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All those who wish to enter the guild are required to pay the admission fee of 500 gold. This allows the guild member access to all the benefits of guild membership, including training. Along similar lines, a spar with Lionel or Hildegarde is required. The purpose of the spar is to properly assess skills and determine which issues deserve focused guidance.
 
All those who wish to enter the guild are required to pay the admission fee of 500 gold. This allows the guild member access to all the benefits of guild membership, including training. Along similar lines, a spar with Lionel or Hildegarde is required. The purpose of the spar is to properly assess skills and determine which issues deserve focused guidance.
  
==Warrior Ranks==
 
  
 
===NPC Members===
 
===NPC Members===
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*Ulah of the Temple of Light - offers training to paladins.
 
*Ulah of the Temple of Light - offers training to paladins.
  
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==Current Hunt Postings==
 +
 +
“A Roving Band of Ruffians”
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Rank: E
 +
Suggested Complexity: One to two RP sessions, either with a partner or via solo writing
 +
Location: Outskirts of Chartsend
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Immediate Reward: 1500 gold
 +
Description: Some ne’er-do-wells have been attacking merchant caravans en route to Chartsend. Scouts report a group of five, led by a black-bearded human male nicknamed “The Fiend.” Use whatever methods are at your disposal to kill these small-time crooks or convince them to leave.
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 +
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“Turnabout Backtalker”
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Rank: E
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Suggested Complexity: One to two RP sessions, either with a partner or via solo writing
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Location: Kelay Village
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Immediate Reward: 1500 gold
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Description: A recent argument between two vampires at Kelay Tavern has resulted in both parties issuing hunt marks on the other. The characters, which you will freely write as NPCs in your RP, are named Vale and Alen. Vale is a golden-haired “pretty boy”; Alen is a rough and tumbling warrior sort. Plan an attack on your chosen target, who will be hanging around Kelay lackadaisical, awaiting the death of their rival. Remember: you’re dealing with a vampire! Bonus chance: If you choose to eliminate both vampires, you will gain additional experience and 500 extra gold.
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“Rude Awakening”
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Rank: D
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Suggested complexity: One to two RP sessions, either with a partner or via solo writing
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Location: Venturil
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Immediate Reward: 2000 gold
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Description: Farmers have accidentally disrupted a gryphon’s nest just outside Venturil. Your mission, if you choose to accept it, is to find a way to lure the winged beast to your location and fight it. You can kill it, compel it to leave, or gain it as an animal ally. The choice is yours!
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“A Funny Thing Happened On the Way to Fame”
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Rank: C
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Suggested complexity: Two to three RP sessions, preferably with a partner
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Location: On or near the bridge leading to Cenril
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Immediate Reward: 2500 gold
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Description: A small tribe’s worth of shapeshifters disguised as bards attempted to put on a play at Cenril’s theatre. Management was less than thrilled when the shapeshifters killed numerous extras during their live performance “for realism’s sake.” Speak with the theatre personnel in order to learn that the shapeshifters are believed to have created an encampment near the bridge outside of Cenril. Your reward will come from theatre management once you’ve offered proof of justice served against these troublemakers. Bonus chance: Be especially creative by making things harder on your characters. Have the shapeshifters transform into something that will throw off your groove and make you work harder for your pay. Additional experience and 500 extra gold will be provided.
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“He Killed Younglings”
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Rank: C
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Suggested complexity: Two to three RP sessions, preferably with a partner
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Location: Xalious Mouuntain Range
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Immediate Reward: 2500 gold
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Description: A friendly monster rancher named Clyde returned home to his humble abode somewhere in Xalious Village to discover that his favorite litter of frost drake hatchlings have all had their heads bitten off. The marks on the victims indicate that a juvenile dragon, perhaps in a bid to mark its territory, committed the crime. Speak with Clyde for details (remember, you’re in charge of coming up with NPC banter unless I’m in the RP!) and then head out into the mountains to locate the dragon’s den and slay it in the name of lost youth.
 +
 +
 +
“I’m A-Froad Not”
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Rank: B
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Suggested complexity: One to two challenging RP sessions; partner(s) mandatory
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Location: Just outside the Eternal Forest
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Immediate Reward: 4000 gold
 +
Description: A hulking beast known only as a “froad” has blocked a pathway into the Eternal Forest, making returns home for forest-dwelling nobles and elves an impossibility. At thirty meters tall and slimier than a Cenril salesman, you’ll not find this easy prey. Find this foul creature and fell it posthaste. When all else fails, use fire. Bonus chance: Exemplary efficiency in roleplaying as your sload opponent will earn you extra experience and an extra 500 gold.
 +
 +
 +
“Goblin the Name of Love”
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Rank: B
 +
Suggested complexity: Two to three RP sessions; partner(s) mandatory
 +
Location: Dealer’s choice (anywhere reasonable is fine)
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Immediate Reward: 4000 gold
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Description: A bounty has been put out for the safe rescue of a certain male goblin who has been kidnapped for ransom money by other goblins. You must make contact with the Heck’In goblin tribe and meet with the Goblin Princess Mmm’gal, who will reveal that it is her betrothed, the would-be Goblin Prince Mmm’guy, who has been taken by the vengeful Frakk’in goblin tribe. Once you’ve learned where to find the Frakk’in goblins, it’s up to you to put an end to their madness and save Mmm’guy for his beloved Mmm’gal. Beware the Frakk’in goblin leader, Ugh’wha’tevs.
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==Warrior Ranks==
  
 
===Initiate===
 
===Initiate===

Revision as of 19:25, 9 January 2020

For the Warrior's Guild RP archive, please see the Chronicles of War.

