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Skill List)
This is a list of all the skills available, cost, and location. The directions on how to get to where they lie starts out from the Kelay Tavern.
For more information, look at the Skill page.
Everyone
| Skill
| Place
| Gold
| Directions
|
| Fish
| Odd Watering Hole
| 5
| 1s 3e 2s 1w 3s 1e 1s
|
| Mine
| Path to the North
| 15
| 1s 8w 1s 1w 4n
|
| Recall
| Central Training Facility
| 500
| 1s 3w 2n 1d
|
| Swim
| Beach
| 15
| 1s, 3e, 2s, 1w, 3s, 1e, 1s, 1d, 1e, 3n.
|
| Push
| Construction Site
| 15
| 1s, 3e, 4n, 4w, 3n, 1w.
|
| Pull
| Construction Site
| 15
| 1s, 3e, 4n, 4w, 3n, 1w.
|
| Climb
| Central Training Facility
| 15
| 1s 3w 2n 1d
|
Assassin
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Ravage
| Shadowy Den
| Free
| Strength
| 27
| 1 ST
| 1s 3w 2n 1d 1e
|
| Shadow Blast
| Shadowy Den
| 300
| Strength
| 50
| 2 ST
| 1s 3w 2n 1d 1e
|
| Arrow Rain
| Shadowy Den
| 800
| Speed and Dexterity
| 95
| 5 ST
| 1s 3w 2n 1d 1e
|
Bard
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Song of Pain
| Temple of Music
| Free
| Charisma
| 27
| 2 MP, 1 ST
| 1s 3w 2n 1d 1s
|
| Song of Health
| Temple of Music
| 300
| Charisma
| -70
| 2 MP, 3 ST
| 1s 3w 2n 1d 1s
|
| Song of Death
| Temple of Music
| 800
| Charisma
| 94
| 5 MP, 5 ST
| 1s 3w 2n 1d 1s
|
| Song of Life
| Temple of Music
| 1000
| Charisma
| -100%
| 2 MP & 3 ST per cure
| 1s 3w 2n 1d 1s
|
Death Knight
| Skill
| Place
| Gold
| Stat Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Berserk
| Warrior's Training Grounds
| Free
| Strength
| 27
| 1 ST
| 1s 3w 2n 1d 1n
|
| Stunning Blow
| Warrior's Training Grounds
| 300
| Strength
| 50
| 2 ST
| 1s 3w 2n 1d 1n
|
| Unholy Strike
| Death Cult Temple
| 800
| Strength
| 99
| 5 ST
| 1s 3w 2n 3d
|
Druid
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Fire Bolt
| Druid's Eternal Tree
| Free
| Intelligence
| 27
| 1 MP, 1 ST
| 1s 1e 3n 1w
|
| Cure
| Druid's Eternal Tree
| 300
| Intelligence
| -78
| 3 MP, 3 ST
| 1s 1e 3n 1w
|
| Entangle
| Druid's Eternal Tree
| 800
| Intelligence
| 94
| 5 MP, 5 ST
| 1s 1e 3n 1w
|
| Full Cure
| Druid's Eternal Tree
| 1000
| Intelligence
| -100% HP
| 3 MP and 3 ST per cure
| 1s 1e 3n 1w
|
Illusionist
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Fire Bolt
| Mage's Training Center
| Free
| Intelligence
| 27
| 1 MP, 1 ST
| 1s 8w 1s 3w 2n 3up
|
| Chilling Touch
| Mage's Training Center
| 300
| Intelligence
| 50
| 2 ST, 2 MP
| 1s 8w 1s 3w 2n 3up
|
| Illusionary Flame
| Mage's Training Center
| 800
| Intelligence
| 94
| 5 ST, 5 MP
| 1s 8w 1s 3w 2n 3up
|
Knight
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Berserk
| Warrior's Training Grounds
| Free
| Strength
| 27
| 1 ST
| 1s 3w 2n 1d 1n
|
| Stunning Blow
| Warrior's Training Grounds
| 300
| Strength
| 50
| 2 ST
| 1s 3w 2n 1d 1n
|
| Concentrated Blow
| Warrior's Training Grounds
| 800
| Strength
| 99
| 5 ST
| 1s 3w 2n 1d 1n
|
Mage
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Fire Bolt
| Mage's Training Center
| Free
| Intelligence
| 27
| 1 MP, 1 ST
| 1s 8w 1s 3w 2n 3up
|
| Chilling Touch
| Mage's Training Center
| 300
| Intelligence
| 50
| 3 MP, 3 ST
