Halloween Monster Entries 2019

From HollowWiki

We have three contestants for this year's Halloween monster competition! The winner will see their creation turned into a real mob in game in the Haunted House.


Winner

Quintessa

Stitched Horror

A vaguely humanoid thing writhes before you, pulling itself closer to you by its bloody, twisted fingernails. This thing cannot be natural, you think to yourself, because it's form makes no sense at all. With too many hands attached to too many arms, it's a wonder this thing can even support its own weight under its massive, amorphous body. The thick stitches holding the abomination together ooze with puss and slime, some breaking under the strain of its advance as it draws closer and closer. You wonder idly if this monster can even see you before it answers you by moving its arms to the side, revealing a mass of multiple mouths and eyes hidden beneath the misshapen limbs. As it locks eyes with you all of the mouths open in unison, letting forth an ear-piercing screech that threatens to shatter your sanity. With voices both male and female, it hurls insults, demands to know what has happened to it, and pleads for you to kill it all at once, the crosstalk utterly unintelligible. It seems hurt, confused, and angry, and the only person here to take it out on is you...

Other Submissions

Lanara

Orange-Fleshed Maniacal Alien

Description Fitting The Theme: As you creep through the derelict cabin you hear booming laughter to your right, and you realize that something is hidden behind the wall! The closer you get to the wall, the further you seem to want to pull away, as though you don't belong, as though you are a foreign entity in this far from sacred abode. Eventually, you overcome your fears and you remove the wooden plants, a scream escaping you as an orange face pops into view, and begins to scream, "BUILD THE WALL. BUILD THE WALL. BUILD THE WALL. Make Vailkrin pay for it! Keep those UNDEAD ILLEGALS out of Xalious! Out of MY Cabin! It will be great! I can do things that no one has done before!" His skin tone is wildly contrasting against the darkness of the room, and you hope this poor excuse of a man will shut up soon, before he does any more damage to your sensitive ears. Slowly, you try to hammer the planks back where they belong, only for the maniac to start issuing threats and begin mocking your attempts. He's waving his hands, laughing, and saying how he wants to make Lithrydel 'great again' and before you place the final plank back into its space, the psycho spits on you. Corrosive acid hits you square on the forehead, and you scream in agony, fleeing in fear from the lonesome cabin. His laughter plagues you, as he repeats the mantra, this time in a whisper, "Build... The... Wall..."

Odhranos

Vengeful Claimant

“Always check your change, lad. Always. Dun’t matter if you’re buyin’ or sellin’, check each and every one of them shiny coins, and pray to whatever gods you hold dear that you don’t come across a red penny in that handful, because there’s little can save you from the Vengeful Claimant if you palm one of their coins. The Claimant never sleeps, never rests, never stops, stalking in the darkest shadows of dusk, seeking their cursed spoils, right down to the last crimson coin. Dun’t matter to them if you ain’t the one who nicked the coin from their stash, if the red gold is in your purse, you’ll pay the bloody price when they find you."

"Whaddya do if you do find one of them cursed coins? Simple, lad. You pass it off to the next person you trade with and hope they’re not so sharp on checking their change as you were.”

Lanlan

At one time or another while walking through this decaying forest, there was a tickle in your throat and a stubborn itch in your eye. When you sneezed did you blame the seasons for changing? Then you felt colder. The wind seemed to blow through you. Blow through your clothes, your skin, your bones. It chilled your blood and made you tired and slow It wasn't the wind. Luckily, you found a path, and you must be lucky, because where there was a path, there were people to walk it. People have shelter. You follow the path and find out you're right! There's a cabin at the edge of a rocky ledge. Abandoned, occupied, it doesn't matter. You need its walls to save you from the chill. You open the door and a white cloud of dust, was settled, is suddenly disturbed. It engulfs you briefly before passing by and taking to the winds outside. You cross the threshold of the cabin. Abandoned you think, but you're wrong. You close the door behind you and the door is gone.

You're back in the woods, the skies above you. There's flora beneath your feet. How? Then the monsters approach. You can never see them, but they see you. They're hunting. Stalking. You press yourself under the roots of a fallen tree (or is it a bed?). The creatures can't find you. Something in your head tells you. You're safe, relax, close your eyes, fall asleep. You awaken suddenly to a gurgling noise. A sticky wet squelch.

You're eyes open. It's the monster! An emaciated looking creature; its flesh like wrinkled bones, white, hard, but gnarled. It's stalkish body sprouts a hundred tiny threadlike tendrils, that you track with your eyeballs. You can't move anything else. They perforate your clothing. They puncture your skin. They pulse with every beat of your heart. You can't move, you can't scream. All you can do is feed this creature, watch it grow stronger as you diminish. And as you panic, and your heart beats faster, you know you're doomed.

Before your eyes close forever, you see your killer stir. The britle stem burgeons into a bulbous mushroom cap, jiggling and red the all the life stole from your veins. A tendrilous branch of mycelium, the fungus' "mouth" peels itself off the wooden planks of the cabin floor, and arches over your skull. It collapses. The tapered end of this root piercing your skull, shutting your eyes, and ending your terror. It withdraws its branch, and a tiny mushroom grows rapidly in its place. It shrivels, twists, and wrings itself empty as a billion white dusty spores empty into the air, and become settled on the doorway, replacing the ones from before.

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