About the Warrior's Guild

The Warrior's Guild, in its latest incarnation, is based in Frostmaw at the Royal Academy of Aramoth and the adjacent Snowless Training Yard.

Welcoming all those who have or wish to develop their skills with melee weaponry, the Warrior's Guild is a natural home for knights, warriors, death knights, spell blades, paladins and all those wishing to learn the art of war.

Recent events have begun to pivot this organization away from complete disregard for political events and into a defense force. The Sauriangate incident proved that the Warrior's Guild will not stand for acts of total tyranny if ever there is an option to interfere. The bloody war against a subterranean threat as seen in Township Troopers has cemented them as a fighting force worthy of realm-wide recognition. Most recently and deadliest of all, the war against Kahran involved the Warrior's Guild's aid on many occasions.


Admission Requirements

All those who wish to enter the guild are required to pay the admission fee of 500 gold. This allows the guild member access to all the benefits of guild membership, including training. Along similar lines, a spar with Lionel or Hildegarde is required. The purpose of the spar is to properly assess skills and determine which issues deserve focused guidance.


NPC Members

  • Brodan Spineclever of the Warrior's Training Ground - offers training to warriors, knights, and spell blades.
  • Lorkain of the Death Cult Temple - offers training to death knights.
  • Ulah of the Temple of Light - offers training to paladins.

Current Hunt Postings

“A Roving Band of Ruffians” Rank: E Suggested Complexity: One to two RP sessions, either with a partner or via solo writing Location: Outskirts of Chartsend Immediate Reward: 1500 gold Description: Some ne’er-do-wells have been attacking merchant caravans en route to Chartsend. Scouts report a group of five, led by a black-bearded human male nicknamed “The Fiend.” Use whatever methods are at your disposal to kill these small-time crooks or convince them to leave.


“Turnabout Backtalker” Rank: E Suggested Complexity: One to two RP sessions, either with a partner or via solo writing Location: Kelay Village Immediate Reward: 1500 gold Description: A recent argument between two vampires at Kelay Tavern has resulted in both parties issuing hunt marks on the other. The characters, which you will freely write as NPCs in your RP, are named Vale and Alen. Vale is a golden-haired “pretty boy”; Alen is a rough and tumbling warrior sort. Plan an attack on your chosen target, who will be hanging around Kelay lackadaisical, awaiting the death of their rival. Remember: you’re dealing with a vampire! Bonus chance: If you choose to eliminate both vampires, you will gain additional experience and 500 extra gold.


“Rude Awakening” Rank: D Suggested complexity: One to two RP sessions, either with a partner or via solo writing Location: Venturil Immediate Reward: 2000 gold Description: Farmers have accidentally disrupted a gryphon’s nest just outside Venturil. Your mission, if you choose to accept it, is to find a way to lure the winged beast to your location and fight it. You can kill it, compel it to leave, or gain it as an animal ally. The choice is yours!


“A Funny Thing Happened On the Way to Fame” Rank: C Suggested complexity: Two to three RP sessions, preferably with a partner Location: On or near the bridge leading to Cenril Immediate Reward: 2500 gold Description: A small tribe’s worth of shapeshifters disguised as bards attempted to put on a play at Cenril’s theatre. Management was less than thrilled when the shapeshifters killed numerous extras during their live performance “for realism’s sake.” Speak with the theatre personnel in order to learn that the shapeshifters are believed to have created an encampment near the bridge outside of Cenril. Your reward will come from theatre management once you’ve offered proof of justice served against these troublemakers. Bonus chance: Be especially creative by making things harder on your characters. Have the shapeshifters transform into something that will throw off your groove and make you work harder for your pay. Additional experience and 500 extra gold will be provided.


“He Killed Younglings” Rank: C Suggested complexity: Two to three RP sessions, preferably with a partner Location: Xalious Mouuntain Range Immediate Reward: 2500 gold Description: A friendly monster rancher named Clyde returned home to his humble abode somewhere in Xalious Village to discover that his favorite litter of frost drake hatchlings have all had their heads bitten off. The marks on the victims indicate that a juvenile dragon, perhaps in a bid to mark its territory, committed the crime. Speak with Clyde for details (remember, you’re in charge of coming up with NPC banter unless I’m in the RP!) and then head out into the mountains to locate the dragon’s den and slay it in the name of lost youth.


