Character Attributes
From HollowWiki
Character attributes are a measure of how strong your character is in when determining PvP gameplay and against Mobiles.
As of 11th July 2006 the character attributes are:-
Contents |
Health
Health is gained from experiance via battling players and Mobiles. Health determines how much damage your character will take before they die. each hit from a mobile or player will take off some health from your character until they die.
Magic
Magic is gained by casting spells. Magic determines how many spells a magic user can cast. Every spell requires a certain amount of magic to cast. Classes that do not use magic spells may not gain magic points.
Stamina
Stamina is gained from experiance in battle and mining. Stamina determines how many actions a character can take in battle for example an attack may take one stamina point. When the stamina reaches 0 the player must rest. Stamina also determines if a player can mine. If you they 50 stamina they may mine fifty times before needing to rest. (Up to a maximum of 750 a day).
Strength
Strength is gained from experiance in battle. Strength determines how much damage is dealt by the player to another player if the battle is PvP or to a mobile. The higher the strength the more damage is dealt via melee skills such as slash and beserk. Strength is currently capped at a maxmimum of 75 points.
Dexterity
Dexterity is gained from experiance in battle. Dexterity determines how much damage is dealt by the player to another player if the battle is PvP or to a mobile via how many arrows can be fired. The higher the dexterity the more damage is dealt via missile skills such as arrow rain and ravage . Dexterity is currently capped at a maxmimum of 75 points.
Intelligence
Intelligence is gained from experiance in battle via casting spells as well as curing outside of battle. Intelligence determines how much damage is dealt by the player to another player if the battle is PvP or mobile via magical skills. The higher the Intelligence the more damage is dealt via magic spells such as Firebolt and Chilling Touch. Intelligence also determines how much health is replenished when casting curing skills such as healing hands and cure . Intelligence is currently capped at a maxmimum of 75 points.