User:Zilla

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Character Profile

Full Name: Akira Zilla Cinderea

Name Meaning: The Clear Shadow of the Burning Lands

Birth Date: October 21st

Age: 32 (juvenile dragon)Her avatar form is almost always juvenile as well.

Physical Appearance

Weight: 1,050 lbs.

Total body length: 10 feet and 3 inches

Snout to base of tail: 5'4"

Base to end of tail: 4'9"

Length of tail blade: 16 in.

Build: Slim

Face shape: She prefers a heart-shaped avatar, but her dragon form has a snubbed or short snout.

Eye color: Denim Blue

Zilla's upper scales are black, with a purple shine in the light. Her underbelly, meaning from the top of her neck at the bottom of her jaw line, surrounding her ribs, partially on the underside of her upper arms and thighs, and along half the underside of her tail, is crimson.

Accessories: As a dragon and an avatar, she wears matching cuffs on her wrists and a collar on her neck. AS a dragon she also has one on her tail, which transfers only to avatars with tails of course. They're obsidian, with a gold trim. She keeps a brown leather satchel belted to her waist as an avatar. Her tail blade is much like a scythe.

Personality

Good Traits: Zilla will help others in need, if she feels like she should. She's curious, and likes to question people about anything. She's generally care-free and lighthearted. She's also a sucker for sob stories. She can be childish, but sometimes she can be very mature as well.

Bad traits: Zilla has no real sense of ownership, believing that if someone's not strong enough to hold onto what they have, then they didn't deserve it in the first place. She also doesn't understand some personal or societal norms or boundaries. She follows her own ideals on what's right or wrong and changes reactions to fit the situation.

Mood most often seen in: Bored, curious, and slightly happy.

Sense of humor: Zilla has a slightly ambiguous sense of humor, she likes jokes and pranks, but also has a darker side.

Greatest Joy: Zilla's greatest joy is in experiencing things that she never has, either some bit of knowledge, or witnessing something extraordinary. So far this is feathers.

Characters Greatest Fear: Being forgotten, or abandoned. Her second worst is having no control.

Most ill at ease when: Being forced to do something she doesn't want too.

Enraged when: People are blatantly mean, arrogant, or are just plain rude.

Depressed or sad when: Something has been taken from someone that they hold dear, or the loss of a loved one.

Priorities: Find out everything she can.

Life philosophy: If you're not remembered, you fade away, and become nothing. Life is only worth living if someone will remember it.

If granted one wish: It would be to know where she belonged.

Characters soft spot: Zilla has a soft spot for strange or cute things, and would never harm a child unless it was a threat to the life of everyone. She's not hard to get too, and can easily find trust in people she doesn't know well.

Greatest Strength: Zilla will defend the ones she loves with all of her power. Her greatest strength also comes from her multiple abilities.

Characters Vulnerability: Zilla will do anything to protect the ones she cares about.

Biggest regret: Shhh! That's a secret!

Biggest Accomplishment: Defending her home.

Goals

Main Goal: To find where she belongs

How she plans to accomplish it: By knowing and experiencing everything she can, everywhere she goes


Past

Hometown: Was born in a swamp near Gualon.

Type of Childhood: Zilla was abandoned by her parents, and it was some years before she was found by her mothers good friend, an elven druid. Zilla had spent her earliest years being a feral and wild stealth predator built for ambush which allowed her to learn the basics of certain magics and refine her hunting-combat techniques. She developed a great sense for nature in this time. After she was found by the elven druid, who tamed her with magic, she received an education on society, etiquette, and was refined into a 'proper lady'. However, she still retained a sense for the wild, and still preyed on animals. She learned basic math, history, geography, and all the basic school subjects. She was taught how to play the violin and flute, refined some of her magics and natural abalities, she learned multiple languages including orcish, elvish, and dwarvish, and was taught multiple other talents as she was proven to be intelligent and greatly curious.

Skills

Zilla is really a mixed breed, but is primarily a black-shadow hybrid. She cannot fully live between the planes of existence as a full shadow dragon can, only able to temporarily be on the edge of this plane. This allows her to see into the shadow realm, picking out targets in the real realm, as well as to become a shadow for a limited amount of time and travel in juxtaposition to this realm. This technique allows her to stalk her prey as if she was part of them, disappear from combat, and traverse most obstacles on this plane with ease. Being part shadow dragon also gives her a shadow-fire breath that is an attack existing between planes, causing suffocation, partial blindness, immense cold, and having other odd effects.

As an ambush predator and a mix blooded dragon bred for stealth, Zilla's normal acidic breath as a Black Dragon has become a venom or toxin still with some acidic properties that can be used as a breath, lethal to both the skin and as an inhalant or digested, partially corroding as it enters the blood stream where it erodes veins, shuts off nerves and muscle control, and eventual kills the enemy by shutting down and wearing away at all the internal organs. It can be secreted through her teeth, claws, and tail, as well as spat or fully used as a breath.