“I’m A-Froad Not” Rank: B Suggested complexity: One to two challenging RP sessions; partner(s) mandatory Location: Just outside the Eternal Forest Immediate Reward: 4000 gold Description: A hulking beast known only as a “froad” has blocked a pathway into the Eternal Forest, making returns home for forest-dwelling nobles and elves an impossibility. At thirty meters tall and slimier than a Cenril salesman, you’ll not find this easy prey. Find this foul creature and fell it posthaste. When all else fails, use fire. Bonus chance: Exemplary efficiency in roleplaying as your sload opponent will earn you extra experience and an extra 500 gold.


“Goblin the Name of Love” Rank: B Suggested complexity: Two to three RP sessions; partner(s) mandatory Location: Dealer’s choice (anywhere reasonable is fine) Immediate Reward: 4000 gold Description: A bounty has been put out for the safe rescue of a certain male goblin who has been kidnapped for ransom money by other goblins. You must make contact with the Heck’In goblin tribe and meet with the Goblin Princess Mmm’gal, who will reveal that it is her betrothed, the would-be Goblin Prince Mmm’guy, who has been taken by the vengeful Frakk’in goblin tribe. Once you’ve learned where to find the Frakk’in goblins, it’s up to you to put an end to their madness and save Mmm’guy for his beloved Mmm’gal. Beware the Frakk’in goblin leader, Ugh’wha’tevs.


Warrior Ranks

Initiate

Initiates maintain close contact with one of the guild's two co-champions in preparation for their mandatory spar and other matters of candidacy. Once approved, they will graduate to the rank of Neophyte.


Neophyte

New to the guild, these members may be complete novices to melee weaponry or they may possess limited skills with any one of a number of weapons. To advance, the member should begin training with a melee weapon of choice, develop their technique with a current weapon or train with a senior member of the guild.


Journeyman

No longer new to the guild, these members will be expanding their skills across a variety of weapons or choosing to specialize in one particular weapon. Their skills in hand-to-hand combat will have progressed significantly since Neophyte but they will continue to benefit from training with senior members of the guild.


Swordsman

These members are admirable fighters, and can be recognized on the field of battle. They may be able to handle a large variety weaponry or be particularly proficient in one. and be skilled in moderate hand-to-hand combat. At this stage, the member should begin working on more complex techniques or expanding their repertoire of weaponry.

Defender

These members have reached the senior levels of the guild and as thus, possess a wide range of skills and have mastered some complex techniques. Continuing to develop their technique will lead to progression. They may also serve the guild by training the junior members and assisting them in advancing their skills.

Guardian

To rise to the rank of Guardian of the Warrior's Guild is no mean feat. These senior members of the guild will have proficient skills in a wide range of melee weaponry and will be able to lead a troupe of fellow warriors with some success. They may also serve the guild by training the junior members and assisting them in advancing their skills.


Champion

More than simply proficient in the use of all melee weaponry, these members of the guild are likely to be world-renowned for their skill. They are fierce adversaries on the battlefield and may even be well-versed in battle-planning tactics in a prominent military position. A Champion of the Warrior's Guild will also be able to efficiently lead a group through war's hellish landscape. They may serve the guild by training the junior members and assisting them in advancing their skills.


Acolyte of War

Similarly to the Mage's Guild, the title Acolyte of War exists for the sole purpose of remaining intentionally empty. This ranking represents the duality of the nature of war, in that it will both make and break the soldier. To be a true Acolyte of War, one must accept that they are unlikely to come out alive or intact. It serves as a reminder to those within the guild of their own mortality.

  • Eternally Vacant


Advancement

There are two primary elements that will be considered as progress towards advancement in the guild.

  1. Dueling and Sparring: Duels and spars both within and outside of the guild can be used as evidence for progression.
  2. Recorded RP: RPs in which you use or develop your skills as a warrior may be submitted to the guild master as evidence for progression. All recorded RPs in regards to advancement and duels can be found on the Guild's archive page.


Members of the Warrior's Guild are also encouraged to participate in any active tournaments that occur throughout Hollow in order to both better their skills and represent the guild on a global scale.


Rules of the Guild

Warrior's Guild Members will NOT:

  • Claim Guild ranks they have not been promoted to by the leadership.
  • Claim other titles beyond their skill or willingness to back up.
  • Claim or use abilities outside of their race or class.
  • Antagonize those they are unwilling to fight.
  • Publicly complain about, or challenge, a Judge's duel decision.
  • Use OOC information to influence IC actions.
  • Take IC words and actions as representing the thoughts or feelings of the OOC player.
  • Cause or attempt to cause any OOC Drama involving other Guild Members.


Warrior's Guild members WILL:

  • Follow all game rules posted in the Rules of Behaviour and General Policies.
  • Be active players. If you aren't around within 30 days, you will be removed from the Guild.
  • Abide not only by the wording, but the spirit of agreed upon stakes if/when they lose a duel.
  • Remaining active in RP.
  • Attempt to maintain a cordial OOC relationship with other Guild members.
  • Remember that this is a GAME, intended to be fun. Work to make/keep it fun for yourself and other players.