| 1s 8w 1s 3w 2n 3up
|
| Meteor Shower
| Mage's Training Center
| 800
| Intelligence
| 94
| 5 MP, 5 ST
| 1s 8w 1s 3w 2n 3up
|
Monk
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Berserk
| Warrior's Training Grounds
| Free
| Strength
| 27
| 1 ST
| 1s 3w 2n 1d 1n
|
| Stunning Blow
| Warrior's Training Grounds
| 300
| Strength
| 50
| 2 ST
| 1s 3w 2n 1d 1n
|
| Tiger Strike
| Warrior's Training Grounds
| 800
| Strength
| 99
| 5 ST
| 1s 3w 2n 1d 1n
|
Necromancer
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Fire Bolt
| Mage's Training Center
| Free
| Intelligent
| 27
| 1 MP, 1 ST
| 1s 8w 1s 3w 2n 3up
|
| Chilling Touch
| Mage's Training Center
| 300
| Intelligent
| 50
| 3 MP, 3 ST
| 1s 8w 1s 3w 2n 3up
|
| Raise the Dead
| Death Cult Temple
| 800
| Intelligent
| 94
| 5 MP, 5 ST
| 1s 3w 2n 3d
|
Paladin
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Berserk
| Warrior's Training Grounds
| Free
| Strength
| 27
| 1 ST
| 1s 3w 2n 1d 1n
|
| Healing Hands
| Temple of Light
| 300
| Intelligence
| -70
| 3 ST
| 1s 3w 2n 1d 1w
|
| Holy Smite
| Temple of Light
| 800
| Strength
| 99
| 5 ST
| 1s 3w 2n 1d 1w
|
| Full Heal
| Temple of Light
| 1000
| Intelligence
| -100% HP
| 3 ST per cure
| 1s 3w 2n 1d 1w
|
Priest
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Fire Bolt
| Mage's Training Center
| Free
| Intelligence
| 27
| 1 MP, 1 ST
| 1s 8w 1s 3w 2n 3up
|
| Healing Hands
| Temple of Light
| 300
| Intelligence
| -70
| 3 ST
| 1s 3w 2n 1d 1w
|
| Wrath of the Gods
| Temple of Light
| 800
| Intelligence
| 94
| 5 ST, 5 MP
| 1s 3w 2n 1d 1w
|
| Full Heal
| Temple of Light
| 1000
| Intelligence
| -100% HP
| 3 ST per heal
| 1s 3w 2n 1d 1w
|
Ranger
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Magic Arrow
| Ranger's Camp
| Free
| Intelligence
| 27
| 1 MP, 1 ST
| 1s 5w 3s 2e
|
| Cure
| Ranger's Camp
| 300
| Intelligence
| -78
| 3 MP, 3 ST
| 1s 5w 3s 2e
|
| Arrow Rain
| Ranger's Camp
| 800
| Speed and Dexterity
| 95
| 5 ST
| 1s 5w 3s 2e
|
| Full Cure
| Ranger's Camp
| 1000
| Intelligence
| -100% HP
| 3 MP & 3 ST per cure
| 1s 5s 3s 2e
|
Spell blade
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Fire Bolt
| Mage's Training Center
| Free
| Intelligence
| 27
| 1 MP, 1 ST
| 1s 8w 1s 3w 2n 3up
|
| Stunning Blow
| Warrior's Training Grounds
| 300
| Strength
| 50
| 2 ST
| 1s 3w 2n 1d 1n
|
| Enchant Weapon
| Warrior's Training Grounds
| 800
| Intelligence
| 99
| 5 MP, 5 ST
| 1s 3w 2n 1d 1n
|
Thief
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Ravage
| Shadowy Den
| Free
| Strength
| 27
| 1 ST
| 1s 3w 2n 1d 1e
|
| Quick Slash
| Shadowy Den
| 300
| Strength
| 50
| 2 ST
| 1s 3w 2n 1d 1e
|
| Arrow Rain
| Shadowy Den
| 800
| Strength
| 95
| 5 ST
| 1s 3w 2n 1d 1e
|
Warrior
| Skill
| Place
| Gold
| Stats Base
| Max Damage
| HP/MP/ST Consumption
| Directions
|
| Berserk
| Warrior's Training Grounds
| Free
| Strength
| 27
| 1 ST
| 1s 3w 2n 1d 1n
|
| Stunning Blow
| Warrior's Training Grounds
| 300
| Strength
| 50
| 2 ST
| 1s 3w 2n 1d 1n
|
| Cleave
| Warrior's Training Grounds
| 800
| Strength
| 99
| 5 ST
| 1s 3w 2n 1d 1n
|
Statting Made Easier
Tips and advice on efficient statting for each tier of class.
