User:Encara

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"Art thou pale for weariness

Of climbing heaven, and gazing on the earth,
Wandering companionless
Among the stars that have a different birth—
And ever changing, like a joyous eye
That finds no object worth its constancy?
"


↠ Emberglow

Full Name: Leliana Encara Marathil Val'thyrion
Gender: Non-binary1
Age: 189 using 1:7 ratio; appears mid to late 20s (27)
Birth Date: 221 Blackspire; February 7th ♒
Race: Half-Drow
Height / Weight: 5'10" (177cm) / 68kg (150lbs)
Build: Narrow, athletic frame with toned and firm muscle
Hair Colour: Silver white, windswept and choppy
Eye Colour: Ruby red, tempestuous
Skin Colour: Shadow-touched grey
Class: Wandering rogue
Subclass: Solitary witch
Specialty: Archery, sniping, stealth
Weaknesses: Mental attack, light, magical overload
Occupation: Scout, hunter and mercenary
Faith: Delishan
Home: Staying in Frostmaw's Fort
Associations: Ranger's Guild, the Alliance Against Kahran

↠ Trivia

Fighting style is high risk, high reward. Prefers to utilise the element of surprise and attacks from a distance.
Trained in blind fighting techniques to cover for enemies trying to take advantage of her sensitive eyesight.
Quick, agile, and light on her feet, she's difficult to detect and unnaturally attuned to hiding in shadow.
Prone to panic when she feels cornered or vulnerable. This usually results in reckless violence.
Excellent wilderness survival skills. Has knowledge of local plant life, hunts her own game, can set up shelters, etc.
Makes and enchants her own arrows. Owns a dagger named Reika. Her bow is carved from Val'thyrion ironwood.
Recently discovered there are surface folk with similar ritualistic practices to those she grew up with: witches.
Struggles to handle simple emotions and people treating her with anything other than suspicion and prejudice.
Strong sensitivity to magic can manifest as nausea if she's exposed to it for a long period of time.
In possession of an obsidian scrying mirror previously used by an isolated coven of witches.
Acquired a wraith's shattered blade as a trophy after defeating him in battle.
Marked by shadow; her left arm and hand bear the ever-shifting scars of dark magical fallout.
Branded by Hellfire. Encara proudly carries Halycanos' mark on her right shoulder.

↠ Daughter of Dusk

"Whosoever is delighted in solitude is either a wild beast or a god."


Encara is an androgynous half-drow living in Frostmaw whose chilly, distant personality seems to perfectly match her chosen environment. Estranged from her birth House, she spends the majority of her time exploring the surface, very rarely venturing back to the Underdark. A skilled tracker and hunter, she's often found chasing down some dangerous beast in the wilder places of the world; if she isn't stalking game in the frozen tundra, she's hunting... other things.

More recently, Encara has become involved with a certain resistance and works alongside its de facto leader, Lionel O'Connor, in an effort to bring an end to Kahran's tyranny. The Alliance has already changed many aspects of the drow's life - she looks ahead with unshakeable resolve, quietly hopeful for what the future might have in store.

—————————


↠ Appearance

Regardless of her true heritage, Encara looks practically full drow. The only minor difference is that her skin is a shade or two lighter than most of her kin, making the description 'grey elf' quite apt, but this distinction is rarely noticed by anyone other than fellow drow. Choppy, silvery hair frames the sharp and elegant angles of her features - shortest at the nape of her neck, it lengthens to longer strands around her face, falls in waves over her shoulders, and honestly seems like it was a bit of a D.I.Y. job. Her bone structure, while distinctly elven, is androgynous enough to suit either a woman or a man, making it somewhat difficult to distinguish Encara's true gender. Thick, dark brows rest above ruby eyes that give off the air of a far-off storm, more so considering that her expression is usually set in a displeased frown. Upon her flesh, though most clearly visible on her face, are painted delicately swirling, circular designs; the meaning is indecipherable, and perhaps there is none, but they are quite pretty and may evoke the image of the moon.

