RP:Capturing the Beast, Di'Jiv'Undus Style

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Vailkrin Forest

Daath travels through the shadows cast by the various dead trees the line this bleak and lifeless area with a sense of wariness and caution. He knows what dwells in this area, and is not in a rush to engage with such a beast, but he knows it will prove a useful tool in gaining favor with a powerful ally, and that alone is worth the risk of bodily harm and even the painful death that may occur this day. Of course, he is no fool, using his station as House Mage and Eldest son of the Matron, the necromancer has procurred an entourage of drow assassins, armed with crossbows designed for this task. And, given his own particular skillset, Daath has also brought with him several undead who are of a useful nature to compliment the trained assassins. Indeed, the task of hunting an Orthus would prove to be a challenge indeed, expecially when the task is to keep it alive, even though this is not needed with the skill in necromancy the dark elf possesess. But, presenting the mighty Orthus, alive and well, to Queen Satoshi would prove he is an ally of surprising resourcefulness and he may even earn a favor in return. Pawns moving within the ever lasting game of chess with life, is how he looks at it. The necromancer needed time to place the runes of imprisonment in place, and would use the undead as personal guards as he did such, while he ordered the drow to take up key ambush positions and ready as many bolts as they could with the powerful drow knockout poison, making sure the use an increased dosage for such a large beast. One bolt lightly coated with the toxin could knock out three full grown men. For this task, the dosage was ten times that, and there were seven drow assassins now coating five bolts each. If Daath could get the Orthus into position, and manage to keep it busy enough so he could engage the imprisonment spell, and each of his entourage managed to get a hit with a bolt or two that is coated with that toxin, this may go smoothly. But, such events going smoothly was a foolish notion. The Orthus was a powerful beast, as large as a giant, with a muscular body and three vicious heads, each a snarling hound ready to feast upon any whom trespass into its domain. It would make a fine guardian for the Gates of Frostmaw, to be sure, and given its nature, Queen Satoshi would love it. Daath was counting on this.


Daath watches as each of the seven drow assassins take up a tactical position to ambush thier chosen target, making sure to be far enough away to that the mighty beast could not lash out and attack them, but close enough that a clean short would be easy to aquire, and limit the chance of a miss given the limited amount of the drow knock out poison they had. As well, the undead guardians that Daath raised for this task as set into position as well, to keep a careful watch out upon the Othus' lair, which is just a mere two hundred and fifty feet away. In the dead silence that hangs over this area, one could hear the beast slumbering, its multiple heads at times lashing out at another, deep growls and powerful barks echoing out through the graveyard. With careful precision does the necromancer carves into the earth the runes that will create the prison in which the dark elf aims to trap the beast within. After each one is carved, Daath uses the Xalious wood staff to bring each one to life, occult verses pouring from his ebon lips with well practiced mastery, making each rune in turn flare to life with power, letting the necromancer know the spell is ready. Now comes the fun part. With a nod to one of the undead servants, the bait is brought forth. Three women, young in age and pure in essence, are brought forth bound and gagged. Daath looks upon the pleading, crying women without any emotion. They were simply a means to an end, and live bait was always better than rotten ones. Plus, legend has it this particular Orthus used to have sacrifices made to it regularly. Virgins would be captured and brought before its lair as an offering for it watching over the graveyard, the home of many undead from the city of Vailkrin. Bringing forth the Xalious Staff again, Daath casts a spell the raises an obsidian pillar from the earth, thick chains fall from the top of it, shackles at the ends. Again, with another nod, the undead untie each woman, and place the shackles upon their wrists, binding them to the pillar. They scream out in a desperate attempt for freedom, pleading with the dark elf who captured them from the temple they were living in, in Rynvale. The priestesses of Selene, cry out still, asking why this was happening to them, asking for mercy, informing the drow he could take anything he wished, so long as he let them go. Ah, how he missed such pleas, such pitiful begging. It tugged at his dark little heart and made him relish the days of old when he raided the surface for slaves. Then it happened, deep within its lair, a series of howls erupts from within, signaling that the cries of the virgins has awoken the Orthus. Daath signals the assassins to ready themselves, as he quickly makes his way to his own position. It was the moment of truth.


