Mancer
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Contents |
The Types
Since Mancing is a one-discipline subset of being a Mage, it's been broken up into elements of magic.
Aeromancer
Probably the most useful of all the mancing disciplines, Aeromancers specialize in bending the air and the wind to their will. Using magic, Aeromancers can bring hurricane force winds to bear on the battlefield. They are, however, mostly peaceful. The people who follow this discipline are often active and social, using a small cloud of air to float them around from place to place.
Preferred Races: Elf, Human, Avian
Examples: None to this day
Opposite: Terramancer
Carnomancer
This is the art of bestial summonings, calling either beasts of your home plane or extraplaner beings, Carnomancing deals solely with beasts, animals, and summoning them. These people are often experts on the beasts they summon. Carnomancers are often free willed as the beasts are, often living a life of solitude and forage for food.
Examples: None to this day
Opposite: Herbomancer
Chronomancer
Chronomancers are usually mages or wizards who specialise in time related spells and abilities like teleporation or time travel. Most run of the mill chronomancers merely have minor abilities such as travelling to the day before to find a lost object, but some more powerful travellers can travel to the past to find lost relics or to the future to bring back powerful artifacts, even changing history itself! Some well travelled adventurers may perhaps have been granted their abilities by wizards, demi-gods or powerful magic items. Although it is the most difficult discipline to ever master, it's rewards are indeed great.
Preferred Races: Elf, Human, Drow, Dragon
Examples: Timelord Vuryal, Timelord Qengho
Opposite: Spatiomancer
Cryomancer
Cryomancers are mages who specialize in ice magic, often freezing things down to the bone. They have a love of the cold and appreciate the harshness of below-zero temperatures. They are often cold, strange to outsiders, and tend to live high in the mountains where the snowing never stops.
Examples: Terces, Satoshi
Opposite: Pyromancer
Electromancer
Electromancers are basically addicted to electricity. Their magic almost demands it as they constantly use electricity in their magic. This discipline's element is extremely hard to control but when they do, it can have devastating results. It is said the followers of this art are sometimes so fanatical that they go into lightning storms just to get hit with a bolt of lightning.
Preferred Races: Human
Examples: None
Opposite: Flectomancer
Flectomancer
This particular discipline involves artifacts. Also known as "Tinker Mages", Flectomancers are indeed tinkerers and create artifacts that do just about anything. Mostly, this art involves building a rather complex artifact and using magic to bring it, quite literally, to life. They can build anything from Æther bombs to fully functioning mechanical soldiers. If given enough of their artifacts and proper materials, Flectomancers can be a force to be reckoned with.
Preferred Races: Gnome
Examples:
Opposite: Electromancer
Herbomancer
This discipline closely relates to Druids of Hollow but is actually quite different. These people have a particular love for plants. These people are, more often than not, botanists and experts on plants and their very nature. Typically good willed and at peace with themselves, Herbomancers use their magic to better plant life or even use plants to attack. But there are a few that use plants for more mischievous reasons and can use certain herbs and plants for very potent poisons and antidotes.
Examples: None to this day
Opposite: Carnomancer
Hydromancer
Closely related to Cryomancing, Hydromancing involves magic specifically influencing water or liquid. Hydromancers can cast magic on anything liquid. From the rain to the vast oceans, they are a most formidable foe when they are with their element. If a Hydromancer is powerful enough, he or she could even start a rain storm by collecting all the water vapor in the air to form clouds. Hydromancers tend to be drifters and great seafarers, but are not always so.
Examples: None to this day
Opposite: Pyromancer
Lumomancer
Lumomancers are precisely the opposite of necromancers. They often practice with light and the banishment of shadows and demons. Lumomancers are the favorite class of Angels and tend to be used to summon angels into combat. They have the well practiced art of healing and curing sickness and diseases. They are closely related to clerics.
Preferred Races: Elf, Human, Pixie, Dryad
Examples: None to this day
Opposite: Necromancer
Necromancer
Necromancers are mages who specialize in the animation and manipulation of things no longer living. Common practices of the average necromancer include conjuring various skeletal parts (or in some cases, entire skeletons) for use to their advantage in a fight. It is thought that some necromancers have harnessed the ability to utilize soul magics and to also resurrect people from the dead, but these powers are only mastered by the most experienced necromancers after years of practice. Despite common belief, they can actually be of any alignment, though they will almost exclusively be neutral or evil.
Prefered Races: Vampire, Drow, Human
Examples: Countless~
Opposite: Lumomancer
Pyromancer
Pyromancers are mages that specify in fire magics. Pyromancy grants the wielder varying degrees of control over that specific element, things as simple as the creation of sparks when lacking tinder and flint (Practical pyromancy) or the actual generation of wisps of flame, and other uses of a more battle oriented means: Balls of flame, Pyric columns and things which at time seem solely limited by the casters mind. Pyromancy is not to be mistaken with just a simple control of fire however, as those proficient in it's use are more than capable of invoking heat (Oft to the point of spawning a flame or burning something- but that's besides the point). One thing that seems to be quite common amongst Pyromancers is they (pardon the pun) Tend towards being hot tempered, Quite passionate and oft unstable.
Preferred Races: Human, Elf, Dragon
Examples: None to this day
Opposite: Hydromancer
Spatiomancer
Whereas Chronomancy relates to bending time to the users whim {The fourth dimension}, Spatiomancy focuses upon the manipulation both subtle and blatant of the threads which compose reality, essentially a warping or distortion of the third dimension. Spatiomancy is not a perfect art however. It does not create from nothing, or destroy something beyond repair- it simply manipulates that which is present. Alchemy in the attempt to transmute one element to another could be considered an exceedingly primitive form of spatiomancy. Teleportation, the breaking between two specific points in reality, is a relatively high form of Spatiomancy.
Preferred Races:Dragon, Undead, Vampire
Examples: Vuryal {By Technicality that he used Spatial Magicks}
Opposite: Chronomancer
Telemancer
Telemancers are a particularly gifted bunch, they have an intimate understanding with the mind. Their magic is a hard one to practice or even cast as it always has the potential of failing. Telemancers are profoundly efficient in the magic that involves influencing the mind, psychic magic if you will. They can erase memories, change personalities, or even reduce someone to the state that the were when they were an infant. Of course, this is temporary for if someone forgot something, all they need is to see that thing again to remember it. Although, some of the more permanent effects tend to be what the Telemancer would plant in a given target's mind.
Preferred Races: Elf, Human, Drow
Examples: Adrielle
Opposite: None.
Terramancer
Terramancer's are mages that specialised in the manipulation of the earth. This comes in the form of rock, dirt, wood and what other parts of nature can be manipulated by their weavings. At first glance, if one is not too perceptive, the Terramancer might be mistaken for a Druid. A large difference there however is a druid is able to interact more fully with nature's aspects, not just those elements related to that which is tread upon or grows. Even still, an experienced Terramancer can be a force to reckon within, offensively or defensively- one cannot deny the power of earth tremors, the likes of which are within the earth mages grasp if enough time and study has been placed within their art. Even lacking such devastating spellcraft as that; ensnaring, crushing, blinding.. or even fleeing as a rat from a sinking ship are all things a Terramancers skill aids them in accomplishing.
Preferred Races: Human, Elf, Half-Elf, Dryad
Examples:
Opposite: Aeromancer