Her body is long, lithe, and athletic, with firm and toned muscle but not much in the way of womanly curves. Like the majority of her markings, however, the exact shapes of her frame are disguised beneath layers of clothing and armour that the drow is very rarely seen without. A woolen off-white shirt with a lace-up neck and wide, baggy sleeves is worn over a simple undershirt, with a short bomber jacket above that. The jacket is quilted, making it warmer than it looks, and studded on the outside with tiny shards of adventurine. The drow's upper right arm is protected by a metal spaulder, while a leather bracer straps around her forearm. The left arm is encased in black metal up to the elbow - a hint of dark magic can be felt emanating from the gauntlet, or more correctly from the shadow-scarred limb concealed within, and she will fight against having the gauntlet removed without her consent. A cloth sash is secured around Encara's waist with a length of it left to hang down her front, while a wide leather belt is layered on the top. Over black pants she wears sturdy hip armour, the belts of which also hold her quiver of arrows and the sheath of her favourite dagger, Reika. Lastly, she wears a pair of dark leather boots and greaves to protect her knees and lower legs. More often than not, Encara is hooded and wrapped in a thick, winter-green cloak that disguises her heat signature, and is never without her ironwood bladed bow.


↠ Personality

"You'll understand why storms are named after people."
₪₪₪₪₪ ₪₪₪₪₪


attentive, resilient, pragmatic, fearless

proud, abrasive, emotionally naïve, low self-image

The initial impression Encara gives off is one of indifference, cold and remote as the moon. Her anger does not typically writhe and rage like some uncontrolled beast but is an icy, quiet thing, as deep and deadly as the silent black waters of an underground lake. Presenting herself as an unapproachable lone wolf, she can come across as being very disinterested in conversation - unsurprising, as for all intents and purposes she's your perfectly normal drow, self-centred and vicious and harbouring a deep hatred for surface-dwellers. However, whether due to her mixed ancestry or a natural proclivity to shun the traditional drow outlook on life, Encara is at least open to exchanging words with strangers before she kills them... which is more than can be said for most of her kind. Unfortunately, she's still terrible at casual banter.

A prideful creature, used to picking herself back out of the dirt, Encara will usually see attempts to aid her as a threat to that pride and subsequently struggles to ask for help. She does not like being looked down on or thought of as weak. This reluctance to reach out can lead to Encara backing herself into a corner, ultimately making things much more stressful for her than they likely would be if she asked for assistance, but she'd rather suffer in silence and try to fix things on her own — whether or not she's capable of doing so — than allow anybody to see her vulnerable.

Most of the time she's borderline rude, but Encara isn't callous purely for the sake of it - she just has a bad attitude, and it's likely more of an avoidance tactic than anything else. Obscuring her softer side is simple enough when no one wants to risk being pricked by thorns, after all. At heart, past all the casual violence the Underdark taught her, Encara is a thoughtful, solitary, and very confidential person; the type to keep her true thoughts and feelings closely under wraps while she puts up a standoffish front, which serves as a protective barrier between herself and other people.

Smiles are a relatively rare occurrence for her, genuine ones even more so - most are lucky to see anything other than her persistent scowl, and the few who do frequently find themselves victims of stern appraisal or indifference instead. Even if she is in a good mood, expressing positive emotion isn't her strong point, so hers is a subtle kind of happiness. Having little exposure to gentler emotions, Encara has trouble understanding and processing these feelings, whether they're her own or someone else's. With no patience for sugar-coating, she's quick to criticize mistakes and voice her opinion and has a no-nonsense, pragmatic approach to most situations. The most common smile seen from Encara is a barbed wire smirk— usually when someone manages to make her laugh.


↠ Comrades in Shadow

Encara's few pets and companions; she keeps her list of allies small.

