Necromancer

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Combat Style: Summoning and Necromantic Magic
Combat Rating: Low
Magic Style: Curse, Dark Magic, Necromancy, Summoning, Soul Magic
Magic Rating: Mystical
Preferred Races: Human, Drow, Vampire
Preferred Alignment:Any Evil
Allowed Races: Human, Elf, Feline, Vampire, Undead, 
Centaur, Dryad, Drow, Ogre, Dragon
Preferred Weapon(s):One-handed Swords, Staffs, Staves
Skills: Firebolt, Chilling Touch, Raise the Dead
Skill Weapon Type: Magic
Skill Centres: Death Cult Temple, Mage's Training Centre
Opposite: Lumomancer
Related/ Similar Classes Lich

Description

Necromancers are mages with a very strong focus on the manipulation of dark magic, death and decay. Most necromancers are capable of animating the dead in the forms of skeletons, zombies, or even spirits and ghosts to do their bidding. The manipulation of the body is much easier than that of the spirit, so most necromancers primarily concentrate on the manipulation of corpses and skeletons. Necromancers often employ these servants in battle, using their undead legions to great effect while unleashing various curses and dark spells upon their foes; however, one must be very practiced in the art of necromancy in order to control these animated dead without effort.

In Hollow, necromancers mainly dwell in the dark lands, especially in the city of Vailkrin, which sometimes called the city of the unquiet dead due to the concentration of dark magic created by these magic users. Necromancers often follow the dark ascendi known as Vakarash, the lord of death. Necromancers often combat strong enemies with their horde of undead minions, raising the enemies from the dead afterward to force them into servitude. Necromancers draw their power from the shadowy, dark and evil places and weave it to their own will in stark contrast to priests of the light who draw their power from the holy light and use it to fulfill the edicts of the powerful gods of good and light. Necromancers in Hollow are almost exclusively of the evil alignment, but a few necromancers may choose to follow a neutral alignment, using their dark powers to fight those of evil alignment as much as those of good alignment.


See also Mancers



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