. "--- said to ---, "But to what end? I am immortal now, truely immortal, there is but one way to destroy me now, and I assure you, my phylactery will not be found."

To someone who never wants anything bad to happen to their character they may never reveal where this phylactery is and most would not. Liches should be subject to the same laws of death as any other creature in Hollow. The phylactery just a background thing perhaps. I'm saying this because I've heard it before "My phylactery." - "As long as it's around I can't die" "blah blah blah" let's just have a big effin immortal BBQ ffs. Truly ridiculous. And I'm wondering if this character had permission but that's a lesser concern as he probably does.


My additional comment: I'm not worried about dispatching the person, I was strictly an observer to whatever RP was in motion at the time. If I wanted to go through the trouble to get rid of them I could undoubtedly find a way. You give good suggestions Kasyr but that won't stop people from claiming unconditional immortality, now will it? Maybe if I did want to go through all that trouble, but then there would be someone else right behind him doing and saying the very same thing. "My phylactery, my phylactery!"

I appreciate your response but it just bugs the hell out of me when people do that. I would just like a change to the rule where, say, if a lich was injured too badly (hacked off limbs, cracked bones, magic damage)then they should perish like anything else. No more of this, "I can't be hurt/ killed" babble. The phylactery should be home to the master's soul, but it shouldn't provide him with a means to escape everything harmful. Strictly speaking if the lich didn't watch his footsteps, tread lightly now and again, his body could be rendered completely useless by any impartial blow. Maybe after this happened, lich's phylactery would release their souls (being bodyless) and haunt an area or something. Their souls would be trapped without tangible ways to manipulate the world. Which would more or less be a small description in the room description. I don't know, thought I'd try and give a suggestion.

And In response~

If you can't kill it, trap it. Vuryal was dealt with for a time by means of imprisonment, and that was far more effective at keeping him in place, then skewering him with a sword. Petrification, Circles of Binding, Imprisonment within an object and tossing it into the sea or just a gulag in the dwarven mountains. All sorts of solutions can be found to contend with immortal creatures. I'd actually made it a hobby with a mortal char from another game to go and take down these supposedly untouchable creatures. it'd take a month or three of preperation at times, but others were simple tasks to attend to.

An undead creature, for instance, you could likely keep bound in an area if it was sealed with a large amount of divine energy. It might not be dead, but up until someone destroys the body, it'll be good and trapped. Creativity goddamnit. If at first you don't succeed...be underhanded as hell then succeed >>.

~Kasyr, The Tiefling.

P.s. Divine Energies? Think Pally, Cleric, or more forwardly. An ascendi. It's possible to get them to do things, grant boons if it has some meaning to them. Just aaaarpeee it out.

Wellll~

When a lich is destroyed, it's return is not supposed to be instantaneous. Traditionally, it takes a while for the spiritual energy within the phylactery to 'manifest' a new body for it's host. Obviously, there are ways to speed up this process, but, if you go with the whole, energy can't be created out of nothing bit, it takes sacrifice of some sort, excess energy poured in, etc etc.

I dunno, really :/ I mean, A phylactery is not necessary a bad thing if handled tactfully, but how many people will...Well, it's the same problem with peoples general use of magic, skills etc. *Shruuuuugs*

~Kasyr, again, in response to Vincents Addendum