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(Chapter Two: Innocence Is The Hardest Thing To Prove)
(Chapter Two: Innocence Is The Hardest Thing To Prove)
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#[[RP:Rooftops And Robberies|Rooftops And Robberies]]
#[[RP:Rooftops And Robberies|Rooftops And Robberies]]
#[[RP:Game Over|Game Over]]
#[[RP:Game Over|Game Over]]
# Placeholder for Talyara and Kyori RP
#[[RP:Don't Be Suspicious|Don't Be Suspicious]]
#[[RP:Reap What You Sow|Reap What You Sow]]
#[[RP:Reap What You Sow|Reap What You Sow]]
#[[RP:Lawful Looting|Lawful Looting]]
#[[RP:Lawful Looting|Lawful Looting]]

Revision as of 22:28, 8 November 2019

This is a personal arc for Lanara, though ALL are welcome to join in, if interested!

Arc Leader: Lanara

Chapter One: Grief Is Just Love… With No Place Left To Go

Summary: The past few years have been heartbreaking on Lanara, and though she tries her very best to remain an optimistic little witch, a cataclysm of events result in her final downfall. She had moments of recklessness since the death of Largakh, the resurrection of Valrae, and that lone visit to the Shadow Plane. However, in all of these moments, she was able to see a bit of good, and relied heavily on her fate, despite the horrors from her youth that continually nipped at her heels. But what would become of the witch once all hope is gone? Elioyahazer vanishes, his butler kicks Lana out of their shared home, and she feels betrayed as their wedding day passes without the exchange of nuptials. Talyara and Lanara are both abducted by witch killers, tortured, and it’s made certain that Lana will never dance again, due to an ankle injury. Fearing for her sanity, she flees to Venturil to reside with her brother, and hands over the Adventurer’s Guild to Meri. The unpredictable events that unfold next are difficult to swallow.

  1. Once Upon a Skull
  2. The Death of a Familiar
  3. From Combatant To Combat Expert
  4. God, Glory, and Gold
  5. Rescue Our Souls From Their Ravages
  6. Alpaca-Lypse Now
  7. Learning To Lean
  8. Checking Up On Friends And A Feline
  9. Wolves, Babies, and Ink
  10. Seeking Asylum

Chapter Two: Innocence Is The Hardest Thing To Prove

Summary: It’s been six months since Lanara was hospitalized at the Wellness Clinic, and after figuring out exactly what had happened, she is released. Apparently, the woman was studying astral projection and a rogue spirit had entered her body and committed the evil deeds. She returns to the lands, to clear the name of Nicolai Carter, the Backstreet Bard who pleads guilty for Lana’s crimes, and to regain the trust of those she considered friends. Finding a haven in the magical land of Enchantment, the witch does daily volunteer work that insures her safety, room, and board, while allowing her to do little acts that help to atone for her sins. Even though she didn’t commit the crimes, as it was another in her body, she feels that the blood of her victims is still on her hands. Plus, she will forever blame herself, after hearing that suicide led to Scandal's death. Working in tandem with area leaders, character witnesses, and the Committee of Magical Affairs in Enchantment, she hopes her case will go to trial. Will it end with a guilty or innocent verdict? Will the witch be burned at the stake, or will Lanara regain the status she once held in the realm?

  1. Facing The Aftermath
  2. Saints And Sinners
  3. Felonies And Friendship
  4. Predestined Paths
  5. Bank Heists And Broken Hearts
  6. Rooftops And Robberies
  7. Game Over
  8. Don't Be Suspicious
  9. Reap What You Sow
  10. Lawful Looting
  11. A Dearly Departed Dragon
  12. To Ask A Favor
  13. Placeholder for Talyara and Krice RP
  14. Placeholder for Talyara and Lanara RP
  15. Confrontations And Consequences

Chapter Three: Speak The Truth, Even If Your Voice Shakes

Summary: After several months of community service in Enchantment, finding irrefutable evidence, and gathering friends and family to be character witnesses in the case of The Realm versus The Woodland Witch, the trial begins. Lanara slowly reenters society and works on repairing her friendships with those she holds dear to her heart. Conned into hosting the Halloween Ball, honored to officiate Khitti and Brand's handfasting, and discovering that she has a long lost daughter, the witch is faced with a multitude of emotions. She also realizes that she wants to survive and remain in the lands, more than ever, as she has questions that need answering, wrongs that need to be set right, and relationships that are irreplaceable. Will Lanara be proven innocent or guilty?

  1. Placeholder for Hudson, Meri, Callum, and Lana RP
  2. One Night Only
  3. A Sinister Samhain
  4. Placeholder for The Trial Begins - Exhibits, Attorneys Statements, Taly's Stand, Etc, RP
  5. Placeholder for Lanara Takes The Stand And Skull Usage RP
  6. Placeholder for Character Witnesses and Trial Deliberations RP
  7. I Vow
  8. Placeholder for Dumb Supper RP
  9. Placeholder for The Final Verdict RP
  10. Placeholder for Celebration Of Freedom RP
  11. Placeholder for Adventurers' Guild RP
  12. Placeholder for Devout's Guild RP
  13. Placeholder for Visiting Natianara In Kelvar RP
  14. Placeholder for Charity Ball Sanctuary/Orphanage RP
  15. Placeholder for Possible RP
  16. Placeholder for Possible RP

Non-Played-Character's Of Importance

Nicolai Carter - The blonde Backstreet Bard that confessed to crimes he didn't commit, in an effort to shield Lanara from any blame. The lycan served his time at the jail in Cenril, and has been released.

Janine Carter - The mother of Nicolai Carter, the owner of the Wellness Clinic in Corlonia, and the lead physician that tended to Lanara. She hopes that her son's name will soon be cleared, and she will testify under oath about the care that Lana received at the psychiatric facility.

Lunalesca - A beautiful fairy that is in charge of the Magical Oversight Committee, in Enchantment, and the one that agreed to create the trial of The Realm versus Lanara. She promised to protect Lana, as long as she's on the grounds of the magical city, and provides the witch with food and shelter. In turn, Lana has to wear an anklet bracelet that monitors her location and silences her magic, and she must do forty hours of volunteer work a week, in Enchantment.