Daath watches as from the depths of its lair emerges the Orthus, and what a site the beast is. A thing of legend, a guardian of some of the most horrific places known to man, the dark elf now knows why. Lumbering from out of the darkness of its home emerges the giant three headed monster. Standing at an impressive nineteen feet in height, and weighing well over two and a half thousand pounds of vicious killer, the Orthus is quite the animal. Each of its three heads looks about in different directions, before, when it catches thee scent of the three women, does it focus its attention forward, each one of its jaws snarling in eager anticipation of the meal to come. Strong, clawed paws dig into the earth as it stalks forward towards the obsidian pillar in which its meal is bound to. The sight of such a monstrocity causes the women to cry out in terror, but such only entices the Orthus, even sends it into a frenzy as it lowers its heads down, each fighting over which one of the virgins it will eat, The middle head lashes out and bites down on the left, while the right one licks its lip as it tries to tug the battling duo towards its meal. Now with the beast in place, well within the center of the runes, Daath acts, reciting the proper verses of magic to ignite the trap. Within moments chains erupt from each of the runes, snaking their way about the startled Orthus with startling celerity. These magical chains are a key implement in summoning magic, to bound powerful creatures from other planes while the caster finds a means to break the creatures will and bind it to his or her service. Even with the incredible power the Orthus has, it is unable to break free of the powerful binding spell in which Daath has trapped it. With the proper signal to his men, the assassins take aim and unleash volley after volley upon the beast, hitting it vital areas that will cause the toxin to flow quickly through the monster, given its exhilerated heart rate into account. Bolt after bolt lands into the thick hide of the hellish creature, howls of anger and pain erupt from its multiple heads, as its struggles against the magical restraits to no avail. Daath watches on, and waits, to see if his plan will prove successful or not, before he tries to make a move upon such a dangerous creature.


Daath allows a small smirk of confidence to form upon his thin ebon tinted lips as he watches the assassins hit the beast with the toxin coated bolts time and time again, thus the plan seems to be playing out as intended. Injury to the beast was kept as controlled as possible, even though the mighty creature thrashed about as it tried to break free of the powerful restraints to only do more damage to itself. Several minutes pass by with no visable effects from the toxin showing, before the Orthus' multiple heads begin to droop and its thrashings become sluggish and the time inbetween grows wider. Indeed, it seems that after a total of twenty five minutes, the amount of the drow knock out poison that now pumps in the creature's veins seems to be taking effect. And it is here, that Daath finds himself comfortable enough to attempt to finish off the sealing spell and thus fully trap the legendary beast to the ground. Occult verses once more pour forth in rapid succession, the Xalious Staff utilized as the catalyst for the final phase of this powerful spell. Within moments more of the black chains erupts forth, though at a much more slower pace, to snake about the beast's massive and powerfully built body, before in a single motion, the tired and drowsy monster is pulled to the earth, chained in such a manner that it cannot move a single limb even if it was at full strength. Such a feat is incredibly taxing to maintain, but that is why Daath has raised these undead. Each one, at command from their master, moves to the rune they were previously instructed to go to. Each one's life force is then used to sustain the runes, and thus power the seals and thier magic for a continued amount of time, thus allowing Daath to free himself of the task. With the beast subdued, and the undead powering the spell now, the drow noble motions for the assassins to return to their house and inform their matron that her son would return at a later date. He had a meeting with a certain Gensai, and he didn't wish to be late. The undead would keep the beast under wraps, and given the fact this particular part of the graveyard is hardly ever traveled, Daath is confident his work shall not be interupted, but, even if it is, all that would happen would be the release of a pissed off Orthus. Again a smirk forms upon the necromancer's lips as he makes his way to find Satoshi. He was just imagining the look upon her face when she saw this.