As a stealthy ambush predator Zilla excels in certain categories. These include Acrobatics, Camouflage, Climbing, Fishing, Hunting, Poison, Running, Stealth, Tracking, Trapping, Unarmed Combat, and Wilderness Survival.

In Acrobatics, Zilla is very flexible, she has a knowledge of kinematics, she has great balance, is very agile, and can display grace. She's capable of flips and tumbles, and can still function even when staggered, tripped, or caught off guard. She can do a variety of vaults, is a decent contortionist, practices funambulism, recovers well from falling, has great reflexes, moves smoothly, and mainly uses he skill in free running or in combat.

Zilla has definite skill and is a competent practitioner of: Astrology, Botany, Cooking, Dance, Drawing, Food Preservation, Fortune Telling, Gardening, Herbalism, Medicine, Meditation, Observation, Painting, Perfumery, Philosophy, Philtering, Sewing, Dual wielding, the Art of Escape, Flint Knapping, Massage, Playing the Ocarina and the Lyre, Singing, and Wrestling.

Being a dragon makes one horribly intelligent, and even a juvenile has a lot of potential to learn, experience, try, and become many things even when doing so simultaneously. So Zilla has a wide set of skills, some taught by her Elven-Druid mother, and others necessary to hunt and survive in the wild as a dragon. Having lived 32 years in a swamp, she got pretty bored, and tried to do and learn everything she could. However, a swamps resources only extend so far, so while Zilla still has more skills to list, she's only a Novice in them, and could not perform them with great success. But at least she knows about them!

Novice of: Anthropology, Architecture, Armoring, Blacksmithing, Calligraphy, Carpentry, Cartography, Cobbling, Artistic Composition, Construction, Cryptography, Etching, Forgery, Gadgeteering, Glassworking, Impersonation, Intelligence Gathering, Interrogation, Intimidation, Investigation, Juggling, Jewelcrafting, Larceny, Leatherworking, Locksmithing, Masonry, Mathematics, Metalsmithing, Mining, Mountaineering, Music Composition, Negotiation, Papermaking, Persuasion, Politics, Pottery, Rhetoric, Sculpting, Seduction, Spelunking, Storytelling, the Tanning of Hides, Tattooing, Weaponsmithing, Weaving, and Writing.

PlotOutline For Z and Gat's RP

Plot Outline for Gattling and Zilla rp: Uhm... okay, how about some basic rp'd monster encounters, a couple run ins with bandits, a treasure map, something weird happens on our search for it, we obtain some item which may or may not be mystical/important, encounter some strange traveller, or a bandit, or a dragon, or something, so we go to a differnt part of the forest, where we may or may not use said item, encounter some other stranger who probably knows the first one, we continue on to a different point where some third event happens/revealed/ other item obtained, we fight some bandits who know about said items/events, fight a few more weird monsters along the way, go to some... temple... ruin... thing, defeat bandit general or something, who are actualyl working for, like, demons, and then we recover a third item, which we use the three items to go to this one place where we do this one thing and stuff happens. We'll probably learn about our characters pasts, develop a freindhsip if both of us aren't romantically interested (weird stuff happens sometimes) and learn things about the other party members, of which one will betray us in the end and the other will probably die or something. Out of this whole endeaver we'll get some treasure, some equipment, some life experiences, knowledge of weird stuff, and maybe we can roleplay our skills up or something. In the end, we, like, stop a some cult army from resurrecting a major dead spirit or becoming like, peices of Varkmatharas (Hollow's God of Death

Enter the traveling salesman

You , recuperated from their near twenty minute break and in the middle of saying "Oh, please tell me about them, I owuld love to-" but the word 'hear' trailed as she leans over, looking around Gattling to the South. Up, not even really from a road, or a trail, or even a path, but simply from the sparse trees the same way they had entered, is walking a man. He's a very tall, thin man, with a so-called diamond shaped face, hihg cheekbones and a prominent jaw with a sharp chin and a very straight, pointed nose. He's smiling in a way that's happy but somehow caring and almost sad. His ears are elven, his eyes too closed to discern a color, but he's rather pale, with locks of flowingly straight but adequately short hair parted on the left side of his head. He's carrying a very large pack the size of himself on his back, dangling trinkets and stuffed full. The woods fall quiet, emptying, the animals absent, the only sound is that of his clopping shoes and ruffling clothes. He's dressed well, in an outfit that's quite purple, with pointed shoes, very loose perhaps sliken purple pants down to his knees, a very nice purple tailcoat with golden buttons, collar, and cuffs, and a long purple piwafwi. He takes his time walking by at a leisurely pace, smiling ahead and paying no mind to the corpses of the little monsters or to the two women right next to him as he continues straight north. Zilla turns her head, staring after the strange traveling salesman. It would be a simple task to get his attention, him being only a few feet away, and with such a careless pace.