Mermaid (Race)

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This page is an UNOFFICIAL RACE page.

It contains important info about this race. Admin approval is required, those seeking to write a character of this race must first submit an application.

Race Rules
Official Races Unofficial Races
Race Name: Mermaid
Homeland: The Ocean, including the waters between Cenril, Rynvale Island and Chartsend.
Average Height: 6-8ft, including the tail
Average Weight: roughly the same as a Naga, about 200 kg
Preferred Classes: Druid, illusionist, bard 
Classes this race can be: N/A 
Preferred Alignment: Neutral, Evil 
Preferred Weapons: Tridents, their own magic or guile 
Aggression Level: Somewhat aggressive 
Intelligence Level: High, they are a race of tricksters who use their guile to lure sailors to their deaths 
Magic Rating: High 
Strength Rating: Mid 
Weak Against: Fire, heat, dehydration, possibly ice 
Strong Against: Water 
Related Races: Naga 
Allied Races: N/A 
Enemy Races: Humans 

Mermaid Physiology

Vicious creatures, mermaids lure their prey by their beauty and innocence. In a realm of beautiful creatures, few would argue that mermaids are one of the most heart-achingly beautiful creatures the world has ever seen. And they are well-aware of their beauty. Mermaids are incredibly vain. It is one of their few weaknesses. Seasoned sailors are able to resist their charms (be it song or beauty), but those encountering a mermaid for the very first time are frequently so spellbound by their very presence, they almost willingly become the creatures’ victims.

Mermaids have sharp teeth and fingernails which they use to attack their prey. They are very mercurial in mood, and they are almost cat-like in nature with how they toy with their prey. Mermaids can hail from anywhere in the water, and it is possible to tell where a mermaid is from by her coloring. Mermaids with pale skin and dark tails hail from the deep waters in the Rynvallian Sea, while mermaids with lighter-colored tails, such as gold or silver, are found in the more coastal areas, though they have been careful not to be spotted by outside forces. Some mermaids with more technicolor tails are from particular subspecies of local coral, so while they may be unfamiliar to the average observer, the sea born would be able to pinpoint her homeland with a great deal of accuracy.

Magic is required for mermaids to be able to walk on land or be out of the water for any length of time. It is still a dangerous and risky endeavor, for there is no spell, trinket, enchantment, or artifact that will allow them to travel on land for an infinite amount of time. They need to remain close to seawater. If they are removed from water without utilizing the proper magical precautions, within hours, they will begin to shrivel away, though this condition can be reversed with immediate submersion.

Seaborn Psychology

Seaborns and landwalkers live in vastly different worlds, which has translated to them having extremely different cultures. There are many things about the landwalkers world that Seaborn do not have a deep understanding of, which has led to many humans judging them has not being exceptionally clever.

They are very protective of not only their territory, but also each other. It is this faithfulness that binds them as a society. If an attack or threat is perceived by one, it is addressed by all. Krakens are typically a peaceful subspecies, but once they go on attack, precious little can be done to stop them until their anger is sated.

They are highly aggressive against all races, though humans have been the race with whom they’ve had the most interaction. Having been hunted by them in the past, for pelts or scales, as trophies, they attack without provocation. Some seaborn who have allied themselves with the outside world have found themselves excommunicated from seaborn society and forced to live with their new allies, and away from their long-time watery homes.

Seaborn Society

The seaborn self-govern themselves. There is a hierarchy amongst the various races. All respect the kraken and see the kraken as a great protector of the seas. For a kraken to go after a human ship, it is to mark that ship as having committed a grievous sin against the seaborn.

Mermaids respect the kraken and themselves. They tolerate the other seakind, but understand themselves to be relatively high in the internal pecking order.

Selkies are generally known to be cautiously social and not as ruthless or vicious when it comes to interacting with races outside their own. They are more independent than the merfolk which is a bone of contention between the two races on occasion, but for the most part, they are the peacemakers of the sea.

Kelpies do whatever they want without rhyme or reason.

There is no governing authority in the sea, no king or queen, no reigning monarch. The sea is not claimable. Early on, the seaborn, having witnessed the wars over land and sky, swore that their new home, depthless and boundless as it was, would have no master.

Seaborn & Religion

Seaborn religion typically revolves around the goddess Selene, although some seaborn are fond of Cyela and Daedria, as both the lesser goddesses’ temples are within the bounds of the sea they call home. They are not especially pious creatures, but they have a deep reverence for the gods, along with the very sea itself. Any affront to the ocean is seen as a direct offense to the gods who created it, and the seaborn are swift to enact retribution for any perceived slight.

Places of Worship

Seaborn History

The seaborn have long been a mysterious force within the land. Very little is known about their history, which has only been communicated orally and never officially put to paper.

Little has been known up to this point regarding the emergence of the seaborn as a race. They’ve chosen to remain closed off from the rest of the world until now. From some estimates, they were born during the saurian empire collapse, when some creatures took to the seas for escape and solace.

Throughout the following years, they kept themselves completely cut off from the rest of population, content to only be known through legend and rumor. Even sailors report few interactions with the species. But any reports are not usually favorable ones.



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