Kraken (Race)

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This page is an UNOFFICIAL RACE page.

It contains important info about this race. Admin approval is required, those seeking to write a character of this race must first submit an application.

Race Rules
Official Races Unofficial Races
Race Name: Kraken
Homeland: The Ocean, including the waters between Cenril, Rynvale Island and Chartsend.
Average Height: Huge
Average Weight: Don't be rude
Preferred Classes: 
Classes this race can be: N/A 
Preferred Alignment: Neutral 
Preferred Weapons: 
Aggression Level: Peaceful unless provoked
Intelligence Level: Extremely High
Magic Rating: High 
Strength Rating: Extremely High
Weak Against: Fire, heat, dehydration, possibly ice 
Strong Against: Water 
Related Races: Dragon
Allied Races: N/A 
Enemy Races: Humans 

Kraken Physiology

Krakens are the great protectors of the seas. They are immense in size, almost immeasurable, and no two krakens are alike. Due to their great power and size, there are few krakens that share the Rynvallian sea due to the ocean’s limitations. To prevent disputes, the krakens do not claim any one area of the sea but roam where they will. Due to their revered age, along with their saurian cousins, krakens are exceptionally intelligent. They respect each other, and they defer to one another’s wishes. Sometimes a kraken may sanction a ship to pass unmolested through a particular body of water; other krakens are bound to this promise even though it has been issued by another.

Some, but not all krakens can assume a different shape, though it is with some difficulty that they undertake the transition. The transition frequently takes hours. It is never done quickly and requires a great deal of effort. Most krakens choose the human shape as it is the one with which they are most familiar in their encounters. In order to shift from a shape that is not their own back to that of a kraken, the kraken is required to be completely submerged throughout the entire transition. They are strong against all races and all manner of attacks, except fire. Krakens cannot fly, nor can they come ashore without shifting.

Note: As this is an unofficial race, admin approval is required. It is a race that we intend to keep limited in number. Approvals are not guaranteed, and will depend on the nature of the request, the history of the player, and the merit of the ideas presented.

Seaborn Psychology

Seaborns and landwalkers live in vastly different worlds, which has translated to them having extremely different cultures. There are many things about the landwalkers world that Seaborn do not have a deep understanding of, which has led to many humans judging them has not being exceptionally clever.

They are very protective of not only their territory, but also each other. It is this faithfulness that binds them as a society. If an attack or threat is perceived by one, it is addressed by all. Krakens are typically a peaceful subspecies, but once they go on attack, precious little can be done to stop them until their anger is sated.

They are highly aggressive against all races, though humans have been the race with whom they’ve had the most interaction. Having been hunted by them in the past, for pelts or scales, as trophies, they attack without provocation. Some seaborn who have allied themselves with the outside world have found themselves excommunicated from seaborn society and forced to live with their new allies, and away from their long-time watery homes.

Seaborn Society

The seaborn self-govern themselves. There is a hierarchy amongst the various races. All respect the kraken and see the kraken as a great protector of the seas. For a kraken to go after a human ship, it is to mark that ship as having committed a grievous sin against the seaborn.

Mermaids respect the kraken and themselves. They tolerate the other seakind, but understand themselves to be relatively high in the internal pecking order.

Selkies are generally known to be cautiously social and not as ruthless or vicious when it comes to interacting with races outside their own. They are more independent than the merfolk which is a bone of contention between the two races on occasion, but for the most part, they are the peacemakers of the sea.

Kelpies do whatever they want without rhyme or reason.

There is no governing authority in the sea, no king or queen, no reigning monarch. The sea is not claimable. Early on, the seaborn, having witnessed the wars over land and sky, swore that their new home, depthless and boundless as it was, would have no master.

Seaborn & Religion

Seaborn religion typically revolves around the goddess Selene, although some seaborn are fond of Cyela and Daedria, as both the lesser goddesses’ temples are within the bounds of the sea they call home. They are not especially pious creatures, but they have a deep reverence for the gods, along with the very sea itself. Any affront to the ocean is seen as a direct offense to the gods who created it, and the seaborn are swift to enact retribution for any perceived slight.

Places of Worship

Seaborn History

The seaborn have long been a mysterious force within the land. Very little is known about their history, which has only been communicated orally and never officially put to paper.

Little has been known up to this point regarding the emergence of the seaborn as a race. They’ve chosen to remain closed off from the rest of the world until now. From some estimates, they were born during the saurian empire collapse, when some creatures took to the seas for escape and solace.

Throughout the following years, they kept themselves completely cut off from the rest of population, content to only be known through legend and rumor. Even sailors report few interactions with the species. But any reports are not usually favorable ones.


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