Ymir — An enormous white wyvern with a crown of golden horns, the ability to breathe frost, and something timelessly classical about his demeanor, Ymir is the son of the Nameless King and considers himself wyrm royalty. Encara, Lionel, and two Alliance soldiers saved him and several of his kin from the horrible fate of being forced into servitude by Kahran's wraiths - Ymir subsequently pledged himself to the Alliance's cause and appears to have taken a liking to Encara, but it remains to be seen where those choices will lead the Prince of Ice...
Khova — Encara's longtime comrade, Khova was found in the Dead Caves when the drow was only a young hunter testing her strength in the Underdark's depths. It's difficult to say whether the two actually like one another or just tolerate each other's presence, but a definite symbiotic relationship exists between them. Encara is a source of warmth as well as a security blanket to the tiny drider, keeping him safe from anyone who might try and squish him - in return, Khova provides a semblance of companionship for the solitary drow. Unfortunately, the spell that was used to shrink him so long ago was recently broken and Khova quickly made his escape into the forests around Larket, emboldened by his return to a drider of enormous size.
Lurk — A mysterious black cat picked up from the Valentine Ball of 2018. More correctly, the feline followed the drow, and Encara is not bothered by her presence enough to chase her away. The slinky little creature dubbed Lurk has claimed the plushest blankets on Encara's bed for her own and makes herself useful hunting vermusni in Fort Frostmaw when she isn't sleeping.


↠ Touched by Dawn

Recent events; storylines Encara is currently involved in or finished arcs that she played a part in. For a more detailed timeline, go here.

What You Leave Behind — Kahran threatens all those who call Lithrydel home, even the drow - a fact many seem quite happy to forget. Now tied by blood, loyalty, and a debt to Lionel and his Alliance against the warlord, Encara finds herself working with new and strange comrades in an effort to bring Kahran down once and for all. In the depths of House Val'thyrion, however, the spiders are spinning their webs...

Something Wicked — A monstrous bear attacking and killing citizens of Frostmaw out in the wilds has found itself on Encara's radar after a woodsman posted a bounty for the beast. While she has encountered it multiple times now, it remains undefeated, and the water is growing thick with blood. Having discovered the true nature of the werebear, ominous symbols, and the artefacts used to control it, Encara searches for further clues, answers, and wonders if she might find them in the mirror tucked under her bed...
The Whisperer In Darkness — An island off of Chartsend found itself home to a twisted cult, a shadow hangs over the west, and the darkness is spreading like a poison. Every god has their own radical followers and Encara isn't pleased by the acts committed in her Dark Mother's name... but can a daughter of Delisha work alongside the Paladins Guild to destroy this evil? For the sake of finding out more about these mysterious greydusk, she may have to go a little out of her depth.
Something BlueSomething happened in that temple and Encara's curiosity is piqued. What's to come?
What Dreams May Come — Encara aided Meri, Lanara, and Talyara in tracking down two of the powerful crystal skulls required to resurrect the Red Witch, Valrae, who burned in Larket some months previous. After a battle with a dragon, an unexpected trip to the Shadow Plane, and a brief encounter with the spirit herself, Encara then witnessed Valrae's resurrection on a moonless night in Cenril.


↠ Beyond Night

Out of character information.

Old face, new character. 25, Aquarius, INFP, basically a mass of spiders occupying a comfy sweater. I like robots, eldritch monstrosities, people who act hard but are Soft inside, messing with the wiki, and trying to write character bios when I'm barely awake. :^)


A note on RP: Anything your character discovers about Encara should be kept IC, please and thanks! :) The information provided here is for OOC purposes only.
On Encara's gender: Frankly, Encara doesn't consider her gender to be of particular importance. This nonchalant attitude extends to others - she doesn't care how anyone else perceives her or what pronouns they use, though she isn't all that fond of gendered titles. For the purpose of consistency (and to avoid confusion), I'll be writing Encara with female pronouns, but there may be someone out there who perceives her as more masculine, while another person feels she leans on the more feminine side, while someone else just can't figure it out and sticks to neutral terms. I'd prefer you and your character make up your own minds!


Quotes:

1 — Percy Bysshe Shelley; To the Moon
2 — Aristotle
3 — F. Scott Fitzgerald; The Beautiful and Damned