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Name: Lord Xzeanelenan Faelrlyn of the Elven Houses of Light.
 
Name: Lord Xzeanelenan Faelrlyn of the Elven Houses of Light.
 
 
Nicknames: Xzean
 
Nicknames: Xzean
 
 
Age: 62 when he was sired.  Now he is somewhere in the 400s.
 
Age: 62 when he was sired.  Now he is somewhere in the 400s.
 
 
Race: Elven Vampire
 
Race: Elven Vampire
 
 
Class: Necromancer
 
Class: Necromancer
 
 
Eyes: Milky White backed by a wicked carmine light
 
Eyes: Milky White backed by a wicked carmine light
 
 
Hair: Straight raven black falling down his back
 
Hair: Straight raven black falling down his back
 
 
Skin: The paleness of death
 
Skin: The paleness of death
 
 
Height: 5'9”
 
Height: 5'9”
 
 
Weight: 95ish pounds
 
Weight: 95ish pounds
 
 
Relationship Status: Partnered.
 
Relationship Status: Partnered.
 
 
Alignment: Neutral Evil.
 
Alignment: Neutral Evil.
 
 
Deities: Vakmathras.
 
Deities: Vakmathras.
 
 
Clan Status: None.
 
Clan Status: None.
 
 
Guild Status: Necromancer's Guild: Novus Morior
 
Guild Status: Necromancer's Guild: Novus Morior
 
 
Other Affiliations: None.
 
Other Affiliations: None.
 
 
Family Members: Unknown.
 
Family Members: Unknown.
  
  
 
Known to be involved in:
 
Known to be involved in:
 +
Inducted into the formal Necromancer's guild by [[user:Quintessa|Quintessa]].
  
Inducted into the formal Necromancer's guild by [[user:Quintessa|Quintessa]].
 
  
  

Revision as of 02:37, 1 July 2020

Name: Lord Xzeanelenan Faelrlyn of the Elven Houses of Light. Nicknames: Xzean Age: 62 when he was sired. Now he is somewhere in the 400s. Race: Elven Vampire Class: Necromancer Eyes: Milky White backed by a wicked carmine light Hair: Straight raven black falling down his back Skin: The paleness of death Height: 5'9” Weight: 95ish pounds Relationship Status: Partnered. Alignment: Neutral Evil. Deities: Vakmathras. Clan Status: None. Guild Status: Necromancer's Guild: Novus Morior Other Affiliations: None. Family Members: Unknown.


Known to be involved in: Inducted into the formal Necromancer's guild by Quintessa.


Xzean's rituals of power:

Raise the Undead Horde - This ritual, usually performed in a place where there are many corpses (Battlefields, graveyards, etc), transforms every corpse within 100 feet into a zombie that is under the command of the Necromancer. These zombies do not last long, an hour at most. They are under complete command of the caster.

Ritual of Mephitic Desolation - This ritual creates a horrible hymn in the air, that makes it so you can’t be heard unless you yell. The hymn’s purpose is to drown out the prayers mortals make to the Gods. This ritual makes it difficult to downright impossible for spells to be cast that are of a divine origin.

Flesh-Sloughing Wave - This ritual empowers the Necromancer to later employ the ritual with a wave of the hand. This ritual attempts to remove all the flesh from a target, willing or not. Obviously if the target is unwilling they can attempt to fight it off, but that is near impossible against a skilled Necromancer. This can be used for attack, but it’s primary use it to clean corpses of flesh so that there is a pristine set of bones available for use.

Mother’s Midnight Darkness - This ritual lets the Necromancer bring forth dark clouds and deep shadows in an area defined by the power of the caster. This is of use to undead, who can have an aversion to the sunlight.

Seat of Deathly Office - This ritual requires the Necromancer to speak several blasphemies to the Gods of Good. It summons forth a skeletal giant that falls to the ground, it’s remains forming into a throne of ivory bones. The throne radiates darkness, and this darkness can be controlled by the person sitting in the throne. This darkness seems sentient without being controlled, and can turn upon an unworthy caster.

Ritual of Shattering Void - This ritual has the Necromancer visualize a target and use a personal possession of theirs. For a moment the victim’s aura becomes visible, and then inverts itself before vanishing. This inversion lasts only a moment, but it wreaks havoc on the target’s physical body and spirit. Her skin flakes off, her flesh grows cold and very pale. Their heart flutters, and they will find themselves weak for many days after.

Shield of Shattered Bones - This ritual requires a few humanoid’s worth of bones, although it does not need full skeletons. This ritual causes the bones to float into the air before exploding into pieces, causing minor injury to the caster. Thereafter, the bones float around the caster and stay there until destroyed.

Circle of Undead Screams - The Necromancer walks a circle in bare earth. His feet let off shadows, and the earth that is walked becomes blackened and dead. After the circle is completed, the Necromancer is able to call any corpse to life that is within his senses, which are magically enhanced to seek out corpses, buried or not.


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