User:Diiroehn

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This page describes a character who is permanently dead.

This Page has been marked as a Character Profile.

Diiroehn is an old Lich, famous for his few but powerful deeds.

Name: Diiroehn Y’deth’rae. A name that perchance meant something long forgotten in lands that yield distance too far; a language long since gone without use. Now, it only inspires the thought of that ghastly visage and bears the audible crest of famed surname that perches only on the hearing of the ignorant.

Race: A personification of undead qualities, though the excerpt from his chronicles of life suggested that, in reality, his race is of drow heritage, and close scrutiny of his bones and complexion would subtly hint to such.

Gender: Carnal pleasures have died thoroughly within the torturous mind of this being, organs and vital reproductive systems to follow, though the make-up of bones accompanied with the authority and tone of voice allow the official declaration of masculinity, and therefore, Diiroehn is male.

Class: The general countenance, arsenal of spells that are deemed damned, and self-proclamation all indicate to the highly risky, highly difficult to attain control of a ‘lich’ profession, though on the flipside of the coin, his life pointed to a dabbling in all schools of magic; his death, mastery.

Age: Exact age is unknown, and the sheer possibility of estimation is hard to pinpoint, for the arrival into Hollow is written in his chronology during the Age of Mortals, and yet the knowledge of the lands is hard to surpass him; Kaizer, Solaris, Elazul, Khasad, and even the forgotten names of Lasher, Yinepu, Immanuel, and Kristerl mentioned in conversation –not to forget the subtle reverence of Vgfh’s item of power, the Flaming Claw. Birth could vary anywhere between the coming of man, to the fall of Arrecation’s reincarnation.

Height: An estimated six feet and three inches, it is rather the norm for the countenance of the undead, or even that of his drow heritage. The exact measurement cannot be identified for the casual use of levitation spells and his rather slouched demeanor.

Weight: Can one truly estimate a weight description of a being compromised solely of marrow and rotting flesh; stained sinew and brazen bone? It is, through educated guess, that the measure of gravity upon his mass is of about one hundred pounds, or less. There is scarcely anything left upon his framework to account for it, consisting mostly of his garb and skeleton.

Eye Color: O' those eyes, woven into sockets now bare of flesh or muscle, and lamenting a loss of radiance with the slated desolate features of ashen gray hue. One could liken them to tombstones, the blank and emptiness of smooth granite, awaiting the etching of some forlorn or forgotten epitaph.

Hair Color: Only a few scarce strands of hair stray out from beneath that ebony hood usually donning the mien of this unholy creature, simple crooked lines curling this way or that, faded to a rotted shade of gray. The rest has all but fallen out, lost in the annuls of time.

Status: The carnal pleasures of the living have all but fallen beneath the wake of time's gradual destruction on his body. The mind is a torturous thing, however, and female company tends to take the edge off, though opportunities are scarce, and desire even rarer. After all, what use does the dead have for love?

Transformations: A being quite adept in the skills of conjuration and abjuration, alteration and evocation, the Lich is quite able to undergo a metamorphosis of physical traits, though the desire or need to employ such a tactic is next to never. If used, the likely race and appearance taken is that of his older, living self; a Drow. More often than not, however, one would see him in all his undead glory.

Clan: One of the oldest remaining members of the Eldritch Cabal, the Lich holds his position within that loose organization dearly; oftentimes acting as the sentinel and aiding the others with his immense power. The affiliation, regardless of political ties, is always a top priority, and this notion is not made secretive. Other allies and enemies do not represent the views of the clan, in contrast, often furthering his own agenda when it comes to such a topic.

Origin: Lands far, far, far away from Hollow. Anshera, a polymorph made by his own hand, hails from the same realm. It is a land of vile and wicked ambition, where the strongest survive and the weak perish. Hollow is preferred vastly over it.

Titles: Many titles have been accumulated over the long years spent within this plane, most popular being 'The Lich'. It is a title that Diiroehn himself tends to use on more than one occasion. Others are the Lord of the Dead; Harbinger of Death; Will of the Damned. Much less offered.

Deity: Diiroehn worships no deity, finding neither favor nor hatred amongst those in the higher planes. More suited to trust in himself, and his own prowess, this creature does not have faith in them, much less prayers. This does not mean that he does not respect them, for all creatures more powerful than this archaic being deserve respect, simply that their will does not command him.

Apprentice: The lycan ranger and spellblade, Isen, currently holds this status. Spells, incantations, rituals, and the like are all training in his current position, though the true learning experience are in trials, and the lessons taught from them.

Acolytes: Eilyo and Nora are the two current acolytes serving Diiroehn, donning themselves in the blackest of robes to signify their importance. They are the caretakers of his tower, and gatherers of ingredients, amongst other jobs; some of which are too secretive to say. One would be most afraid to lay hand upon them, in hot passion or cold blood, for the wrath of the Lich is a terrible thing.

Creation: Alongside four other powerful mages, during life, Diiroehn had enacted the majority of participation in the creation of this quicksilver-like creature, Anshera. She is formidable, a polymorph, and deadly in all aspects.

Thralls: The current thralls are Cris and Ghull; the former a cutthroat of a zombie, retaining thought process and cunning, yet bearing the single-mindedness of an assassin. The latter, a zombie recently animated, bound to the will of the Lord of the Dead.

Current Events: Having just recently escaped from the ghost ship, Labyrinth, Diiroehn is regaining slowly his arcane mastery. Plans are in works to erect a city that the dead may call home, exclusive to the undead, where they may attempt to live their torturous lives how they see fit. More vassals are required, however, as are people of political office.