All about Armor

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[edit] All about Armor

As a means of defense, several different armor types are available in The World Called Hollow. For RP purpose (and not statting purposes), the armor a character chooses may depend on their race or class, and each kind has its own inherent strengths and weaknesses.


[edit] Clothing

Obviously, normal clothes offer little protection against attacks. It can protect against cold weather, or be suitable for traveling. A woman may wish to wear pants while fighting instead of a skirt. Those who do choose to engage in battle wearing only their usual clothes might be looking for an opportunity of surprise, such as a thief wanting to throw off his opponent, or an assassin trying to look like just another citizen.

[edit] Robe

Robes offer about as much protection as regular clothing does. It’s usually only seen on magic-users, for it gives the freedom of movement they require to cast their spells. Usually large enough to conceal the true form of the figure beneath, this simple trick of the eye might be enough to allow its wearer a moment to defend whatever may be coming at them. They can also be used to conceal weapons, potions, or other tricks someone might have up their sleeve.

[edit] Leather

Leather armor is the most basic of armor types, and is generally lightweight. Thieves, rogues, and smaller races might prefer to wear leather armor for it allows flexibility and speed while offering a small amount of protection against blunt weapons and blades. A practiced sword swing, however, can easily slice through a leather tunic and therefore is usually not preferred by those engaging in heavy combat. A simple leather armor tunic could easily be concealed beneath a normal shirt or robe, thus allowing the meager amount of defense to be hidden when an enemy might launch an attack. It can sometimes be studded with metal to offer a bit more protection with only a little bit of added weight.

[edit] Chainmail

The next step above leather armor, chainmail actually offers protection against the average sword blow. A vest could also be concealed within a larger shirt or robe, offering the element of surprise should the wearer be attacked. Bulkier and heavier than leather armor, this suit is favored by the traveling knight or others who would require freedom of movement yet substantial protection. The blade of a battleaxe would be able to cleave through the chain links with enough force, and any blow would still be felt by the wearer even if it only left a bruise which usually explains why stouter classes such as dwarves prefer it.

[edit] Platemail

Plate armor forms something of a shell around its wearer, offering them substantial shielding from blows. It’s very bulky and heavy, and would be seen on large races such as orcs, ogres, and giants, or fighting classes such as warriors. A magic user would almost never wear platemail due to the limited movement and reaction it allows. Strong enough to withstand most blades, it can still be pierced by a crossbow bolt or arrow, and often has joints that coincide with the body, which allows for weak points where the armor is all but useless. It might also have spikes attached to it as a further danger to any attacker.

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