Non-Magic Healers
Paladin and Priest are rather easy classes to heal and stat with. They heal with only stamina and when statting, Paladins only use stamina, but Priests use magic. The max damage they are able to do, with Holy Smite and Wrath of the Gods, which is a melee attack, is 99 damage. One of the highest attacks. Paladins and Priests are also one of the best healers within the game. Though, they are unable to heal themselves, which is one of their only draw backs during statting. Because they only use stamina to heal, they don’t have to waste an extra 40 gold at the healer. A skill that you must pick up before healing is ’full heal’. It uses all of your stamina at once, to heal someone and is much quicker than the normal skill of healing. Priests have to worry about keeping their magic and stamina around the same amount, which is another draw back for healing and statting. There are many different ways to go about healing and one of the easiest, in my opinion, is using the copy and paste system. You simply copy the command ‘cast full heal on’ and then the person’s name. Then, after every attack they do, paste the command and press enter. It’s an easy way to keep a good rhythm going while healing, but it does leave you very unable to do much else while sitting at the computer or at your laptop or whatever you may be using. Another method is using the Recover feature offered in the game. You type the command ‘cast full heal on’ then the persons name. You press enter, and then position the pointer of the mouse over the Recover feature and then click on it. The command typed earlier will show up, which is the healing command. Once it shows up and the person has attacked, you press enter. And you do this over and over again. The copy and paste method, from experience, is much more efficient.
When you’re starting out healing, using herbs, sage mixtures, is the best way to go. Once you reach 160 stamina, using herbs will cost you much more gold than visiting the healer. Herbs are much quicker and if you’re lucky enough to have somebody give you herbs, then use them. But if you’re buying everything yourself, then get it all done the cheapest way possible. It takes a bit more time, sure, but it does work much better.
Non-Magic Fighters (Melee)
All of these classes are basically the same thing. None of them use magic. Only stamina. The only real different between them is the max damage they all do. And the damage done by the attacks are listed above, along with the cost to use each attack. Also, like with Paladins, once you reach 160 stamina, it’s time to move on to the healer.
Magic Healers
These are some of the better classes to solo stat with. Each of them are able to heal themselves. Bards, are the best class to stat with. Period. They can heal themselves. Heal others. And when they heal themselves, they gain experience from it. None of the other healing classes are that lucky. To see the different ways of healing, refer back to the Paladin section of this page. It will show you the different and better used ways of healing. Just like with the Magic users, you need to keep your magic and stamina as close as possible. Can’t stress that enough. At least, not for solo statting.
Magic Fighters
For these classes, when statting, you have to worry about magic. Obviously, since they are the magic users. Even still, using herbs while statting, at the beginning, is going to be the cheapest way to go about it. 160 stamina, hit up the healer. Once you get over 80 Magic Points, it is also time to move onto the healer. There are herbs that will be cheaper, but will only be cheaper for another 20-30 Magic Points. It’d be best to get familiar with where the healers are in-game than worry about wasting too much gold on herbs. To keep your Stamina and Magic Points close to the same level, you’ll want to use whatever the free move is that you’ll learn, which increases Magic Points. If your Stamina gets ahead of your Magic, then going back to the free move is best. Keeping them even as possible is a very hard thing to do, but it’s possible, with time and effort.